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L'Ancien Regime

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Everything posted by L'Ancien Regime

  1. Parametrics are becoming more and more dominant
  2. VBS3 is basically the military version of Arma 3. Both have the same technology behind them, though VBS 3 can handle 1500 users in a simulation at a time, allowing vast military operations to be modelled on a specific landscape without burning millions of dollars in fuel etc. There are other differences; Arma 3 is better graphically. If you're going to have a max of 150 users in a WAN or LAN game instead of 1500 you can do that. Thus I tend to watch VBS3 news as harbingers of what is to come for Arma3. VBS4 is coming out. And that means that after 6 years there will probably be an Arma 4 with an all new engine. Too bad you have to be a government of a country with a military to buy VBS. This just got published 6 hours ago. Go to the 4 minute mark and watch. I just blew my mind. VBS Geo server has taken VBS4 global. And, like MS Flight Sim 2020 it does amazing things with generating landscapes on the fly. https://bisimulations.com/products/vbs3 Oh and if you're an Arma 3 fan like me you'll definitely want the latest upgrade to HAL (Hetman Artificial Leader). I downloaded and installed it last night. It was already being abandoned by its creator, Rydygier two years ago when I left off playing computer games; he simply didn't have the time. It's a powerful script that has been greatly improving large scale battlefield scenarios since previous versions of Arma. It's been taken up by NinjaRider600 and he's published it as NR6. It needs a PDF but the addition of all sorts of new nodes for creating AI led battles is really excellent. This is a a modified/updated version of HET MAN - HAL by Rydygier which includes various changes/upgrades concerning battlefield immersion, new features and compatibility with dedicated server. The functionality of the script itself is expanded and upgraded but works almost the same way as the original HAL does. For a detailed description of the original system by Rydygier, you can find his here. The original scope I had for this project was to add some immersion with better player to AI commander interactions but it turned out to be something vastly more complex. The intended NR6 HAL experience contained in the NR6 Pack, my main project which can be found above the introduction. There you will find tons of new utilities and scripts that expand the battlefield with the intention of making HAL an almost autonomous battlefield generator which would require as little mission making as possible. "To acti vate HAL for one side, one of the units of that side must be named LeaderHQ. Essential also is the placement on the map of any object (for example, an empty trigger) named RydHQ_Obj1. The location is entirely your choice. Its position will designate a target point which the Artificial Commander will try to conquer at first (for example, a spot near the leader of the opposing side). https://forums.bohemia.net/forums/topic/216044-hetman-artificial-leader-nr6-edition/?tab=comments#comment-3283148 It's best to download it off Steam Workshop though. An effortless installation.
  3. L'Ancien Regime

    Houdini 18 now available

    Free Houdini 18 tools (particularly the expression editor) http://cgtoolbox.com
  4. L'Ancien Regime

    Houdini 18 now available

    Varomix looks at Karma in H18
  5. L'Ancien Regime

    3DCoat 4.9 testing thread

    Well that's good news. Thanks.
  6. L'Ancien Regime

    3DCoat 4.9 testing thread

    I disagree. I don't want to see Andrew get sidetracked into wasting his time on building a render engine. At best he should either embed Radeon Pro Render into the 3D Coat workflow or make a really efficient plug in to render your 3D Coat sculpts effortlessly in EEVEE or Cycles in Blender. He's already got a partial implementation of Renderman into 3D Coat. He could just add on a more complete set of Renderman controls into the 3D Coat interface we already have. It's free, it's top quality. No need for more than that. Take a good look at Zbrush which has far more resources than Andrew for development; they're not wasting their limited resources over their BPR renderer. They've got a good plug in to Keyshot and they're letting Luxion do all the necessary specialized work to develop Keyshot. And nobody among the vast pool of Zbrush artists is complaining about that. Jack of all trades, master of none.
  7. L'Ancien Regime

    spacemouse

    I imagine that when you go between different programs you can avoid having to get that fingertip memory so that you can remember the different key alignments for navigating in their workspace window with one of these.
  8. L'Ancien Regime

    spacemouse

    wow $419. I want one though. Next purchase. Cintique 24" Pro with stand $3600 Cdn. I can jsut imagine using that with a spacemouse.
  9. L'Ancien Regime

    spacemouse

    which model Spacemouse did you get?
  10. L'Ancien Regime

    Unpredictable, unreliable tools?

    I used to feel that way with the Transpose Tool. Then one day I started to delve into it, exploring all its functionality and discovered that it's super powerful, precise, and amazing. 3D Coat takes some serious work to master, but not so much as Autodesk Alias which is really difficult to master. Guys that do surfacing are some real wonks.
  11. L'Ancien Regime

    Soviet lunar lander

    Can't wait to see this project textured.
  12. L'Ancien Regime

    Forget 3D printers...3D PEN.

    https://www.bestbuy.ca/en-ca/product/3doodler-create-master-creator-set/13046575?cmp=knc-s-71700000056316416&gclid=EAIaIQobChMI0M7jkumy5QIVhv_jBx3fXgC3EAYYAyABEgL01_D_BwE&gclsrc=aw.ds I'm on the internet all the time and I've never seen this before...
  13. L'Ancien Regime

    3DCoat 4.9 testing thread

    This would certainly shatter the barrier between scultpting and texturing, a welcome development. Another reason for me to make the shift over to Blender. Thanks.
  14. https://wiki.blender.org/wiki/Reference/Release_Notes/2.81 http://www.cgchannel.com/2019/10/check-out-the-new-features-in-blender-2-81/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+cgchannel%2FnHpU+(CG+Channel+-+Entertainment+Production+Art) https://builder.blender.org/download/
  15. L'Ancien Regime

    Blender 2.81 Alpha is out, stable release in November

    2.82 Alpha is in the works.
  16. L'Ancien Regime

    Board, Graphics Card

    For a bit more than 500 Euros I'd go for the RTX 2070 myself. It really depends on your render engine of choice. Everyone is going to Redshift and Octane etc for GPU rendering that use Nvidia proprietary CUDA. If you don't really want that Radeon cards can be a bargain.
  17. L'Ancien Regime

    Natalia Galantseva artwork

    A pretty macho style for a girl...
  18. This guy got invited to MS headquarters in Seattle to an official presentation of its alpha, just this last September. Flight sims are getting pretty awesome these days with DCS and Lockheed PrePar3D but even taking that into consideration the stuff he reviews in MS FS 2020 is really impressive and as a wannabe computer artist, extremely humbling.
  19. L'Ancien Regime

    A detailed review of MS Flight Sim 2020

    Oct 24 update from MS; Weather
  20. L'Ancien Regime

    AMD Zen3...FOUR THREADS PER CORE

    The CPU has been the heart of every PC since Intel’s x86 processors became popular over two decades ago. Yet the CPU does have weaknesses,the greatest of which is their relatively linear data execution. Graphics processors, by comparison, consist of many small cores that execute data simultaneously. This makes it easier for them to perform certain tasks, like video decoding and 3D graphics. Both Intel and AMD know this, and have for some time. In response they’ve combined the strengths of both CPUs and GPUs, resulting in a new type of product called the APU. What is an APU? The term APU stands for Accelerated Processing Unit. At the moment, this is a term that only AMD is using for its products. Intel’s recently released update to its processors also qualifies as an APU; Intel simply seems unwilling to use the definition. That’s understandable, since the company has been known as the world’s leading CPU maker for years. An APU is simply a processor that combines CPU and GPU elements into a single architecture. The first APU products being shipped by AMD and Intel do this without much fuss by adding graphics processing cores into the processor architecture and letting them share a cache with the CPU. While both AMD and Intel are using their own GPU architectures in their new processors, the basic concepts and reasons behind the decision to bring a GPU into the architecture remain the same. AMD and Intel wouldn’t go to the trouble of integrating a GPU into their CPU architectures if there weren’t some benefits to doing so, but sometimes the benefit of a new technology seems to be focused more on the company selling the product than the consumer. Fortunately, the benefits of the APU are dramatic and will be noticed by end users. https://www.makeuseof.com/tag/apu-technology-explained/
  21. L'Ancien Regime

    Forget 3D printers...3D PEN.

    https://youtu.be/ChaLHpADMAU Wow, he goes wild on this one in large scale
  22. L'Ancien Regime

    Special cutting pattern from human model

    Marvelous Designer is the ultimate (CLO3d is the commercial version for actually manufacturing clothes).
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