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Garagarape

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Everything posted by Garagarape

  1. Started to paint it a bit. Artman > Thanks a lot for your advices. It works! Rugby is a really cool sport. I play with a team, here in Kawasaki on week-ends. May be I'm too old for that now. Lets focus on 3d-coat
  2. Ok, This guy is pink, and his name is Quinch To tell the truth, I didn't knew him and his friend "Doctor". Forgive me, in France we had only the basics (Avengers, Fantastic4, Thor and all those guys...) when I was young. Funny characters though!
  3. Kurgan + Doctor Robotnik + Gatchaman? Aaaarrh, I'm under the feeling I saw him somewhere but I can't remember. Any hint?
  4. Hi! I've just gave a shot 3dc beta version. I don't know if I've get used to the soft touch in 3dc compared to Sculptris hard one, but I found it far more better than the previous version. It is really a pleasure to sculpt with. Thanks! No need to make 3d-coat feel like Sculptris IMO I really like Sculptris too, but I think each soft should keep its own characteristic. Besides, isn't it comfortable to sculpt without perpetually having a look to the tesselation density?
  5. Artman, Ok. I removed the specularity on each channel. But still I can't lower specularity strength changing opacity or depth on layer. Well, I guess it is more a paint room than a viewer and there is still the solution consisting in changing the texture itself. I damaged my neck while playing rugby. Can't focus on my work for more than 10 minutes. It is just like torture. Forgive me for that silly pic: I'll be back with a painted horse (not green this time) As soon as possible.
  6. Oh, sorry. Considering the lion heads on the top, that may be more like a Roman one. Wrong?
  7. Wow! That's very impressive! I wonder how you managed to make the ornaments so regular. Did you use tweaked primitives for the little details? That's a very cool Greek temple. I'm kind of... jalous
  8. Yes, That's true. It is really appreciable to have your help. It would have taken so much time to gather this knowledge on our own. Thanks "Senpai" I'll check each layer tonight when back home.
  9. Little update, I refined the horse legs and the whole shape in order to lower the heavy feel. Now it's painting time. Tried to tweak the specular channel without success (imported from a .tga file). Will try to find a tutorial about it tomorrow.
  10. Hi! I've noticed that occlusion map baked in 3d-coat were quite different than those made in other applications. Am I wrong if I say that it looks more like a Specular map? Is there a way to get an occlusion map more close to the X-Normal one? I know nothing about the technical part of the program. May be I ask something impossible. 3d-coat is really cool because it is very flexible, and allows many different work-flows. But I guess it would become a monster trying to incorporate all options you have in other softwares. If possible, please tell me if more occlusion baking options are possible. Thank you.
  11. Artman, Michalis, Thank you for your help. I found out where the problem came from. Two triangles located inside the mesh on the symmetry line of the low mesh. I probably built them during the retopo without noticing the error. What is surprising is that the high poly made with "Merge with Ptex" had the same holes on it. That means that the exported high model is not made only out of the voxel sculpt, but is an average mesh calculated between the voxel structure and the low model used in retopo? I should have check the low model before crying
  12. Yeah! Nice advert with vivid colours! Is the fried pie one of those you cooked? Looks very yummy.
  13. Nice Eye of Mordor! I like sandworm too.
  14. Something went wrong today... Wanted to bake occlusion in X-normal using a Ptex merged high poly version of the horse, but failed. Sorry Artman, I didn't make it (but thanks to you I found the occlusion bake options) It seems that X-normal went on a infinity loop when he tried to calculate the map area corresponding to little holes on the high poly mesh. Those little holes, I don't know where they do come from. The low mesh I used for "Ptex merged" was clean (vertex merged on the symmetric line, no holes on the whole structure)... Mystery. Then I tried to fix the problem of the legs that are too thick by importing the low version into Maya and scaling down each edge rings; that seem to be the easiest method when it comes to low poly. Because I'm lazy, I didn't want to modify the voxel sculpt, modify the retopo and re-bake maps. I never managed to import the new .obj into 3d-coat paint room. I'm asked to smooth it into millions vertexes, wich is something I don't want to do. Wanted to paint directly on the new low model. So I went back to the old file in 3d-coat and tried to modify the legs in the sculpt room. Then the horse turned into a bull! Poor me. Need some sleep.
  15. I've just finished the retopo and tried a quick baking. The legs are too thick and, I don't know why, there's a hole in its chin (on only one side though I used the symmetry button). Will tweak it a bit and start painting soon.
  16. Hey Greg! No, don't add a finger! That was only a joke. I think it gives him more character like it is now (Like, he's so greedy once he was starving he had a vision and crunched his own fingers thinking it was sausages). Don't take it too seriously. I found you character very good. Just wanted to find a crit to tickle you
  17. Yes! That would be a really nice feature to add in 3d-coat. If I had to build an armour like the one in the video, I would probably draw the pattern in "Alchemy", make a brush of it, and project it on voxel sculpt with a clay brush (the one wich volume is not increased unless you lift up your pen and put it down again). I'd like to have the tool you are talking about too!
  18. Geothefaust, thanks! I guess there is more important things; some may like the "What colour will come out this time?" surprise. By the way, thank you for all the tutorial videos. It helps a lot.
  19. Nice toon character! "I know the topology could be better" > I think it is pretty clean. But, this guy lacks one finger on each hand Extraterrestrial?
  20. ??!!! Doctor Banner? Is there a way to control the mesh color when re-opening a file? I prefer pink if possible.
  21. Thanks! I've just used the "mark seams" tool and unfold the whole. It's just a trial to see what it will look like in the end. I must admit it is not the best place to insert seams. Yes, AO and normals are baked on the last shot. You are right about AO; it is slightly blury with the default settings (didn't try to tweak the ray cast though). I will probably use X-normal only for AO baking at the very end of the work. Thanks! It hasn't got a really artistic value, but I think horses are good to practice. I didn't draw horses when I was a kid, only dinosaurs and monsters like gollum or Smaug
  22. Little update: Retopo, the most fun part of the work with Uvs tweaking 20 minutes a day and it will be done by the end of the week.
  23. Boomer! Nice Zombies. I know they don't need a body, but will you make one? Now I feel like playing Left4Dead
  24. Nice Sculpt! I wonder how you manage to keep clean soft surfaces like that. Is there a "Gollum primitive" in 3d-coat? Ralph Bakshi's Lord of the ring was really cool. Some may say the animation was poor, but mixing both cartoon and real actors brought a really special atmosphere to it. Too bad, they didn't make the second and third story. Good luck with Gollum.
  25. Nice robot. You are brave to build a "mecha" in 3d-coat. I just wouldn't dare yet. You are talking about DW specs. Did they made an announcement about it on GA site? Some say it will be the last one. Yes, it will surely be fantastic. Can't wait to read about it!
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