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SreckoM

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About SreckoM

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  1. SreckoM

    Modo appLink

    I think something is wrong with preset settings when choose to export to MODO (installed with provided pack). Normal map is wrong. If I export Normal map with Texture->Export Tangent map it works ok.
  2. First thing first. .. in that video, when going to different UV set, you do not see UVs from other UV sets. Here, I see them as slightly transparent, indicating that they are in different UV set, but if you select it it goes to the that UV set, and you will select it, accidentally, 90% of ur time, while trying to place seems in current UV set. I do not get it why is like that?
  3. Example, I have sofa, with seats, back, sides and legs, and want for all of them to have different UV sets, meaning different textures. Some can be 4k, some 2k ... to save on resources if possible.
  4. Yes, watched both of these...
  5. I am having issue with importing object and trying to make 3dcoat work with several UV sets on this object. Spent hours on this . Why is it so buggy??? First I import obj file with several materials and check Threat them as textures, 3dcoat creates only one UV set, even import dialog box recognize everything correctly. (Maybe caus I had Auto mapping or Subdiviosion ON?) Tried with applink, same. tried on latest version 4.9, same. Tried on latest Linux version 4.8 same. Ok accepted that, and decided to separate them in 3dcoat. Fighting with selection of islands, creating new sets and moving UVs manually, worked OK, decided to delete empty UV sets ... boom. 3dcoat delete some of newly created UV sets, or randomly moved islands across made sets, hour of work gonna ... Watched some YT tutorials, and I am doing exactly like there. What am I missing here??
  6. SreckoM

    3DCoat 4.9 BETA testing thread

    Is it possible to Install Quixel asset just pointing to folder with images? As most of us use Bridge to download assets instead of downloading zips.
  7. SreckoM

    UDIMs workflow request

    I did few projects with UDIMS using 3DCoat and Modo. I vote for you requests even though I do all of my UV mapping in MODO anyway. I am glad 3DCoat recognizes them
  8. SreckoM

    3DCoat 4.9 BETA testing thread

    When can we expect Linux 4.9 version?
  9. SreckoM

    Modo appLink

    Thanks!
  10. SreckoM

    Modo appLink

    These should be supported
  11. SreckoM

    Modo appLink

    Shouldn't this process convert them to mesh ?
  12. SreckoM

    Modo appLink

    Also what I figured out that you need to disable constructor when exporting model and textures, cause importer than skips some textures. Here is quick video of process What does not work is sending to voxel, it sends but Modo does not pickup that object on importing (via applink).
  13. SreckoM

    Modo appLink

    For me it works as expected when I am using PerPixelPainting option. important is to use 3DCoatV48 Exchange folder. II could live without that option for mesh to originate from 3dCoat, I can always create some basic mesh in Modo and send to 3dCoat. Also there is option in 3dCoat to send mesh to Modo. (which is just basic exporter). Yeah, I agree that would be great to have some Modo developer to update it. I know some python, I just do not have time for trying to figuring it out.
  14. SreckoM

    Modo appLink

    Is it possible to Import Voxel back to Modo? Of course I do not want it to be Voxel, should be normal mesh. Same as exporting that as obj and than importing that obj in MODO. I have some geometry that I like to convert to Voxel, do some tweaking in 3dCoat and send it back as decimated mesh into Modo. Modo exports fine when I click 'Drop mesh to 3dCoat as voxel object'. But when I do BringVoxelsBacktToApp in 3dcoat, and hit 'Import' in Modo nothing happens. When I do Paint Pixel option in Modo, and OpeninOriginalApp in 3dCoat, Modo imports mesh with textures perfectly.
  15. Not sure if this is some setting I am missing but when I paint with lasso, I get more crisp results than when I paint with brush. You can see difference on this screenshot. Is there some setting I am missing here? Link
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