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Igor Titov

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  1. Odd... At a time when I tried it, that option was entirely gone for me. I didn't just try to press shortcut, I did open the Edit menu to see it. Weird. Perhaps a bug that might pop up again for some other people.
  2. Latest BETA has an option missing for editing texture in external editor. One that takes screenshot of the current viewport and passes it through to the Photoshop.
  3. I will make a detailed reply tomorrow with my impressions. Instead of a rant like earlier.
  4. Thanks for your reply, It's reassuring to know that UI improvements are under consideration to be improved.
  5. Hey guys, a bit of a negative feedback but bear with me... I have discovered 3Dcoat quite recently and to my surprise it became a tool I use quite a lot in my pipeline now. Which is great! Anyways, to the point. I am really getting frustrated and annoyed by the user interface and non standard naming conventions all over the place which makes it incredibly non intuitive. Many features feel like they haven't been revisited for so long i cant help thinking that the application is rotting in many places yet it shines in some other areas. I would love to give more detailed crit to particular areas if it will be taken on board by the devs. Its also the actual website design / branding is pretty poor that is quite off putting and feels very amateur, yet the app itself is quite stunning... I honestly believe that User interface, has to be reworked / improved. 5 different windows (paint, tweak, retopo, uv, voxels, render) are quite annoying to transfer work across as i had to browse through menus trying to figure out how the hell do I transfer mesh from retopo to UVs? I don't want to export it in order to import it back to UV it... It should be within one menu, which leads me back to previous point that UI has to be reworked, Voxels and Tweak menu can be combined as tools are quite the same... Render menu is completely useless, I cant imagine anyone trying to render their models / sculpts in this menu these days... As there are many other much better alternatives. So why keep it rotting there? Perhaps if its improved as zBrush BRP with full ability to control all materials + environment with all advanced effects id consider it... Anyways, Id love to know what others think on the subject of UI naming conventions, user interaction with it to get 3Dcoat to do what you want, as well as things that are becoming obsolete.
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