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Posts posted by L'Ancien Regime
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Thanks so much for this. I've never been so excited by the release of a new 3D Coat update. It's getting some good positive press too, which is richly deserved.
And is THIS ever some good news.
"Holes in geometry are now automatically closed before voxelisation, and the closure operation is described as being “much more stable and powerful”.
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18 hours ago, AbnRanger said:
That's pretty big and it shows that the industry is starting to recognize Blender as a serious contender in the market. I hope it impacts Autodesk's pricing where they at least off an Indie version, like Houdini does.
Actually, I think the train has already left the station on Maya and 3DSMax...they're stacking bits of new code on top of old code while Blender is totally rewriting their code. I know this very cynical guy who claims that the reason Blender is so small and lean as opposed to say, Maya which is massive and bulky, is that much of Maya's code is not only old, but they're obsessed with encrypting and decrypting everything you do with them to maintain their proprietary secrecy so everything is matched by huge and growing hash files for the encrytpion. Thus the crappiness of Maya Binary Files.
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11 hours ago, Taranta said:
I have opened Blender many years ago to start learning 3D from, but never bothered. Just recently I picked up the 2.8 beta and I had a much better time understanding the UI and controls. I think they did a good job. Epic helping out is great news.
Epic Games has awarded the Blender Foundation, the nonprofit organisation that oversees Blender’s development, a $1.2 million cash grant, to be delivered over the next three years.
The money, which has been awarded from Epic’s new Epic MegaGrants program, will be used to fund Blender’s Professionalizing Blender Development Initiative.
New grant nearly doubles development funding for Blender
This isn’t the first time that Epic has funded Blender development, but it is by far its biggest donation.Before the grant was announced, the crowdsourced Blender Development Fund stood at €37,538/month (just over $42,000/month), meaning the award almost doubles development Blender funding at a stroke.
Roughly a further €40,000/month (around $50,000/month) is donated through Blender Cloud, but the money is primarily used to fund Blender Institute‘s open-source animation projects.
Blender Foundation chairman Ton Roosendaal said that the grant money will form “a significant investment in our project organization to improve on-boarding, coordination and best practices for code quality”.
“As a result, we expect more contributors from the industry to join our projects.”
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4 hours ago, AbnRanger said:
I LOVE the new changes in 2.8. So much nicer, all around, IMO. Especially the new icons for tools, workspace tabs and such.
I can see it's going to be a big investment in time to learn it all though *sigh*.
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2 hours ago, animk said:
This guy is using native tools. But check out those plugins I mention. They simplify complex workflows to just a few clicks.
Yeah there's some great plug ins out there for Blender alright. Thanks for listing those.
This Gleb Alexandrov has a massive 30GB hard edge tutorial for Blender using just native tools.
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5 hours ago, animk said:
I am very happy with boxcutter, hardops, meshmachine and kitops combination for hard surface. It feels like modeling in CAD program, although not exactly the same.
So is this guy modeling in 2.8 as it comes in its basic package or is he using a collection of 2nd party plug ins? And if so, which ones exactly?
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What an amazing modeling toolset.
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I thought, this has to be Houdini. The purple ocean in particular had to be Houdini Ocean. So I started looking for info and it came down to a company called BUF. Like a lot of high end companies they don't use anybody's software. They created their own; B Suite.
https://buf.com/films/twin-peaks/
http://bufsoftware.com/products/bsuite#bstudio
We’ve regrouped all our powerful integrated software in 2 separate packages.
Bcreative Suite includes all the tools BUF has built and improved to ease the creative process : A complete 3D pipeline studio from modeling, dynamics, animation to high end rendering, a node-based compositing software, a batch process manager and many more…
Bpipeline Suite is the collection of efficient tools creating a coherent pipeline that meets productions biggest challenges in Full CG Animated films and live actions movies especially regarding financial constraints : A production management tool, an asset management tool and many more…
Only Bview is available so far! Bcreative Suite is coming progressively, then Bpipeline Suite. Interested in Bsuite or just one of these software. Register now and find out more.
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Top fully loaded version is $35,000.00 USD!
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There's a lot more to this than I thought.
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If you look at the gumroad page it says;
"More videos and tutorials are coming"
And as for " With a comment on which areas this asset shines in and what are some of its drawbacks to be aware of?"
It's funny because I was just watching this video when the ad for DM1.5 arrived in my email. It makes a pretty good enquiry into the use of n-gons in modern modeling and their drawbacks. This Direct Modeling is essentially the same as Groboto's Mesh Fusion in Modo. So there seem to be n-gons galore in this application. Is that a deal killer?
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https://gumroad.com/l/GVLLS/dm_discount
DM 1.5. What's new:
SoftBoolean 1.1 - UI improvements and small optimizations, groups preservation, new soft boolean tools
Geometry Library 1.5 - add elements by the construction plane, filter items with mask, set a material for icon rebuilding operation, UI fully revamped
Menu. fully redesigned menu subsystem. You can now create custom menus with submenus by using a simple Python syntax
Menus are now fully customizable and works much better with HiDPI displays
DM shelf fully redesigned
All tools and HDAs have icons
Lots of new modeling HDAs
Python code is now open
Modeler - a brand new classic modeling environment. From now you can really model in Houdini like in other modeling programs -
The big advantage mesh fusion has over booleans in 3d coat is the control you have over beveling and chamfering the intersections between boolean objects which simply doesn't exist in 3D Coat, at least it didn't exist the last time I used 3D Coat two years ago.
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5 hours ago, kenmo said:
Any update news on Groboto or has it gone the route of Novell Netware and Studebaker Golden Hawk?
It was purchased by Modo and it's embedded fully in Modo and it rules.
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1 hour ago, druh0o said:
The thing that gets me is with their zillion dollars of cash warfund, and all the super high paid creative talent they've got in their super space age headquarters it takes them four years to come up with piece of junk like this and charge more than double the price for it. Just what are they doing in there?
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https://wccftech.com/mac-pro-apple-intel-amd-launch/
GPU options for the MacPro start from AMD’s Radeon 580X and go all the way up to the Radeon Pro Vega II. The aforementioned 56 teraflops of output is achieved by equipping the Mac Pro with two APX modules, which allows two Vega IIs on the rig, for a combined output of 56 teraflops.
To expand the Mac Pro ecosystem, and to learn from the past, Apple also introduced its custom expansion card for the Mac Pro earlier today. This card, dubbed as ‘Afterburner’, is an FPGA ASIC that capable of decoding 6.3 billion pixels per second. It can also handle 12 streams of 4K video and 3 streams of 8K video.
The standard version of the Mac Pro will feature an eight core Intel Xeon processor that’s coupled with 256GB of SSD storage and 32GB of RAM at a $5,999 price tag. Thoughts? Let us know what you think in the comments section below and stay tuned. We’ll keep you updated on the latest.
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This is getting pretty awesome. I sure hope I can get to this level one day.
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https://wccftech.com/nvidia-geforce-rtx-super-graphics-cards-june-announcement/
NVIDIA GeForce ‘SUPER’ Announcement Is Still Happening With Two New Turing Graphics Cards in June – One Variant Faster Than RTX 2070, Second Faster Than RTX 2080
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11 hours ago, AbnRanger said:
I cannot wait to see what the 3rd Gen ThreadRipper is gonna look like. It would be crazy if they could manage to get it close to 5Ghz boost.
https://wccftech.com/amd-ryzen-3000-zen-2-cpu-5-ghz-overclock-4-5-ghz-all-core-boost/
AMD Ryzen 3000 CPUs Can Overclock To 5 GHz Single & 4.5 GHz All Core OC at 1.35V, 5 GHz Special Variant In The Works For 2020
4.8GHz is achievable on all cores
~4.4GHz performs similar to a 5Ghz 9900k – in Cinebench
5.0GHz is doable, but it’s a challenge
Overclock for overclocking, Ryzen 3000 is still faster
5GHz boost isn’t infeasible
5Ghz all core is pretty much a no-go.
1.35V for all core 4.5Ghz
Memory is being run very loose and slow to assure the stability for testing -
ASRock X570 AQUA – A $1000 US, All Liquid-Cooled Motherboard
https://wccftech.com/amd-x570-flagship-motherboards-msi-asus-aorus-asrock/
four DDR4 DIMM slots can support up to 64 GB of memory with speeds of up to 4666 MHz OC+.
Color Calibration; a discussion
in CG & Hardware Discussion
Posted
I'm looking seriously at the Wacom Cintique 24" pro;
https://www.newegg.ca/black-wacom-dtk2420k0/p/172-000R-000P0?Description=wacom cintique pro&cm_re=wacom_cintique_pro-_-172-000R-000P0-_-Product#
That's a good price to me. It was $3500 just a year ago. This is the USD price;
https://www.amazon.com/Wacom-Cintiq-Pro-Creative-Display/dp/B07BDDYK99/ref=sr_1_2?keywords=wacom+cintique+pro+24&qid=1564273027&s=gateway&sr=8-2
There's one problem though; color calibration. For example, this review at NewEgg;
https://www.amazon.com/Wacom-EODIS3-DCWA-Color-Manager/dp/B01B96L2QE/ref=sr_1_1?keywords=wacom+color+manager&qid=1564273320&s=gateway&sr=8-1
Apparently the Wacom Color manager is exactly the same hardware as the X-Rite i1 Display Pro with different software setup.
https://www.amazon.com/X-Rite-EODIS3-i1Display-Pro/dp/B0055MBQOW/ref=sr_1_2?keywords=wacom+color+manager&qid=1564273378&s=gateway&sr=8-2
There are other solutions both hardware and software.
https://hub.displaycal.net/forums/topic/xrite-i1-display-pro-colormunki-or-wacom-color-manager/
I'm a complete novice to this stuff and I suspect a lot of other people here are too so any knowledge you have that you'd like to share on this matter would be welcom.