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vivi

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Posts posted by vivi

  1. Deform before apply

     

    What about the possibility to be able to deform the object before merging it into the scene.

    Basically like MARI does with textures. 

    Sometimes when I merge an object, I have to merge it into a separate layer to then deform or conform it, then merge the layer back.

    I really would love to see this feature

     

    It doesnt have to be all brushes.. but mostly a way to adjust the shape.

     

    • The move tool alone would do the trick I think. 

    A big plus would be a

    • bend,twist and taper function.

    Or just

    • a gizmo which could do all.

     

  2. I suggest to have an align function for the merge tool. Basically like the on pen function but as a klick and place/align function.

    And this toolbar also has way too many buttons. 

    Oh boy I just saw that this function is already included..dont know if it was the last update only..but AWESOME! thank u

     

    Could u implement this function also to the "merge" tool Andrew?

  3. I don't know exactly how poly painting works but I think it's giving a color value to each of the points on the mesh, at least that's what I understand. As far as I know 3DC can only import actual texture images.

    3dcoat imports the polypaint automatically...it should be there right after importing it. But of course only if u dont voxelize it.

    3dcoat can do vertex/polypainting.

    Bumper:

    Since Zbrush is capable of generating all of these things you need, from a high-resolution polypainted model, internally, what else is it that you want 3D-Coat to do that Zbrush cannot already do?

    Personally, I'd just stay in one application to avoid unnecessary complication.

    Greg Smith

    u got the point

  4. It's funny you mention this as I was just playing with zbrush and being extremely frustrated with the UI I wrote an email to their suggestions address pleading with them to work on the UI. They wrote back telling me how I am wrong and how most people love the UI, then telling me about how awesome 3.5r3 is.

    u wrote pixologic to redesign their UI? :) just get used to it...at least Zbrush works like a charm! I'd rather have that confusing UI with good results, then good UI and bad results.

    3D coat in my opinion does have none yet. But I am not blaming Andrew. Pixologic just have the money and manpower. In that respect Andrew is doing a greater job.

    And even though I am liking 3D coat..in Production it always disappoints me, Zbrush...not

    • Like 1
  5. You can't select them but when you hover your cursor over the area, the preview window shows the island/cluster. Plus, when you select an island in the preview window, that part is highlighted in the 3D Viewport.

    this is not a solution...I am faster doing that in 3dsmax.

    The point is I have MANY islands...small parts..now I have to tweak some...so guessing where my related island are..is too time consuming.

    I would give this feature request a +1

  6. This for a Surface mode and not voxel mode.

    First, I switch my layer to surface mode and then use the merge tool. You do not need to have "merge without voxelizing" checked in the merge tool panel when in surface mode.

    Do not use autoscale. Grab the center of the model's transform gizmo and scale your model till it is large enough for you to work on. Subdivide only if you need to. A high polygon model out of ZBrush would have no need to be subdivided.

    Your model will be merged with the same amount of polygons it was exported out of Zbrush with but with each quad just being triangulated.

    In this case do not go by the merge polycount dialog box number before merging. After merging check the bottom of the interface and you will see the correct number of polygons (increased by a power of two because of the triangulation) for your ZBrush model.

    Press enter and the dialog box will come up and ask you if you want to keep the original scale of the model, choose yes. When you export the model it will be at the original zbrush size.

    Your first problem, I do not know what is causing that.

    In the picture, the default creature was imported with the above method. The model was imported with the original amount of polygons it was created with. The number will be increased just because the quads were triangulated upon import. So in other words for the creature example it has 358 quads and imports in as a 716 triangulated polygon model.

    I did not subdivide the model on purpose here for the example's sake. Of course if you need to subdivide a low polygon model then by all means do so.

    Thanks heaps!

  7. Hey guys..

    2days ago I was testing retopo in 3Dcoat and it worked pretty well.

    Today with the same model..it doesnt. I dont know why but suddenly when I am in the reotopo curve draw mode...drawing seems pretty slow and if I draw a closed circle nothing happens ( only a dot is left ). No curve at all. I tried cranking up the spline density but no effect.

    As I said , 2 days ago the same model worked like a charm!

    The workflow is :

    -model in zbrush

    -export and import in 3Dcoat

    -I import as " do not voxelize".

    -If I dont do "Autoscale the mesh will be very small but the Voxel Layer will have a resolution of 74x which makes the retopo useless.

    -If I do Autoscale, the VoxelLayer res is at 0.5 and the retopo works fine.

    I can't use autoscale since this is random right? so a no-go for every pipeline

    can somebody explain how this works?

    thanks in advance

    Vito

  8. Try FBX or maybe STL. I can import LWO and FBX with vertex colors back into 3DC (painted and exported from 3DC).

    when I try to import FBX into 3dcoat I get a crash!

    Will Vertex Colors be exported automatically?

    Do I need to check somethings in the exporter?

  9. hi guys..I was wondering how to import/export vertex colors. I am trying to export a vertex color painted mesh from 3dsMax into 3Dcoat.

    I think the problem happens on export side though. When I check by re-importing my obj back into 3dsmax it doesn't contain vertex-colors anymore.

    Maybe someone tried it before?

    Vito

  10. Yep, and Andrew stated he doesn't like patents (I don't like them either) but in term of business move, Pilgway should've patented removestretching...

    Excuse me, it's not about liking or not...it's business ! And if you don't play by the rules, then u gonna be knocked out..even u were first!

    I am not sure if Andrew did get patents on his technology, if not then I think it was very careless.

    In this world u need to protect just about anything, otherwise it will be taken by others.

    "Business"...who gives a damn about you?? They just steal it from you..even if it would mean that u'd have to live under the bridge.

  11. I have made this video to show what I think would be a very cool feature and work-flow in 3D-coat!

    Notice how flexible this work-flow is... This is what is still missing in 3D coat! Flexibility!!

    This is not about rooftops..it is about work-flow. If 3D coat could do this..then it could do many other crazy things, even Z-brush would not be able to do.

    The point is to stay flexible. As you see in the video, I was able to change almost everything at any stage, while progressing. I can go crazy, and be creative and just keep adding details..and still I can go back and change

    the roof tiles completely. This is power!! What you see here could be applied to totally other things. like a knights armor, or for some fancy curved spaceships etc. The possibilities would be maybe endless?

    I tried modeling the same in 3D-coat..it was actually cool to use the curve tool. but yeah voxel..once laid down..u have to stick to it.

    Yet, what u see is just made with the tools I had...no scripting. If I were able and smart enough to script..I would be able to go even more crazy!!

    I hope u find this interesting, and that 3D-coat goes more towards efficiency, flexibility !! It is what matters in production. Where is the point if u have some kick-ass stuff, but the client wants to change something..then u are literally screwed.

    No opinions?? dissapointing! :(

  12. I have made this video to show what I think would be a very cool feature and work-flow in 3D-coat!

    Notice how flexible this work-flow is... This is what is still missing in 3D coat! Flexibility!!

    This is not about rooftops..it is about work-flow. If 3D coat could do this..then it could do many other crazy things, even Z-brush would not be able to do.

    The point is to stay flexible. As you see in the video, I was able to change almost everything at any stage, while progressing. I can go crazy, and be creative and just keep adding details..and still I can go back and change

    the roof tiles completely. This is power!! What you see here could be applied to totally other things. like a knights armor, or for some fancy curved spaceships etc. The possibilities would be maybe endless?

    I tried modeling the same in 3D-coat..it was actually cool to use the curve tool. but yeah voxel..once laid down..u have to stick to it.

    Yet, what u see is just made with the tools I had...no scripting. If I were able and smart enough to script..I would be able to go even more crazy!!

    I hope u find this interesting, and that 3D-coat goes more towards efficiency, flexibility !! It is what matters in production. Where is the point if u have some kick-ass stuff, but the client wants to change something..then u are literally screwed.

  13. I have to say..this version is very stable! I had loads of fun bashing that vehicle together!!

    It is just some improvisation..nothing special...and here and there I forgot stuff...but I just wanted to play around with the new version anyway!

    From the distance it looks like a giant bird or dinosaur (^^)

    Happy Coating!

    post-3388-0-00607400-1321235721_thumb.jp

  14. Like Geothefaust said, price is not the same. But that doesn't make 3dcoat less capable. What you're doing here is posting bug reports (and for that I don't blame you, they are always more than welcome) everywhere, with videos embedded. It's fine, except you're actually not showing what you do to create the bugs, most of the time we see bits of menus and such... What's the point to say it's broken if you don't explain what you do to repeat the bugs ?

    Again just look at the Recent Topics Added box: vivi, vivi and... vivi ?

    Fine, why don't you make a thread with all your troubles and update it ? I think it's better for everyone to avoid scattering of informations... users and developpers alike.

    In the zbrush thread you're saying 3dcoat is in beta stage, you got it. It's indeed in a beta stage. Keep that in mind please.

    ah..sorry about spreading my posts around..didnt think about that...

    I tried to help anyway...that's why I thought I record videos, since I am not good with words.....and most of the bugs I can't reproduce..since some of them happen out of nowhere. And I think in most videos u can see enough... I also explained when it happen..not always though...

    but it's fine..no need to start a drama here..I am gonna shut up!

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