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vivi

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Everything posted by vivi

  1. vivi

    TheFusionist

    3Dcoating
  2. I suggest to have an align function for the merge tool. Basically like the on pen function but as a klick and place/align function. And this toolbar also has way too many buttons.
  3. Excuse me? what was that about bad mouthing? Just said 3dCoat can read polypaint...why dont u relax. And with "you got the point" I just just agreed that we should try to stay in one software to avoid problems.
  4. 3dcoat imports the polypaint automatically...it should be there right after importing it. But of course only if u dont voxelize it. 3dcoat can do vertex/polypainting. u got the point
  5. u wrote pixologic to redesign their UI? just get used to it...at least Zbrush works like a charm! I'd rather have that confusing UI with good results, then good UI and bad results. 3D coat in my opinion does have none yet. But I am not blaming Andrew. Pixologic just have the money and manpower. In that respect Andrew is doing a greater job. And even though I am liking 3D coat..in Production it always disappoints me, Zbrush...not
  6. under export texture , there is no tiff available...only if i export the whole model....nor does it say 32bit
  7. What about Normalmaps? When I export them I get an 8bit Normalmap
  8. http://bit.ly/17kFqyY I have to say I am using the DX version since my laptop doesnt have a nvidia chip
  9. Hey guys, not sure if this is a bug or if I am doing something wrong. I am having problems with the curve tool. I think in V4 it doesnt work at all. Whenever I hit apply it wont do anything. I have had that before in earlier versions, but sometimes only. cheers
  10. How to use that Mantis? where do I post something?
  11. this is not a solution...I am faster doing that in 3dsmax. The point is I have MANY islands...small parts..now I have to tweak some...so guessing where my related island are..is too time consuming. I would give this feature request a +1
  12. basically I wanna select my UV island in the viewport. Because selecting in the UV window is very tiresome since its hard to locate my islands. Is there a way to select them? vito
  13. Hey guys.. 2days ago I was testing retopo in 3Dcoat and it worked pretty well. Today with the same model..it doesnt. I dont know why but suddenly when I am in the reotopo curve draw mode...drawing seems pretty slow and if I draw a closed circle nothing happens ( only a dot is left ). No curve at all. I tried cranking up the spline density but no effect. As I said , 2 days ago the same model worked like a charm! The workflow is : -model in zbrush -export and import in 3Dcoat -I import as " do not voxelize". -If I dont do "Autoscale the mesh will be very small but the Voxel Layer will have a resolution of 74x which makes the retopo useless. -If I do Autoscale, the VoxelLayer res is at 0.5 and the retopo works fine. I can't use autoscale since this is random right? so a no-go for every pipeline can somebody explain how this works? thanks in advance Vito
  14. when I try to import FBX into 3dcoat I get a crash! Will Vertex Colors be exported automatically? Do I need to check somethings in the exporter?
  15. hi guys..I was wondering how to import/export vertex colors. I am trying to export a vertex color painted mesh from 3dsMax into 3Dcoat. I think the problem happens on export side though. When I check by re-importing my obj back into 3dsmax it doesn't contain vertex-colors anymore. Maybe someone tried it before? Vito
  16. When I use closed curve, the first point and the last point, is kinda producing strange result. I t looks like the spline is not closed correctly... http://bit.ly/xUfu9X
  17. Excuse me, it's not about liking or not...it's business ! And if you don't play by the rules, then u gonna be knocked out..even u were first! I am not sure if Andrew did get patents on his technology, if not then I think it was very careless. In this world u need to protect just about anything, otherwise it will be taken by others. "Business"...who gives a damn about you?? They just steal it from you..even if it would mean that u'd have to live under the bridge.
  18. I have made this video to show what I think would be a very cool feature and work-flow in 3D-coat! Notice how flexible this work-flow is... This is what is still missing in 3D coat! Flexibility!! This is not about rooftops..it is about work-flow. If 3D coat could do this..then it could do many other crazy things, even Z-brush would not be able to do. The point is to stay flexible. As you see in the video, I was able to change almost everything at any stage, while progressing. I can go crazy, and be creative and just keep adding details..and still I can go back and change the roof tiles completely. This is power!! What you see here could be applied to totally other things. like a knights armor, or for some fancy curved spaceships etc. The possibilities would be maybe endless? I tried modeling the same in 3D-coat..it was actually cool to use the curve tool. but yeah voxel..once laid down..u have to stick to it. Yet, what u see is just made with the tools I had...no scripting. If I were able and smart enough to script..I would be able to go even more crazy!! I hope u find this interesting, and that 3D-coat goes more towards efficiency, flexibility !! It is what matters in production. Where is the point if u have some kick-ass stuff, but the client wants to change something..then u are literally screwed.
  19. no, other brushes work fine...it is only the grow brush
  20. ah..sorry about spreading my posts around..didnt think about that... I tried to help anyway...that's why I thought I record videos, since I am not good with words.....and most of the bugs I can't reproduce..since some of them happen out of nowhere. And I think in most videos u can see enough... I also explained when it happen..not always though... but it's fine..no need to start a drama here..I am gonna shut up!
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