Blender 2.83 Applink in 3DCoat AppLinks testing Posted April 24 · Report reply I feel you. I am struggling since the first day. It gets even more crazy once you have multiple objects. If you send your second object back to Blender it will overwrite the material of the first object. I gave up and do it manually. Sick of all the hassle. Funny thing is, sometimes even if you have sent via the applink, using the "open in original app" works rather than the "supposedly" native app-link. Wait, native? I don't get why it says native applink. The developers have got to fix their stuff. For example why two options for bridging a software?? Also inside the export option you have Cycles preset and a Applink preset. Which to chose? Doesn't matter, both the same. This is so 3Dcoat. Chaotic as it has always been. I have said it many times for many years. I know people hate me for complaining. I don't care. I just stopped using 3dcoat for production. Except retopo and some texture work.