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L'Ancien Regime

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Posts posted by L'Ancien Regime

  1. Imagine you're travelling, to another city, to the country and you really want to work on 3D Coat projects from wherever you are, with say iPad Pro remotely turning on your computer at home from anywhere in teh world if you had a solar panel and Starlink.

    I've written about this here before, and originally it was only Teradici that provided this technology, The problem with Teradici was that it required a separate board hardware. There's a host of new options though and its very exciting because there's no longer any need for 

    extra hardware. Most computers will support it. Only an inexpensive software solution is necessary now.

     

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    I just looked up the prices for Jump Desktop, the most recommended option above and it's free to download to your Windows server at home and in the case of an iOS device for example it's $14.99for Jump Desktop from the App Store.

    That's a one time purchase price, not a monthly or annual subscription.

    For a Mac device it would be $39.99

    For a Windows device like that home server it would be free for personal or business use. It only costs if you're buying it for a team and then it's $14.99.

     

    https://apps.apple.com/us/app/jump-desktop-rdp-vnc-fluid/id364876095

     

    And that's only one option.

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    • Like 1
  2. 2024.14 Update;

    "- The AI knowledge database is completely automated, updating whenever any text changes or a new tool appears, as soon as a valid hint is provided. Additionally, all new functions in the Python API automatically appear in the AI database."

     

    Wow, that's beautiful. I've been the biggest nag for asking for a superior 3dCoat documentation, but even for me, this is beyond my dreams. Thank you thank you thank you.

    • Thanks 1
  3. https://www.nextplatform.com/2023/12/20/building-a-hassle-free-way-to-port-cuda-code-to-amd-gpus/

    https://www.phoronix.com/news/CUDA-On-CL-Coriander

     

    https://www.amd.com/system/files/documents/porting-cuda-to-hip.pdf

     

    If it didn't take too much work or violate any proprietary intellectual material, it would be pretty cool if Pilgway developers included this option in its core program so that it was easily available to users downloading the latest version of 3D Coat

    cuda.JPG

    • Thanks 1
  4. On 8/10/2023 at 8:52 AM, Gorbatovsky said:

    I'm still on vacation this week, but nevertheless I looked at everything.
    Thank you very much for your cooperation.
    I haven't digested everything yet.
    For me, the most painful issue is a user-friendly interface.
    Moreover, we are starting a completely new stage.
    Watch video here  


    We get a lot of criticism for the development of low-poly modeling. But nevertheless, we are starting to introduce surface and solid parametric modeling.
    Naturally, I have a desire to make everything as convenient as possible.
    I already understood (thanks to our users) that it is better to make it more convenient than just creating many new tools.

     

  5. I just discovered your mesh to NURBS functionality. Very interesting. I think I was one of if not the first to recommend that you go the NURBS route to make 3D Coat the full spectrum modelling software. There are problems in topology that are best served by voxels. Others are best served by polygons, or your variable density surface sculpting. Hopefully your NURBS package is in its infancy. Perhaps eventually it can even morph from NURBS to BREP.  The same with your cloth. Once you go down that road all sorts of  opportunities to use the physics of cloth as a modeling tool in its own right for phenomena that are best served by that technique.  Whatever the case, thanks to the developers and Andrew for not only being workaholics but also for being forward thinkers at the cutting edge of 3D Graphics. Remember, Andrew was the first to come up with autoretopology and he did it after reading a white paper from SIGGRAPH and then developing and implementing it in 3D coat in about a month and a half. It was a remarkable achievement. I was at a Vancouver Siggraph a few years back and one of the top developpers for Zbrush was at their booth. I overheard him having a private conversation with someone and saying that they'd hired 27 math PhD's to develop their autoretopology tools.  No such luxury for Andrew.

     

    Я щойно відкрив для себе вашу функцію перетворення сітки в NURBS. Дуже цікаво. Думаю, я був одним з тих, хто рекомендував вам піти шляхом NURBS, щоб зробити 3D Coat програмним забезпеченням для моделювання повного спектру. Є проблеми в топології, які найкраще вирішуються за допомогою вокселів. Інші найкраще вирішуються за допомогою полігонів або ліплення поверхні зі змінною щільністю. Сподіваємось, що ваш пакет NURBS знаходиться у зародковому стані. Можливо, з часом він може навіть перетворитися з NURBS на BREP.  Так само і з вашою тканиною. Як тільки ви підете цим шляхом, у вас з'являться всілякі можливості використовувати фізику тканини як інструмент для моделювання явищ, які найкраще підходять для цієї техніки.  Як би там не було, дякуємо розробникам і Ендрю за те, що вони не тільки трудоголіки, але й далекоглядні мислителі, що знаходяться на передньому краї 3D-графіки. Пам'ятайте, Ендрю був першим, хто придумав авторетопологію, і зробив він це після того, як прочитав технічний документ від SIGGRAPH, а потім розробив і реалізував її в 3D-платформі приблизно за півтора місяці. Це було видатне досягнення. Кілька років тому я був на виставці SIGGRAPH у Ванкувері, і на їхньому стенді був один з найкращих розробників Zbrush. Я підслухав його приватну розмову з кимось і почув, що вони найняли 27 докторів наук з математики для розробки своїх інструментів авторетопології.  Ендрю не може дозволити собі такої розкоші.

     

     

    [img]3n2qm6C.jpg[/img]

    And wow, this is really good news. 

    [quote]

    I'm still on vacation this week, but nevertheless I looked at everything.
    Thank you very much for your cooperation.
    I haven't digested everything yet.
    For me, the most painful issue is a user-friendly interface.
    Moreover, we are starting a completely new stage.
    Watch video here  


    We get a lot of criticism for the development of low-poly modeling. But nevertheless, we are starting to introduce surface and solid parametric modeling.
    Naturally, I have a desire to make everything as convenient as possible.
    I already understood (thanks to our users) that it is better to make it more convenient than just creating many new tools.[/quote]

    • Thanks 1
  6. https://t.co/JalpvYmb2d

     

    https://wccftech.com/tsmc-partners-up-with-nvidia-broadcom-to-develop-cutting-edge-silicon-photonics/

     

    Taiwan Economic Daily reports that TSMC, Broadcom, and NVIDIA are forming a partnership with the aim of innovating the "silicon photonic" industry. TSMC has been rumored to allocate 200 professionals for R&D, primarily focusing on the tech in silicon photonic integration into high-speed computing chips, which could potentially lead to a major breakthrough for the AI industry.

    TSMC is apparently highly optimistic towards next-gen silicon photonics development since the company's VP Yu Zhenhua has stated that the development could solve several problems currently existing in the industry:

    If we can provide a good silicon photonics integrated system, we can solve the two key issues of energy efficiency and AI computing power. This will be a new one.

    Paradigm shift. We may be at the beginning of a new era.

    The semiconductor industry sees silicon photonics as the future, mainly due to the benefits it brings onboard. The conventional "electricity" data transmissions come with compromised transfer speeds, & the industry is demanding 'higher computational speeds" given that genAI development has reached unprecedented levels. To cater to this, silicon photons convert electricity to light, which guarantees faster speeds with a cost-efficient method. Intel also recently detailed its latest Silicon Photonics silicon at Hot Chips 2023 which is based on RISC and features an 8 core / 528 thread config.

  7. My name is Jon and I run the Asianometry YouTube channel. I started the YouTube channel a few years ago. I moved to Asia after spending a decade in San Francisco, studying business. While the most popular videos seem to be about semiconductors and high technology, I do make videos about economics and history.

     

    Great channel to keep up on high tech and semiconductors. His father was an engineer at TSCM.  Really intelligent analysis not just of technology but the complex and arcane politics within TSCM ASML and other tech companies and how it affects us the consumers. 

    • Like 1
  8. I've tried this in version 2023 20 and now 2023 16. I've tried layers both in voxel mode and surface mode. The interface has been tried in UI color schemes both grey scheme and regular scheme with orange selections.  I've tried adding the reference colors selected both to individual object and to objects with subtree and nothing doing. I've followed closely Tenetsky's intro to the 3dCoat interface vol 6 and it's not happening for me. 

    Anybody got any ideas what the problem is here?

    • Like 1
  9. I was playing with the profile window and attempted to move the lower end point over. It didn't move the point but it did put a kink in the profile there. Now I can't reset the profile to its original state and it's stuck like this. I've even tried uninstalling/installing and restarting Windows each time to no avail. I've also tried installing various versions. Any ideas to fix this problem?

     

    This is version 2022 47

     

    [img]bevel.jpg[/img]

  10. https://arxiv.org/pdf/1610.02365.pdf

     

     

    Xanadu a Canadian quantum computing startup allows access to their Xanadu cloud service for free.

    https://www.xanadu.ai/products/pricing

     

    Xanadu Cloud offers you free access to photonic quantum computers, software, support and educational resources.

    The Free Tier gives you credits for running smaller workloads on Borealis and X-Series quantum hardware, and enables exploration for everyone. If you are looking to run larger jobs, we offer a Flexible Tier (pay-as-you-go) with our cloud partner Amazon Braket. For researchers and corporate teams looking for dedicated access packages, please reach out to learn more about Xanadu's Partner Tier.

    https://www.xanadu.ai

     

    Quantum computers based on photons may have some advantages over  electron-based machines, including operating at room temperature and not temperatures colder than that of deep space. Now, say scientists at quantum computing startup Xanadu, add one more advantage to the photon side of the ledger. Their photonic quantum computer, they say, could scale up to rival or even beat the fastest classical supercomputers—at least at some tasks.

    Whereas conventional computers switch transistors either on or off to symbolize data as ones and zeroes, quantum computers use quantum bits or “qubits” that, because of the bizarre nature of quantum physics, can exist in a state known as superposition where they can act as both 1 and 0. This essentially lets each qubit perform multiple calculations at once.

    The more qubits are quantum-mechanically connected entangled together, the more calculations they can simultaneously perform. A quantum computer with enough qubits could in theory achieve a “quantum advantage” enabling it to grapple with problems no classical computer could ever solve. For instance, a quantum computer with 300 mutually-entangled qubits could theoretically perform more calculations in an instant than there are atoms in the visible universe.

    https://spectrum.ieee.org/race-to-hundreds-of-photonic-qubits-xanadu-scalable-photon

     

    S6bIyrA.jpg

    • Like 1
  11. On 8/7/2009 at 1:23 PM, curly said:

    Hi,

    Thanks for implementing the trash can inside the voxel tree. Could you implement a metaball voxel tool with metaballs you can scale? (to replace zspheres) (3D Coat is already better. :good: )

    Painting masks on voxels would also be cool. The competition can do that and when masks are inverted it helps you a lot to sculpt muscles etc...

    Keep up the good work.

    Thanks

    Metaballs would be very cool.  Houdini has them as does Blender and I'm just doing a Chipp Walters tutorial on them and they are a very powerful tool for broad base modeling.

    Not sure about the programming end of things but from a mathematics POV they seem to be pretty simple.

     

    A typical function chosen for metaballs is the inverse-square law, that is the contribution to the thresholding function falls off in a bell as the distance from the centre of the metaball increases.

    Incidentally;

    The technique for rendering metaballs was invented by Jim Blinn in the early 1980s to model atom interactions for Carl Sagan's 1980 TV series Cosmos. You know Blinn as in Blinn shaders.

  12. I'm just coming back to 3D Coat after  a half year hiatus and I started rummaging through my 3D coat files and found these saved samples from your previous generous advice. I'm very interested in anything you do but what I'd love to see more than anything is a comprehensive 3D Coat manual (as I've said before). I don't want to be a nag but you did say "any other suggestions".  I would pay for a really comprehensive manual of this quality in PDF form. Frankly the current manual simply doesn't come close to cutting it.

    OhC7kwj.pngvOW5LbO.png

     

     

    • Like 2
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