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vivi

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Posts posted by vivi


  1. image.thumb.png.3802706a08614bdf63e84b7832e5ad40.png

    Welding open points is currently only possible by bridging the gap first, then, weld. This however should be done with a single click. I would go even further. There are so many apps out there who have already invented the wheel and I don't see the need to re-invent it once again. Fusion 360's curves/drawing tools are fantastic.

    So my biggest problem with 3docat is that there are so many icons, buttons tools, all in a somewhat inconsistent design/size. The curve icons, the new activity icons, the primitive icons, the viewport icons, and the tools. They all have different sizes and are located somewhat arbitrary. As it was mentioned before, curve tools don't belong up there. 

    image.thumb.png.e94182ce2cc3ca16c453478f1bfd01f9.png

     

    EXAMPLE:

    Lets take the welding, bridging, linking and splitting options. image.png.c8f65970395aac426d6747c5ddda7c59.pngDo we really need 4 buttons for these? Sounds like 1994 to me :)

    Add point between points just by clicking on the spline.

    Bridging Gaps can be done by selecting two open points, then double clicking one of those points.

    Splitting /Breaking can be done in the very same fashion. Select a point, double click it to break it. 

    Linking point can be done in the same fashion. Select all points, whereas the one to be linked at will be selected last. Then double click. Many 3D applications do linking like this. Maya, Blender.

     

    This is just an example on how 3Dcoat could be optimized so easily and made user friendly. 

     

     

    image.png


  2. I feel you. I am struggling since the first day. It gets even more crazy once you have multiple objects. If you send your second object back to Blender it will overwrite the material of the first object. I gave up and do it manually. Sick of all the hassle.

    Funny thing is, sometimes even if you have sent via the applink, using the "open in original app" works rather than the  "supposedly" native app-link. Wait, native?  I don't get why it says native applink.

    The developers have got to fix their stuff. For example why two options for bridging a software?? Also inside the export option you have Cycles preset and a Applink preset. Which to chose? Doesn't matter, both the same. This is so 3Dcoat. Chaotic as it has always been. I have said it many times for many years. I know people hate me for complaining. I don't care.

    I just stopped using 3dcoat for production. Except retopo and some texture work.


  3. On 10/8/2010 at 2:59 PM, haikalle said:
    1. Select objects you want to take into 3d-coat.
    2. On right side of 3D View there is '3D-Coat Applink' panel. 
    3. Press Transfer and go to 3D-Coat. (You can also find these options when you press 'SHIFT + Q' key in 3D view.)
    4. Turn on 'Treat material as separate textures'. After you are okey with other settings press 'Ok' button
    5. After you are done with painting go to File -> Open in Original App. 
    6. Select what texture you want to export. When you done your other settings press Ok.
    7. Go back to Blender and press 'Update' Button.

     

    1. Select objects you want to take into 3d-coat.
    2. On right side of 3D View there is '3D-Coat Applink' panel. 
    3. Press Transfer and go to 3D-Coat. (You can also find these options when you press 'SHIFT + Q' key in 3D view.)
    4. Turn on 'Treat material as separate textures'. After you are okey with other settings press 'Ok' button
    5. After you are done with painting go to File -> Open in Original App. 
    6. Select what texture you want to export. When you done your other settings press Ok.
    7. Go back to Blender and press 'Update' Button.

     

    diffuse.JPG


  4. Great but honestly I think this is overwhelming. Who is going to browse through thousands of materials? Not only that, seeing them on a material ball is different than seeing them on the actual model. So you should add a custom model preview directly in 3Dcoat. Or is it already possible? Nonetheless while this is a great way to make extra money, a better way would be to have a material mixer. Basically choose category, metal, then have a bunch of slider that will change the style of the metal. Old, rusty scratched etc etc. this is the smart approach and me as an artists would like to see that and pay for it. Personally I won’t pay for points, spend hours finding the right material. 

    Just my thought. 

     


  5. 8 minutes ago, Andrew Shpagin said:

    Regarding ignorance. I have (say) 10-15 requests per week. But I (and team) can't physically make more than 3 requests. So 7-12 rest is ignorance...

    Please understand me, I am trying day and night.

    Andrew I know. You always answer my emails which is unprecedented support, and look I am still here.  Because I like your belief system and where you are coming from. The thing is you are getting  yourself this requests by implementing more and more unpolished features instead of making exisitng features rock solid. I said it for years. UI needs to be cleaned up. It’s a mess. You need to work very closely with professionals. 

    This software can be polished and I have no doubt. So the stop developing thing for me would be more like a, stop and go back to the drawing board. Invite professionals and get their ideas. All you need is 3 good people. No community. 

     

    Vito

    • Like 5

  6. The problem this software has is ignorance. I fully agree with Chris. If the developer fail to see, it won’t take long and they will loose ( if not already) to the competition. 

    Ignorance, seriously. I am using 3dcoat and zbrush since it’s first release. I am not only artist but also supervisors and art director. I lead cinematic projects for over 20 years worked with more artists than you can imagine. Non of the professionals I worked with used 3dcoat. I tried convincing them several times but failed. Just like Chris says, we are coming back only to find that old bugs are still not fixed. 

    that bloody space menu opens up and you can keep hunting the the tools. It was mentioned before. Not fixed. That curve edit arrow thing that always opens accidentally? Mentioned before still annoying. 

    Reading the comments again... ignorance 

    Back to the drawing board..

     


  7. watching 3d Coats dev from the very beginning, i am always surprised about these kind of things still not being implemented. I always said, 3dcoat needs to make its features work 100% before cluttering it with dozens of other not 100% reliable tools or features which Pixologic partially took and made it actually work 100%. one example is that lego block tool. Utterly useless just taking space. I told my opinion on how to improve 3dcoat years ago. I still dont get why the tools are so confusingly layed out. Switching to surface mode, has some of the same tools but at a different position. I am using 3dcoat for years now on and off, and i still find myself wasting  time looking for the tools. Has nobody ever mentioned that.Is every 3dcoat user really happy with that? Then Substance Painter came....

    • Like 1

  8. 35 minutes ago, Michaelgdrs said:

    I agree , i have this option as well , forgot to mention it  , sorry too many things on my head this period.

     

     

    I am making tutorials, and i understand that if we dont have the resources and have to think about everything ourselves, especially the stuff besides the actual work, it is very hard.

    just giving you my thoughts.

    good luck! 

    • Like 1

  9. 10 hours ago, Michaelgdrs said:

    Greetings Vivi , 

    i tried to cover every scenario.

     

    Perpetual , subscription and student / UNEMPLOYED artists full pro for $9,99 , who gives an UNEMPLOYED FULL PRO version for $9,99 just to ONLY HELP people out???? .

    And imagine , people still complaining about prices and option , i am sorry but i cant get them all pleased.

    I agree on this pleasing everyone problem. The thing why I do not support subscription based is because at some point the user will be paying too much ( or why else did smart people come up with that model?). Of course with as low as 10 Dollars for students  this is not so bad. But imagine all software going subscription based?! I think substance designer is doing it right. There you pay a monthly maintainance fee . If you stop you stop receiving updates but you can still keep and use the version you paid for. For me this is the only acceptable subscription based model.

    • Like 1

  10. i suggested to build a texture and stencil generator in a fashion of the almost unknown texture generator app. the awesome thing about that app is that what ever u create is tileable. in my oppinion a very powerful app, which unfortunately is a little outdated. i always use it to make my stencils. u can even export the normal map from it. Bercon maps... hm why not... but i would prefer that texture stencil generator.


  11. Hello guys,

     

    this has nothing to do with 3D coat..but it is very urgent and thanks to the ridiculous policy of Blenders forum I can't post anything there.

    So I hope I can reach someone through our awesome forum here.

     

    I am having problems with Blender fluid obj sequence export. In blender everything looks fine...but when I load my obj seq into MAX, some frames have some crazy spikes!!!I tried so many things,,but can't fix it. 

     

    Do u know what could cause this problem?

     

    any help  appreciated 

     

    ViTO

     


  12. I am glad to present 3D-Max applink written by 1acc (scriptattack.com) from Russia.

    All instructions are in readme_eng.txt. Please give your feedback.

    attachicon.gif3DS_AppLink (3).zip

    sources of the plugin:

    attachicon.gif3DS_AppLink_source.rar

    Edit: 12 Oct 2010 - updated to release version

    Edit: 22 Oct 2010 - updated with several fixes

    Edit: 01 Nov 2010 - updated

    Edit: 19 Jan 2011 - updated

    Edit: 15 Jan 2012 - updated

    doesn't work for me. When I click the applink Icon..i get an error "no + function  or undefined" and makes keeps beeping. 

    <_<


  13. I don't know exactly how poly painting works but I think it's giving a color value to each of the points on the mesh, at least that's what I understand. As far as I know 3DC can only import actual texture images.

    3dcoat imports the polypaint automatically...it should be there right after importing it. But of course only if u dont voxelize it.

    3dcoat can do vertex/polypainting.

    Bumper:

    Since Zbrush is capable of generating all of these things you need, from a high-resolution polypainted model, internally, what else is it that you want 3D-Coat to do that Zbrush cannot already do?

    Personally, I'd just stay in one application to avoid unnecessary complication.

    Greg Smith

    u got the point


  14. It's funny you mention this as I was just playing with zbrush and being extremely frustrated with the UI I wrote an email to their suggestions address pleading with them to work on the UI. They wrote back telling me how I am wrong and how most people love the UI, then telling me about how awesome 3.5r3 is.

    u wrote pixologic to redesign their UI? :) just get used to it...at least Zbrush works like a charm! I'd rather have that confusing UI with good results, then good UI and bad results.

    3D coat in my opinion does have none yet. But I am not blaming Andrew. Pixologic just have the money and manpower. In that respect Andrew is doing a greater job.

    And even though I am liking 3D coat..in Production it always disappoints me, Zbrush...not

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