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scotth

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Everything posted by scotth

  1. A camera navigation cube would be a great addition to 3D Coat. Easier to navigate to the exact camera angle you want, easy with a glance to remember what camera angle you are viewing, etc. Each face, edge, and corner snaps you to a preset camera angle.
  2. I am in need of a specific tutorial or at least some assistance. Step-by-step would be great if possible as I am pretty new to this. What I need: I wish to take a 3D poser character/figure (.cr2 if possible, or .obj), paint them in 3d in 3DCoat (scarring, bruises, blood, tattoos, etc.), and then take it back into Poser. I need to know what needs to be done from the very beginning on through importing back into Poser and being able to use as a regular poseable figure again. Pointing me toward an existing tutorial would be great. Thanks, Scott
  3. I do have the full program V 3.5.00A running in DX (though I have switched back to GL mode to be sure and neither is working). To be clear, the "Points and Faces" tool was working fine for the first several days after purchasing the program. This problem happens on any mesh. If I start 3D Coat and choose one of the basic objects for Voxel sculpting, hit enter to set the object, then go to the Retopo room with that object, setting four points does nothing. The points are there but 3DC does not try to connect them. I can create a dozen points and get no connections between them. I can also right click and move points. Just no connections. Edit: I just went back into 3DC and got the points & faces tool to work again. This may be a coincidence... I read philnolan3d's post in the bugs area and saw he was also getting the pointer acting as a line rather than a circle following the face of the object. Even though there are no right click and drag functions for this tool, I tried it (right click & drag for size) and suddenly the circle was following the face again. AND 3DC was recognizing my points! Like I said, don't know if it is just a coincidence but my Points & Faces tool is now working again!
  4. I can place the points but 3DC will not fill in between 4 no matter what. Even tried it on a cube to be sure I wasn't just working on too odd a surface. Are there any settings I am missing for the Points & Faces tool that I could have somehow messed up? Very odd. Guess I may have to re-install the program. Hope that won't count against me as one of my installations.
  5. Unfortunately, since having trouble with the Points & Faces tool in the Retopo room a few days ago, the ability to use this tool has not returned. Having quit and restarted 3D Coat numerous times since then and working on a variety of models and such has not restored its function. This is becoming a bit frustrating. Any thoughts? You'd think quitting and restarting the program would simply reset whatever has gone wrong. Hope this will be addressed soon. Otherwise, a great program and I will have to use the Quad tool in its place for now.
  6. Thanks Phil. Good to know I wasn't being a complete idiot. I will try your work-around and continue.
  7. I'm practicing some retopology (on a simple cube with a dent) and was moving along with the points&faces when suddenly the program stopped recognizing new points. No matter what i did (placing various points in various locations) the program refused to connect to newly placed points and would even try to jump to a different side of the cube for a connection, bypassing a point that would have made an easy quad. Not sure if I accidently hit a key or something... Even saved. Exited. And reloaded. But the tool still doesn't want to work! No idea what I did. Help!
  8. Thanks Tony. I should have started with something a bit more simple - like a cube with a dent in it! No worries. This is a great program and fun to use so the learning process isn't too painful.
  9. May need some assistance as I go on this one. So I believe that after I've created my voxel model, I need to head over to the retopology room, yes? (any advice as to why or why not would be great). With the ultimate goal of painting the object and transferring it into another program where a complex scene has been constructed. Do I want to keep the surface shape as exact as possible as in the second image (Retopo 2) or simply cover small details? (Retopo 1) What would be the benefits & drawbacks? Thanks again, Scott
  10. Got some more worked on this evening. Now that the modeling is primarily done, however, I'm not really sure what to do next. Time to paint it but I'm a bit confused about how to go about doing so... Time to hit the tutorials & such. Here are a couple more images. Take care, Scott
  11. I'm pretty new to 3D in general, but 3D Coat has been quite impressive and a lot of fun so far. So this is really my first 3D object ever (aside from following a couple/few tutorials in Hexagon). The voxel sculpting is really what pulled me in but I wanted to try to do this pulley, which so far has used primitives more than anything. Still, enjoyed doing this even though a lot more work is needed to finish it up. Have a feeling it would have taken a lot less time to this point had I known what I was doing. Will try to finish this up and post some more images.
  12. Hello everyone! I'm an oil painter living in Washington state (www.scotthagel.com) and totally new to 3D CG. Not sure what possessed me to dive into this but here I am. I have Poser8 and a few other odd programs but when I tried the demo of 3D Coat, I was hooked. I plan on illustrating in 3D a graphic novel I've been working on for a number of years and hope to be able to produce as much of the content myself as possible. I definitely have a lot to learn but this will be a good thing I believe. See you on the forums!
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