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AlphaGrunt

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  1. I can't seem to find the feature request link? If someone would care to share it that would be great. I have a simple request which would be a huge benefit to my workflow.
  2. Digman thank you! While I don't understand all of our information yet you pretty much nailed what I'm trying to do. I want to model/tweek a model in the sculpt room paint it, export and render it in a 3rd party renderer WITH all the painted information. Seems much more complicated than I was hoping but I guess I'll have to learn it one step at a time :} Thank you
  3. Yes it's a Vox sphere (or ANY obj mesh I import) but in the voxtree turns from a V to S once you pick a smart material so I would assume that means it's turning into a mesh so why is the bump not showing?
  4. The material I see in the little sample window is not exactly the same one that gets painted on? Do I have a setting off somewhere for the bump map? I think this image illustrates the problem I'm having.
  5. Guess I need to watch more videos for painting because it's not very clear to me where any of this settings are for editing the material as you suggest. Thank you for the help.
  6. How do I reset all the painting I've done to default? I'm practicing in the pain room but I can't figure out how to reset to default as if I came to the room for the first time? Thanks.
  7. Got it sorted... Andrew pointed out that the name was changed from version 4.1.04-4.1.17 from "merge volumes" to "import as child".... I guess he said he might rename again to something more appropriate or change it back I don't know but regardless changing tool names over and over is never good from a user standpoint especially since this is now the 3rd name change for the same feature since V3..
  8. thanks anyway digman. Can anyone else please explain why this might be working this way/not working at all?
  9. Just wiped 3d coat from my computer thinking it was bugged since I have never had this issue before... Issue still remains. Can someone help me please.
  10. This is just getting annoying....This used to work just fine but then I downloaded the beta version and overwrote my original copay of 3dcoat but have since re downloaded 4.1 So now when I import objects the "import to separate instances" no longer works!!! It goups everything together? I've tested this on other files I've imported without issue and they are all doing the same thing!? If I "import as child" it breaks the design down into a dozen or more pieces so I know it is recognizing the different materials upon import BUT the import to separate instances creates the root>volume>file name but puts the [2x] in front of the name as if I increased the resolution??? This makes no sense..can anyone advise on how to fix this?
  11. Wow 4.5 beta is awful.... It's so buggy it's ridiculous. Really to much wrong for me to even begin but some of the most basic options don't even work for me anymore. For instance if I extrude an alpha on an object and hit control z it leaves TONS of artifacts on the model.. Wish saw the first post here about renaming before overwriting... lesson learned.
  12. Awesome stuff Tim, just send you a pm.
  13. @Carlosan, Yes I found this program last week and downloaded it for testing but there is still room for some major improvements, I'm going to continue to explore it simply because magics is pretty terrible... I still stand firm in that I'd love to see this all under one roof here at 3DC, it'll probably never happen but wishful thinking ya know.
  14. Sorry polyxo you're just derailing a conversation that could be more productive in the advancement of the software and to 3d printing in general. I am very well aware that finalizing physical output is not 3DC focus which is why in my initial post I say "there is a void that 3DC could be filling here for the fixing and support generation". I do not need to make assumptions about your prototyping background when you make comments like "it should be stiff but at the same time print quickly" (promptly edited out) because anyone that prints via SLA knows that print speed is based on z height NOT support structures... Regardless, say what you like I'm done wasting any further time on this thread.
  15. And my point to you (someone who clearly doesn't 3d print) is that models need to be fixed not just supported and magics cost thousands while 3DC costs hundreds. 3DC being voxel based makes fixing issues as easy as the click of a button and adding supports in the same place your are fixing models makes it a one stop shop. All that being said support building software (like magics) completely sucks and I'd like to see Andrew and his team make a more efficient process from an otherwise cumbersome one.
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