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vivi

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Posts posted by vivi

  1. I modeled the elephant man in Sculptris and textured in 3DCoat. The Jail was modeled in Hexagon and textured in 3DC. Rendered in Vue....

    Post work in ArtRage. I've posted this image here in the past...

    p787634156-4.jpg

    don'T u think that you could achieve better results not even using 3D texturing?? I remember times when there was not 3D painting software. We had to save the uv-mesh as an image and import that to Photoshop. and paint over it, render check- repaint, but people did some crazy stuff.

  2. I'm not saying 3DC isn't a great app but when you only use it occassionaly it maybe over kill...

    I find with Sculptris I can not use it for 6 months and come back to it and not lose any productivity. Sorry but I can't say the same about 3DCoat Voxel modeling...

    AND Yes I did purchase a few 3DC training DVDs on Voxel modeling... The toolset is too awkward & confusing for me.

    I completely AGREE with you. I am 15 years now in this business, worked at a lot of companies seeing many tools in action. Lightwave, Modo, 3dsMAX, Maya, Houdini, Z-brush, Silo, and more... and I can tell you 3D-coat's UI is a big mess. This software has great potential, but first the UI needs a cleanup, the Voxels need to work cleaner without loosing details after merging, AND a very big issue at the moment for me is..I can model some kick ass, trillion billion devastating model...but I won't get it out to 3Dsmax. As I mentioned before..Zbrush models look so much cleaner to me. while 3D-coat seems a nice playground with no production value.

    The Paint-Room seems to be easy, BUT, I find the layer system very annoying and counter-productive. And then..no warp tool no tool to adjust the texture before projecting. the paint with splines tool, useless.

    The fact that people say " 3D-coat is simple and perfect" shows me WHY 3D-coat is still not production ready. If nobody complains...nothing will change.

  3. If you will go to Textures->Import and try to import texture you will get dialog to choose UV-set. In so way you may import texture to any UV set for current layer. Layers are through all uv - sets.

    In texture UV editor you may choose current UV set to paint in this editor.

    In UV room you may select UV set to modify.

    But what do you mean "Select UV set" ? What for select?

    This is not what I wanted to know. I was asking for an example on how to assign textures, to different objects separately. For example.

    - I import 3 different objects to 3D-coat.

    - I want to apply texture sets ( color, normal, spec ) which are already created to those objects.

    when I load a texure for object01, it also applies it object02.

    In the screenshot u can see my layers. Now first layer contains the normal for objects 1 and the second for object 2. the third layer is empty. ( was that the default layer before importing?)

    but then the last layer contain color for both objects.

    I don't understand the way this works. It is so confusing. Please look at my second screenshot.

    It's just a rough idead how to clean things up a bit. Personally, I think its better to be able to select objects and then get those properties. So I can be sure I am just editing the texture of this object and not touching something else by accident which at the moment happens to me all the time. Certainly my idea is not perfect yet, nor is it something new. I just wanna point out a direction.

    A preview window for the selected layer is in my opinion a must! Seriously, I keep screwing up my textures because I don't know which layers belongs to where and one layer containing normal,spec and color is not a good solution in my opinion. I hope the community agrees with that.

    I wanna explain my current workflow. which is impossible at the moment.

    I modeled a fantasy building (rough concept )

    Because it will be very complex building with many parts being animated later on. I want to rebuild it part by part.

    So I am trying to retopo parts, texture them, and then copy them (in paint mode?), and re-align etc. To make the model more complex, but reusing parts.

    I tried exporting my textures,copying the parts and loading the texture back to those objects...but it screws up everything. The current layer system seems to make this impossible. Plus...suddenly it asks me to choose a UV-set. And as I said before...I don't know where to select it?

    cheers

    Vito

    post-3388-0-71548000-1319818616_thumb.jp

    post-3388-0-34696200-1319818629_thumb.jp

    post-3388-0-40164800-1319819204_thumb.jp

  4. I need to know how to assign textures to different objects with different UV-sets.

    Basically I have 3 objects imported. All objects have their own textures. I want to assign those to each object. I CAN'T figure out how to do that.

    and I don't understand how the layer system works.. also..how to choose a UV-set. It asks me when loading a texture. But I CAN't find a way how to select a UV-set. I think in the say prompt window is supposed to be a rollout..but there is none...

    I would appreciate if someone could explain this simples tasks as I am trying to find out now for weeks.

    Vito

  5. well.. todays nightmare :

    Again I started modeling stuff, went on to AUTOPO..but guess what? freezed... screw it..sick of it, I purchased the plug-in for 3DsMax " Wrap-it" which kicks ass. It autopos 100 times faster than 3D-coat, AND it doesn't crash! Besides that it has some other cool features.

    So I autopoed my mesh and brought it back into the retopo-room to bake the voxel onto the new lowpoly.

    Seemed to work great..switching to paint room..BAaaang! what a surprise..one vertex shoot around the world...switched to sculpt..relaxed it back..switched back to paint..BAAANGGG..shoots into the other direction..

    Thinking "screw that"... I exported my mesh again back to max with the screwed up vertex..deleted it, and imported that back again to 3D-coat..

    Now I have the problem when importing that mesh which has already UVs and textures..it is invisible...I know its there cause the wireframe can be displayed. When I try to load the textures, it asks me to select a UV set. but there is no selection rollout. I don't wanna yell around..( i've posted that before without getting a response ) but what is this? I can only say it again and again, if I would have paid 400Dollars ( which I did not cause I have the educational version ) I would be really pissed off.

    There is really no excuse for such bugs, not in a version 3.5..and 3D coat is loaded with bugs.

    now how can I know what's on all those layers?? is there a way to preview whats on the layers?

    I am working on a 15 minute short-film which received funding, and therefore has a deadline, but I am not getting results...only problems...bugs and nightmares...

    very dissapointed!

    vito

  6. Well..I already sent the bug -report...

    But some of you guys got it working ?

    When I load my second image i'll get an error and it crashes.. also when I load just one and try to move a handle... it crashes.

    People were discussing about Pixologic copying stuff from 3D-coat.. well..they copy it, but you gotta say..they copy good..at least Z-brush works! Whatever they promise, it really looks kick ass!

    I purchased a Evaluation copy for 99Dollars, so it's not that bad...but If I would have paid 400Dollars...I surely would be very dissapointed...since u get Zbrush R2 for about 600Dollar...

    And it's production ready..in my opinion 3D-coat is still a toy. Zbrush has just very nice and smooth sculpting tools...while Voxels in 3D-coat are still unprecise.

    I love to play around with some tools though...but where is the point if you don't get it exported? AUTOPO works for simple stuff...but when doing heavy modelling, it will crash!

    Then, still not working OpenGL, I have a Quadro 5000 which gives me no advantage, while working with DirectX at the moment right?

    cheers

    Vito

  7. is it normal that when sculpting , my GPU usage is about 30% ? the thing is..I can't seem to get a good performance when sculting. For example only when using very small brush size I can make smooth strokes.

    Using a bigger radius will cause a huge delay and result in not even getting a continues stroke... I enabled CUDA but no changes...

    I just saw that at some point, the GPU usage raises to 99% even I am doing nothing...and then 3D-coat needs a restart.

    Ok..the problem with the 99% usage is caused by the shadows...if I turn it off it works again...

  8. hey guys,

    For some reason my object I painted has 2 Materials ( UV-sets? ) I don't understand why.

    Now I finished painting, and while imported in MAX I realized that it has 2 IDs... I exported all maps.. for ID 1 and ID 2 though, 3Dcoat exported the same Color map. The normal maps are right.

    So basically I am missing my ID 02 color map...

    How can I collapse the materials in 3D coat ? if not...how can I get my second ID color map exported.

    Another thing is..when I go to export diffuse..it says "please select which UV-set u want to export" but it say only "ok " or "cancel" ?? where can I choose the UV set??

    I would appreciate any help...

    Vito

  9. Greg Smith,

    I already tried out the OnPen thing. I gotta say it's pretty cool, BUT it lost the game since there is no possibilies to directly, manually orient the object.

    It's only possible through the dialog which I don't really understand!? Why not having shortcuts for extending the Right mousebutton funcionality?

    Just a rotation function would be kicking the balls!

    Well about the selection tools...what can I say...it'S really basic stuff in my eyes.

    I was gonna buy 3D coat to use for my short movie, because some features seem to be perfect, but if basic things don't work...

    Are those features coming with the next release?

    vivi

    Vivi:

    The circle and rectangular selection tools only work in the plane of the camera, for now. You cannot constrain them to draw equidistant from the center, either, at this point in time.

    You might be able to accomplish what you want using the "Merge" tool with "On pen" selected in the "Tool Options" panel.

    1) Select "Merge".

    2) Check "On Pen"

    3) Choose "Select Mesh"

    4) Navigate to your 3D-Coat root folder and open "Samples"

    5) Select the "Cube" or the "Sphere" or any .obj file you wish to add to the folder.

    Holding down the right mouse button while dragging left or right scales the object, while holding down the right mouse button and dragging up or down elevates or indents the object into the surface.

    Using "On pen" continually orients the object to the normals of the object already present in voxel space. Pressing "Enter" adds the object at that location, while "Ctrl-Enter" subtracts the object from the "parent" mesh.

    Greg Smith

  10. I dont mean to wanna have a software like Zbrush, because if so, I would just use Zbrush..But I kinda like what I see in

    3Dcoat.

    But is there a way to not only create axial arrays, but also edit the voxels withe a radial symmetry?

    It must be possible right?? it must be? I means it's kinda basic stuff for sculpting.

    Also :

    If I use the circle selection too or any other...is there a way to move it like in photoshop?

    There u can pull up a circle selection ( keep aspect, how? ) and to fit the selection right where u want, u can hit space and then move the selection without having to release it. Is there a way to do those things?

    Also:

    If I have a cylinder, and from the sideview I use extrude using a rectangle selection tool, then usually I should get a nice even extrusion around the cylinder, no?

    But when I do it, the extrusion seems to be offset to the direction I used the selection tool ( towards the camera ) .

    Bsically I am looking for a way to model hardsurface things, using arrays, and symmetry ( especially radial symmetry )

    vito

  11. Vivi:

    If you can give me a numbered list of steps you took to initiate this crash, I can troubleshoot and maybe pinpoint the problem so Andrew can fix it.

    Greg Smith

    well..basically i made a tentacle and used the axial tool to make several copies...just about 6. then I just right click on the voxel layer and say retopo for paint.

    thats it. When creating a mesh it just won'T do anything. IT basically with all objects..unless the voxel resolution is really low.

    EDIT: it seems low resolution also won'T work

  12. I have a Toshiba T900 tablet PC which is actually pretty good. i7 M620 @ 2,6Ghz and 4GB RAM, Win7 64bit. I use 3DStudio Max without problems.

    When I try to convert a Voxel object to paint, at the point where it says "creating mesh " ( sometimes earlier ) it juts freeze.

    The progress bar says 0% ( not responding)

    It happens with not so complex objects...pretty sure it can't be due to the resolution.

    somebody having similar issues??

    Vito

  13. I'm not sure if it was made clear earlier. It looked to me like Tinker was using the Split tool a lot in that video, where he was drawing a shape and insetting it. Maybe you can't see but the split tool is actually cutting that portion into another layer then it automatically switches to the Transform gizmo so you can manipulate it.

    Here's a quick video:

    http://screencast.com/t/MDQwYzE5

    yes but, Tinker sometimes just cuts parts out witout having to press "ok" or something else..

    I just started using 3D coat and I also wonder which tools Tinker used. That showcase video is great, but why doesn'T it show the tools he used?

    vito

  14. Hey Greg,

    thanks for your respond.

    Well the thing is that I am creating the roots in 3D coat! I don't import it from a different software.

    I already create them using, mucles and spikes etc.

    Is there a way to get a low resolution mesh of it?

    vito

    Vito:

    If you have a bunch of existing models of tree roots and all you want to do is paint some displaced detail on them - and then export the normal or displacement map for your details, you can simply "Import for Microvertex Painting" or for Ptex.

    If you need large mesh displacements in addition to a good displacement or normal map, use the first option above. If, on the other hand, you are going to have some close-up shots of the fine details on a particular tree root, use Ptex.

    By using your existing models that contain the root tips, you lose nothing. Importing these models into the Voxel Room for detailing may cause some loss, as you noted.

    Greg Smith

  15. Hey guys,

    my name is VITO and I am a NEWBIE in 3D Coat. I was downloading the demo because I am looking for a solution to make roots. I am talking about many roots...to be precise..I am currently working on a short movie. The enviorment is basically full of fantasy trees and huge roots which seem to have grown by a magic force. Now those roots are actually one of many challenges we are taking with our short movie.

    If you are curious watch our production blog at www.watersoul3d.com

    We are a small team at the moment but if u fancy helping out, I would appreciate your help.

    So back to the topic (>_<)

    Basically I wanna make an animatic of the whole short movie. 15 minutes to be precise.

    This should be done using lowpoly sets to layout a basic version the world of "Water Soul"

    Color and specular texture is not necessary, but for now I just wanna know how to get the complete thang!

    I used Z-brush until now, but I wanna switch to 3D coat.

    So what I need is : In Z-brush I can model an object, then export a lowpoly version and calculate the normal to get all my details.

    In 3D Coat...I can only use Auto-Retopo? The problem here is that if I have roots..many roots...also tiny ones,after I Retopo, those fine roots or tips, are lost.

    How can I get a lowpoly version of my Voxel object with the normal map creating all the details I have in the high resolution version?

    If someone has an advice, I really would appreciate!

    Thanks for now!

    VITO

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