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L'Ancien Regime

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Everything posted by L'Ancien Regime

  1. What I'm saying is that I have what would have been considered the most powerful computer beyond anyone's imagination in 1970, a computer that a trillion dollars probably couldn't buy, is sitting on my desk, I'm typing this message to you on it right now. Right now there's no Unreal 5 games out there at all. In two or three years almost all the games and a lot of movies using Unreal 5 will be out there. Now is the time to jump on board Unreal 5. Small teams of ordinary joes like us will be making stupendous high quality movies in Unreal 5 on a shoestring budget and 30fps will be just fine for that. It's already beginning. Grousing about nanite because you can't get a GPU card or they're a bit pricey for your budget really isn't much of an argument. Not having to UV map or do reduced geometry retopo is an argument. It's a huge one. Don't bother trying to disparage Nanite; it's a massive game changer for everyone obsessed with CGI. The only reason I'm not buying an Nvidia RTX Quadro A6000 right now is because I'm not in a position to utilize it with the studies I'm buried in. The Radeon VII will have to do and it does just fine for now. By the time I'm ready I'm pretty confident I'll get what I need and want. A RTX Quadro A6000 isn't in short supply at all. https://www.bhphotovideo.com/c/product/1607840-REG/pny_technologies_vcnrtxa6000_pb_nvidia_rtx_a6000_graphic.html Everything is available. It just depends on how much you want/need it.
  2. I refuse to be cynical. I can remember in 1970 that 10kb of hand woven ring magnet copper wire RAM for the Apollo moon mission onboard computers cost $10 million USD which is like $30-$50 million in today's money. It's all good. Unreal 5 is a game changer and will liberate a whole new generation of artists, not just for games (which I find frankly to be boring and repetitious) but for movie makers and other artistic disciplines.
  3. Computer artists should never study and work for the technology of the current year. They should be looking 3-5 years in advance. What is a $2000 card requisite today will be a $350 card in 3 or 4 years. Nanites is going to be awesome.
  4. Yeah, surface mode...with a very high polycount then put that high polycount object, painted in high res right into Unreal Engine 5 with Nanite Virtualized Geometry. Nanite virtualized micropolygon geometry frees artists to create as much geometric detail as the eye can see. Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine—anything from ZBrush sculpts to photogrammetry scans to CAD data—and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality. No more retopo, no more UV mapping, no more displacement maps, no more normal maps, just glorious detail to the max straight out of 3D Coat Surface Mode. AND....no need for Ambient Occlusion maps. UE5 doesn't use AO maps...its environmental lighting calculates ambient occlusion real time which I find to be astounding, amazing. We are living in glorious times... It's free and frankly it produces what to my eyes are the equivalent of high end render engines in real time. And it's free. It's making me reassess my entire workflow, with a radical simplification of the workflow. I have to hand it to digman, he saw this coming before I did and jumped right in there. I'm busy learning VEX code in Houdini right now but once I (hopefully) nail that down I'm going to UE5.
  5. https://wccftech.com/deepcool-launches-premium-ak620-high-performance-dual-tower-cpu-cooler-featuring-sleek-aesthetics-lga-1700-compatibility/ $70.82 USD AK620 - MSRP: 59,99 euros https://www.guru3d.com/news-story/deepcool-announces-the-ak620-high-performance-cpu-cooler.html
  6. ECC VRAM and pro drivers. Here's the main details from NVIDIA: "... If you are a gamer who prioritizes day of launch support for the latest games, patches, and DLCs, choose Game Ready Drivers. If you are a content creator who prioritizes reliability for creative workflows including video editing, animation, photography, graphic design, and livestreaming, choose Studio Drivers. Do a little bit of both? No worries, either can support running the best games and creative apps." And with the gpu shortages a lot of those pro cards compare favorably with the actual prices of gamer cards.
  7. https://wccftech.com/nvidia-intros-rtx-a2000-an-entry-level-small-form-factor-professional-graphics-card/ https://www.thebharatexpressnews.com/nvidia-rtx-a2000-workstation-gpu-launched-with-6-gb-gddr6-ecc-vram/ NVIDIA has officially introduced its entry-level workstation graphics card, the RTX A2000, making RTX technology more accessible to professionals. The NVIDIA RTX A2000 features the Ampere GPU architecture & all the RTX goodness that you'd expect in a compact and power-efficient design. Nvidia RTX A2000 is reportedly priced at around $ 450 (around Rs. 33,500) and will be available from Asus, Dell, HP, Lenovo, global channel partners of Nvidia and other manufacturers from October. https://www.bhphotovideo.com/c/product/1644218-REG/pny_technologies_vcnrtxa4000_pb_nvidia_rtx_a4000_graphics.html The A4000 is actually a really good deal.. And frankly so is the A5000. Imagine running Redshift on this beast. https://www.bhphotovideo.com/c/product/1644219-REG/pny_technologies_vcnrtxa5000_pb_nvidia_rtx_a5000_graphics.html
  8. "played by white" The campaign was based on many duplicities. The first of them was that Iron Eyes Cody was actually born Espera de Corti — an Italian-American who played Indians in both his life and on screen. The commercial's impact hinged on the emotional authenticity of the Crying Indian's tear. Just accept it as a quaint artifact of the times. Obviously the movie is *****, as are 99% of movies frankly. In Limehouse Blues another Anna Mae Wong movie George Raft plays a Chinese man. Anna Mae Wong was herself sort of a historical character as she was the first Chinese woman to be a movie star in America. But it's worth going through them for all sorts of period details that would otherwise be lost today.
  9. Good stuff, lots of character.. Maybe you should add this character to your story;
  10. Isn't that deactivation of the older version only applicable if the Beta Tools are activated? I just fired up 4.9.74 and it gave me the warning that it would be deactivated in 8 days because I had Beta Tools activated. I went into Preferences, and turned off all the Beta Tools and then restarted 4.9.74 and I got no warning that it would be deactivated. Got to say there's a lot to love in the old version though I'm happy to have purchased the new 2021 upgrade...
  11. It should be a mix of both. The UI hasn't changed that much and really how difficult is it to produced an infographic anyway, particularly for a program that is all about graphics. Rygaard produced those two inforgraphics on the brush engine in under 2 minutes. I'm not asking for something that's immensely difficult here. The people that created this software know it inside out. What is to stop them from just whipping out an awesome PDF that is vivid , easy to read and comprehensive of all the tools functionality? Snip tool + Photoshop...it's easy to do whether in the initial creation or the updates.
  12. Let's look at the Manual for the new Modelling Room for example. Let's look at the Extrude functionality. That's it? That's all we're going to get? Like the developers that created the four different extrusion tools didn't have the time to bang out two or three paragraphs on how it actually works, or take a few screen shots like Rygaard's above to demonstrate it? How to get it to extrude along a normal? Really? There was no time for that?
  13. That's true but there's several things wrong with it. 1. The user base for 3D Coat is small , relatively amateurish, and reticent to post tutorials and advanced works or share workflows, compared to Zbrush which has an overabundance of super accomplished professional artists churning out superb tutorials all the time. 2. The "common knowledge base" is important but it's also unwieldly for those who simply need to get up and running and desperately need a proper manual that really goes deep into the functionality of the program in an easy to digest manner. We can't all be hovering over this forum looking here and there desperately for information that for the most part doesn't exist. Making proper documentation isn't something that can be easily dispensed with. As I've said before; go look at Houdini's documentation. This is how a software is supposed to present itself to its users. https://www.sidefx.com/docs/houdini/ This is a manual to learn from. What we have now here in 3D coat isn't adequate. I'm sorry. I just paid for my update and frankly it's not up to snuff. A one and a half minute demo on the new Modelling Room is what you get when you go to the manual and want specific info on the Modelling Room. That's not right. We shouldn't have to go to digman and bother him to tell us how this software works. Pay Rygaard to produce a proper manual.
  14. yeah the password recovery letter I got sent me to a non functioning page on the Pilgway website. But I was able to purchase my update successfully.
  15. Is it going to just be the same stuff that's online or will it be a more comprehensive manual that actually delves deep into 3D Coat's functionality? The lack of a good manual is really the biggest shortcoming to using 3D coat right now. I mean this to me is how a PDF manual for a program as deep as 3D Coat should look. Imagine if every tool in the new modeling room or all the complex possibilities of the texture baking tab had this kind of vivid instructions in the manual. Rygaard just threw these out in a minute or two in response to one of my questions. A manual encompassing this kind of functionality would really be a huge boon to all the users. Maybe you should pay Rygaard to produce your 3D Coat manual for you.
  16. Both are badly needed. You Tube's main advantage at this point is its own user base of highly professional artists who can create hyper realistic work of the highest order. I'd like to see the equivalent quality happening over here. Kris Kosta at Fly On the Wall Studio for example..this is an essay by one of his students... And just a quick test and decemating works about as well as it did before. Thanks 2021; 4.9
  17. That's awesome Rygaard. But can you also decemate the mesh locally too? And that's a superb graphic too. Maybe you should do an entire PDF book on 3D Coat and sell it online at Artstation.
  18. I realize things have changed and I looked at the manual but I simply cannot find the Live Clay or Surface Tools like Subdivide in 3D Coat 2021. There's Clay/Draw when I put the object in the Sculpt Tree into Surface Mode but no live clay.. Anybody?
  19. Split Tool; With 4.9 when you used the split tool on a Voxel Object, it created a new layer for the split off object that automatically received the default shader. I find with 2021 that no longer happens; there's no splitting off to a new layer and the shader remains the same.
  20. These green new deal lunatics are going to ruin my life if this spreads to other N. American jurisdictions... This reminds me of the old Soviet Union where even in the 60's and 70's, only accredited communist members of the state controlled artists association had permission to buy artists materials. https://www.weforum.org/agenda/2021/07/being-smart-about-smart-cities-a-governance-roadmap-for-digital-technologies/
  21. BTW now that you're here digman, if I tab out all the interface and just want to use the menu -> Windows -> Panels, How do I select the Texture Editor which isn't listed in Panels..
  22. By "brush tool panel" and "brush engine" I take it you mean the Brush Options Panel?
  23. Typically you have your guides ( the ellipses) and then you have the (in your case spiral) rails. Then you shoot the guides along the rails In your example video the the ellipse guides are fine but the spiral rails start out anchored to the first profile ellipse edge but then the two rail lines merge together part way through and the single remaining rail line devolves to the center point of the target profile not touching the target profile ellipse edge line at all. That certainly wouldn't work in any NURBS modeler like MOI3D nor in Maya poligonal modeling either. The guide rails should both touch the target ellipse profile line not its center point and should not merge halfway through, otherwise, what is the point of the second ellipse? I'd try that with just one rail between the ellipses for starters. A second one may be superfluous
  24. One of the keys of photonic computing's superiority is that it's non-Von Neuman architecture. The computers we're using have Von Neumann bottleneck between memory and processor. Non-Von Neumann photonic architecture allows for in memory computing. But it gets far crazier than that when they start simulating neural synapses...and that is Neuromorphic Computing..
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