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L'Ancien Regime

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Posts posted by L'Ancien Regime

  1. Isn't that deactivation of the older version only applicable if the Beta Tools are activated?

    I just fired up 4.9.74 and it gave me the warning that it would be deactivated in 8 days because I had Beta Tools activated.

    I went into Preferences, and turned off  all the Beta Tools and then restarted 4.9.74 and I got no warning that it would be deactivated. 

     

     

    Got to say there's a lot to love in the old version though I'm happy to have purchased the new 2021 upgrade...

    • Thanks 1
  2. 32 minutes ago, Drocket said:

    I agree about the need for a great user manual but the main problem with a graphics based solution is the amount of work to keep it updated if the UI keeps changing, we do  need graphics in the manual, but I just don't think it is a good solution to have a comic style manual (if that is what you are suggesting) where you just have pages of graphics?

    Andrew.

    It should be a mix of both. The UI hasn't changed that much and really how difficult is it to produced an infographic anyway, particularly for a program that is all about graphics. Rygaard produced those two inforgraphics on the brush engine in under 2 minutes.

    I'm not asking for something that's immensely difficult here. The people that created this software know it inside out. What is to stop them from just whipping out an awesome PDF that is vivid , easy to read and comprehensive of all the tools functionality?

    Snip tool + Photoshop...it's easy to do whether in the initial creation or the updates.

     

  3. Let's look at the Manual for the new Modelling Room for example. Let's look at the Extrude functionality.

     

    CaQqjIX.png

     

    That's it? That's all we're going to get? Like the developers that created the four different extrusion tools didn't have the time to bang out two or three paragraphs on how it actually works, or take a few screen shots like Rygaard's above to demonstrate it?  How to get it to extrude along a normal?  Really? There was no time for that? 

  4. 2 hours ago, Carlosan said:

    Settings of each tool can be explained. But the utilization depends on the experiments of each artist in his personal search based on trial and error. 
    That's why it is important to generate a common knowledge base that can be shared and increased by all, like forums, discord chats and youtube videos.
    A manual alone is not enough to answer all possible workflows and variations.

    That's true but there's several things wrong with it.

    1. The user base for 3D Coat is small , relatively amateurish, and reticent to post tutorials and advanced works or share workflows, compared to Zbrush which has an overabundance of super accomplished professional artists churning out superb tutorials all the time.

    2. The "common knowledge base" is important but it's also unwieldly for those who simply need to get up and running and desperately need a proper manual that really goes deep into the functionality of the program in an easy to digest manner. We can't all be hovering over this forum looking here and there desperately for information that for the most part doesn't exist.

    Making proper documentation isn't something that can be easily dispensed with. As I've said before; go look at Houdini's documentation. This is how a software is supposed to present itself to its users.

    https://www.sidefx.com/docs/houdini/

    This is a manual to learn from. What we have now here in 3D coat isn't adequate. I'm sorry. I just paid for my update and frankly it's not up to snuff. A one and a half minute demo on the new Modelling Room is  what you get when you go to the manual and want specific info on the Modelling Room.  That's not right. We shouldn't have to go to digman and bother him to tell us how this software works.

     

    Pay Rygaard to produce a proper manual. 

  5. 4 hours ago, Carlosan said:

    Hi !

    We are working on it.

    Is it going to just be the same stuff that's online or will it be a more comprehensive manual that actually delves deep into 3D Coat's functionality? The lack of a good manual is really the biggest shortcoming to using 3D coat right now. 

    I mean this to me is how a PDF manual for a program as deep as 3D Coat should look. Imagine if every tool in the new modeling room or all the complex possibilities of the texture baking tab  had this kind of vivid instructions in the manual.  Rygaard just threw these out in a  minute or two in response to one of my questions.  A manual encompassing this kind of functionality would really be a huge boon to all the users. Maybe you should pay Rygaard to produce your 3D Coat manual for you.

     

    Zusr0hK.png

     

    fi9VuPA.png

     

     

    • Thanks 1
  6. Both are badly needed. You Tube's main advantage at this point is its own user base of highly professional artists who can create hyper realistic work of the highest order. I'd like to see the equivalent quality happening over here. Kris Kosta at Fly On the Wall Studio for example..this is an essay by one of his students...

     

    Tdal4p6.jpg

     

    And just a quick test and decemating works about as well as it did before. Thanks

     

    2021;

     

    k2TUlgJ.jpg

     

     

    4.9

     

    fd83t2t.jpg

  7. SfnJBwk.png

     

    ZxX3lRK.png

     

    These green new deal lunatics are going to ruin my life if this spreads to other N. American jurisdictions...

    This reminds me of the old Soviet Union where even in the 60's and 70's, only accredited communist members of the state controlled artists association had permission to buy artists materials. 

     

    https://www.weforum.org/agenda/2021/07/being-smart-about-smart-cities-a-governance-roadmap-for-digital-technologies/

  8. Typically you have your guides ( the ellipses) and then you have the (in your case spiral) rails. Then you shoot the guides along the rails

    In your example video the the ellipse guides are fine but the spiral rails  start out anchored to the first profile ellipse edge but then the two rail lines merge together part way through and the single remaining rail line devolves to the center point of the target profile not touching the target profile ellipse edge line at all. 

    That certainly wouldn't work in any NURBS modeler like MOI3D nor in Maya poligonal modeling either. The guide rails should both touch the target ellipse profile line not its center point and should not merge halfway through, otherwise, what is the point of the second ellipse?

    I'd try that with just one rail between the ellipses for starters. A second one may be superfluous

     

    aMRzw5L.png

    • Thanks 1
  9. One of the keys of photonic computing's superiority is that it's non-Von Neuman architecture. The computers we're using have  Von Neumann bottleneck between memory and processor. Non-Von Neumann photonic architecture allows for in memory computing. But it gets far crazier than that when they start simulating neural synapses...and that is Neuromorphic Computing..

     

    ow862td.png

     

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    70Fwf5b.png

    • Like 1
  10. On 7/16/2021 at 4:47 PM, Carlosan said:

    Hi !

    This issue was solved on latest version, please try it.

     

    I started using the latest version with my Cintique and suddenly I was getting all sorts of problems too. 

    First there was this;

    WMSXZpn.png

     

    Using the move tool especially with Symmetry was making the brush displace itself from where I was placing it on the sculpt object.

    I fixed that with the first solution with Properties and DPI .  This also made my entire interface much finer and frankly more impressive looking. Big improvement.

    But the brush still wasn't working right and the voxel surface would either jump way out or collapse. This seems to be solved by doing the opposite of the instructions;

     

    EDIT -> PREFERENCES -> BRUSHING -> and then setting TABLET INTERFACE to WinTab rather than TabletPC.

     

     

    • Thanks 1
  11.  

     

    3 hours ago, GabeRamos said:



     

     

    It's the same exact tablet, thank you for this! The offset was so bad that wasn't caused by a calibration offset. I was working on top left of the tablet, and was getting strokes on the bottom left xDD 

     

    It probably wasn't but with me the mouse cursor works fine but the pen cursor can get lost way off on the most distant monitor. Took my tiny mind a while to figure it out.

    • Like 1
  12. If it's WACOM then you have to recalibrate your tablet or screen.

     

    I'm using the Cintique 24" Pro with two other monitors and I have to recalibrate every once and a while.

     

    1. Open Wacom Desktop Center

    2. Recalibrate pen to monitor

    3. Select recalibration on new window that pops up

    4. click pen tip to 4 crosshairs that pop up in seqence to 4 corners of monitor

     

    n52ytQf.jpg

  13. 2 hours ago, sprayer said:

    @L'Ancien Regime I am not sure, still testing. Sadly there is no any docs and description to nodes. And it's not polished i think, for example node from texture, you may notice it's inserted in invisible mark(Sampler2d). Would be logical to make one node for all MaterialIO like final node 
    But you already may achieve interesting result with procedural maps. 

    No documentation again.

    When programmers write code, they tend to insert comments on each segment of code as they work for their own benefit and to help other programmers that will work on it. Surely they could at least just redact all those comments and throw them out there on a PDF so that the intentions the programmer could be made clear to the ultimate users? 
    Houdini's documentation is the very paradigm of how this should be done.

    https://www.sidefx.com/docs/houdini/

    Just go through this even if you never want to use Houdini; it's an encylopedia on computer graphics in general that's highly instructive to the greatest detail.

    Then look at how meager the 3D coat documentation is. And no I don't want to pester Digman to tell me what is going on. 

    If this node editor is just for making sculpt room shaders that have no value in creating textures for a final render then really it's a waste of their time especially when their lighting system in the sculpt room is really just not up to snuff. 

    • Like 1
  14. 3 hours ago, sprayer said:

    Yes it's not very intuitive and with some bugs you have to close and apply shader again to see result. You need to start from MaterialIO this is main slots for example albedo it's for color input. Again if you do not see result or model is invisible it's a bug

    here starting point

    k8ZwMUU.jpg

    Thanks for this. What's your assessment of it? Is it a viable technique in the finished texture mapping or is it just a shader generator for use in the sculpt room?

  15. 1 hour ago, Yepkoo said:

    Why not use True instead of False. If it reads FALSE, it is working. Otherwise, he would have written. It appears when you refresh the page.

    No it doesn't

    Something has changed though; now instead of "FALSE" it stays at "FIND" and after entering my serial number and hitting "FIND" nothing happens. Page refresh just returns me to the sales page. 

    Still cannot make my purchase of an upgrade.

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