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Everything posted by randomguy_j

  1. Thank you for the response, Joel! I tried resetting preferences before but it didnt work but just for sh#ts and giggles, I tried it again and now it works. Not sure why its deciding to work as intended now but glad to know Im not the only one who had this problem. Thanks again, man :) Matt
  2. Hello, Im currently using a Huion Kamvas Pro 22. When I first starting using this with 3D Coat, everything worked fine! Well I got a new SSD and reinstalled windows and all of my programs. Now for some reason, my Huion pen only erases by default. Selecting brushes or anything else doesnt do anything. I know the Huion software has a "switch brush" mode which is off, but 3D Coat still defaults to eraser mode on the pen no matter what I do. This is only an issue with 3D Coat. I haven't experienced this in Photoshop, Zbrush, Substance Painter or anything else. I even tested my old Wacom to find out the Wacom works normal. Any help would be appreciated as this is beyond frustrating and has wasted a lot of my time. Thanks in advance.
  3. Seems like a common theme to ignore people who need help on this thread. Or maybe people like to ignore the newbies. Anyways, what other software do you use aside from Zbrush? It might work better if you import your models into something like Maya, Blender, etc then export out of there into 3D Coat. I myself have good luck using Blender for my exports. Just make sure to zero out your transforms and scaling.
  4. randomguy_j

    paint problem

    Not exactly sure what you mean but it looks like the lasso blurs the edges a bit. Try using the blur or falloff for the brush perhaps?
  5. Hello everyone! Maybe you guys can help me. I am big fan of 3D coat and I am looking for a reason to use 3d coat more as apposed to zbrush for my work flow. Version 3.7 seems to have a lot of promise but I have a few questions first. 1. Can I paint masks as in zbrush? 2. Is there something in 3D coat that is like the morph target option in zbrush (along with morph brush)? 3. Can you create a voxel mesh and save it as an alpha to be used as a brush? 4. In 3.7 is there a way to import a mesh or part of a mesh into separate layers instead of having to go into a 3D package and combine them first? Also, I noticed there is a way to bake the displacement into the alpha channel of a normal map which can be useful. Is there a way to import a high res mesh and a low res mesh to do a bake? Importing a reference mesh or big mesh seems to either do nothing or over write my low poly mesh. Thank you in advance, Matt
  6. I just downloaded and tried out 4.1 and I must say. First impressions are it has improved a lot over the older versions. The sculpting feels a lot better than it did. Infact, it feels almost as good as Sculptris from the time I have spent with it. Excellent job team!!!
  7. randomguy_j

    reduced pricing?

    This almost brings a tear to my eye out of happiness. Happy New Year everyone!!!!
  8. randomguy_j

    reduced pricing?

    Very good to hear. I remember one of my biggest issues with LC at the time was that sometimes your mesh would have really bad micro tears after using some of the brushes. I did catch a couple of threads talking about Raul leaving cause of some mix up. Really sad to read that. I hope he returns again.
  9. randomguy_j

    reduced pricing?

    Very cool! I haven't messed with the beta for V4 much, are the features and stability progressing well?
  10. randomguy_j

    reduced pricing?

    Is the price still $100 if I upgrade from V3 education to pro? If not, any idea on what the price for that would be?
  11. Awesome! . .. Too bad I cant read it though
  12. randomguy_j

    3D-Coat 3.7 updates thread

    I also plan on purchasing V4. 3D Coat deserves to remain in my software arsenal.
  13. randomguy_j

    3D-Coat 3.7 updates thread

    Maybe I am misreading but the very last paragraph in his statement he seems to be concerned if V3 will be non working and if he is forced to move to V4 after just getting V3. On a separate note, Thank you very much for your hard work and dedication Pilgway! I definitely have plans of venturing to V4 as this is the most intuitive/ logical sculpting program I have used. I also really like the new face extrude option you have in your retopo set. By chance did you ever find/ solve the issue in LC that creates lots of holes in your model?
  14. randomguy_j

    MARI 1.5 released

    Ouch! The price for Mari is pretty close to Maya.
  15. randomguy_j

    A Randomguy's Finished Work

    Thanks for the comments guys!! Aw man it's a shame Linux doesn't have something like Marmoset as it is a useful game engine simulator that uses IBL lighting.
  16. Hey guys! Here is a finished version of the deathclaw I was working on. Total poly count: 2,350 Map sizes: 1024 X 1024 (Hand painted) Maps used: diffuse, spec, normal
  17. Good to hear! 3D Coat really needs more publicity I think.
  18. randomguy_j

    Liveclay speed sculpts

    Nice sculpt! Very inspirational.
  19. If it is possible to make it more graphical but not make the UI seem cluttered then that would be great! However, I agree that Zbrush is the last place I would use for inspiration for a UI.
  20. randomguy_j

    zbrush 4.4

    Now if they can only steamline and clean up the interface. . .
  21. randomguy_j

    3D-Coat 3.7 updates thread

    @ Taros: Thanks for the tut!
  22. randomguy_j

    A Randomguy's W.I.Ps

    Thanks for the comment L'Ancien Regime! Haha yeah this little guy will have all of that . . . and a few other things.
  23. randomguy_j

    A Randomguy's W.I.Ps

    Hey guys! I figure it may be easier to just start a new thread and just update it with all of my WIPs instead of making a bunch of new threads. So first up is this little guy, my killer ferret. He is still an early sculpt and there is much to be added. But don't let his cuteness fool you. . . . . . Feel free to comment and critique.
  24. randomguy_j

    3D-Coat 3.7 updates thread

    Yep I have ran into that before.
  25. randomguy_j

    Neat little software

    Very cool! At 40 bucks thats hard to beat. Thanks for showing us the examples Digman! I hope they release the version that can convert a normal map to displace/height map soon as that would be a quick and valuable option for when other software fail you