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L'Ancien Regime

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  1. Zbrush didn't have to create Keyshot. But Keyshot plugs into Zbrush. I think it's the only render engine that directly does that. I think Zbrush was wise to do it that way. Keyshot costs $1188 a year. Nobody at Zbrush has complained that Zbrush didn't just create its own in house render though a lot of people are upset that Maxon bought Zbrush. That alone opens the door to Pilgway to look at what Zbrush was doing so right before Maxon took over. It wasn't its inhouse render engine. That $1188 a year for Keyshot doesn't even include particles and clouds etc so it's not a top of the line render engine like Karma or Maxwell Render. It's a lookdev render engine. That price should indicate the expense entailed in just producing a cut down lookdev render engine. 3D Coat should be the #1 sculpting app. What it should have is a decent rigging system, not for animators (though reverse IK would be very useful) but properly posing characters you're sculpting.. I think that's much more doable for a reasonable price and for sculptors and asset creators it's a lot more useful. Yes I know all about the Pose Tool. It's interesting and useful, even in designing a pistol grip for an automatic rifle. but for posing figures I think a decent rigging system for bipeds or quadrupeds would be much more useful. Then when you've got that maybe a bit of a vellum style physics engine so that a tricep resting against the lat muscles for example don't overlap but just press and spread out naturally like flesh does. IOW tools that create a greater naturalism in a sculpted model. I mean it's already got a cursory cloth tool in it that does certain physics operations like draping over another object.
  2. I tried it and didn't like it. I love 3DCoat's results. I think it's better than Mari too.
  3. 3d coat is the best 3D paint program by far: C4D, Zbrush polypaint, Substance Painter are all inferior to it but it needs work. I'd love to see the paint room entirely redesigned ergonomically. For example the image icons need to be big enough to clearly see what they are before you select them. They're just too small even on their largest size now. But if they were bigger they wouldn't fit in the attribute section on the right hand of the monitor. And that's just for starters. Like making Vector Displacement Mapping as intuitive to use as Normal Map painting.
  4. And who uses Mental Ray anymore? There's some very good reasons for that. Importons for example haha. Renderman, Cycles, UE5 are all free. Integrate them into 3D Coat..why reinvent the wheel?
  5. I've been agaisnt the whole render engine in 3D coat thing since the beginning. It needs to perfect its core competency in modeling. If it integrates with anything it should integrate itself with UE 5.5 etc. UE is free UE is turning into a monster for not just games but cinema UE is approaching the same level of render beauty that with a 4090 or who knows a 5090 it's going to take over the world...
  6. That's awesome but the sad thing is that E-On Vue is done. Bentley is shutting it down for good. I suppose other landscape programs have put it in the shade but nevertheless it's a beautiful work of art in itself. A lot of people are going to have a tonne of fun playing with this elegant piece of program engineering.
  7. I'm really glad you brought up Groboto in this thread kenmo. You got me thinking about it and Mesh Fusion sold to Modo and Alexei Vanzhula's Soft Boolean. Basically what is this stuff? It's a simple NURBS (well BREP?) program set up for doing booleans. As simple boolean operations the product and essentially it's no better or worse (well a bit more complicated jiggery pokerey) than what 3D Coat can produce. It's the translator that turns it into an obj that gets interesting when you start working with Seam Strips between boolean objects to produce bevels and chamfers. Now this is where 3D Coat falls down a bit. Sticking a curve on a voxel edge and then giving it a provisional edge is not that exact. However, 3DCoat has introduced NURBS to its mix. Now nobody expects Andrew and his team to produce a competitor to Rhino or even MOI3D, and rightly so since this market is saturated with a lot of newcomers right now. But what he could do is just give a bunch of nurbs primitives that can be altered in various ways, (length, width, caps etc) then set them up like Groboto for NURBS that can be assembled in Boolean structures that are translated into polygons with Seam smoothing and altering the width of the Seam Strips. http://www.groboto.com/v3-media/pdf/GroBoto Symmetric Mesh Notes.zip Here's Groboto's 60page Symmetric Meshes PDF that goes into great depth on this interesting subject I think it just gives some beautiful results though as a stand alone it's a bit abstract and off the beaten professional use track, kind of like Teya Conceptor.
  8. Yes but do Live Booleans have the same kind of bevel functionality between objects that Vanzhula's Soft Booleans or Groboto though? I just installed 2024.15 and went through the Live Booleans workflow and couldn't find that functionality. I see Soft Booleans not only has bevels and chamfers on intersection surfaces for both add and subtract but also has irregular bevels and chamfers as well In Live Booleans the only bevel that seems possible is the fillet on the cutting object that's being subtracted like the cube in this test Don't get me wrong, I'm not trying to tell Pilgway what to do. I'm sure you've all got a lot of great ideas on your plate without me chipping in my $.02.
  9. Alexei Vanzhula has created a kind of mesh fusion for Houdini and Maya. In his Modeler 2024 it will come with it embedded but in Modeler 2023 it's not included. You can buy it as an independent plug in for Maya and Houdini. It's only $30.00 USD. https://alexeyvanzhula.gumroad.com/l/soft_boolean?layout=profile
  10. wow that old Groboto had a really nice look to it. That car looks really good. Thanks for sharing that.
  11. AI is fascinating and I solve 95 % of my questions about 3D programs functionality from Bing CoPilot but I don't think it's worthwhile for 3D Coat to start building bridges to it unless that can be done with great ease and simplicity for the developpers. I haven't gotten around to UE5 yet (but I will) and so I'm not sure about the process for moving 3d Coat work to UE5, but I would rank that linkup a much higher priority than any AI image generator. Frankly I'm not that crazy about any medium for visual arts that doesn't involve any fundamental knowledge of human or animal anatomy or learning about how real world things are structured be they geographical, plant life, mechanical or architectural. Stable diffusion is sort of the death of the artist, not a new exciting tool.
  12. Imagine you're travelling, to another city, to the country and you really want to work on 3D Coat projects from wherever you are, with say iPad Pro remotely turning on your computer at home from anywhere in teh world if you had a solar panel and Starlink. I've written about this here before, and originally it was only Teradici that provided this technology, The problem with Teradici was that it required a separate board hardware. There's a host of new options though and its very exciting because there's no longer any need for extra hardware. Most computers will support it. Only an inexpensive software solution is necessary now. I just looked up the prices for Jump Desktop, the most recommended option above and it's free to download to your Windows server at home and in the case of an iOS device for example it's $14.99for Jump Desktop from the App Store. That's a one time purchase price, not a monthly or annual subscription. For a Mac device it would be $39.99 For a Windows device like that home server it would be free for personal or business use. It only costs if you're buying it for a team and then it's $14.99. https://apps.apple.com/us/app/jump-desktop-rdp-vnc-fluid/id364876095 And that's only one option.
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