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L'Ancien Regime

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Posts posted by L'Ancien Regime

  1. 4 hours ago, Carlosan said:

    Hi !

    We are working on it.

    Is it going to just be the same stuff that's online or will it be a more comprehensive manual that actually delves deep into 3D Coat's functionality? The lack of a good manual is really the biggest shortcoming to using 3D coat right now. 

    I mean this to me is how a PDF manual for a program as deep as 3D Coat should look. Imagine if every tool in the new modeling room or all the complex possibilities of the texture baking tab  had this kind of vivid instructions in the manual.  Rygaard just threw these out in a  minute or two in response to one of my questions.  A manual encompassing this kind of functionality would really be a huge boon to all the users. Maybe you should pay Rygaard to produce your 3D Coat manual for you.

     

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  2. Both are badly needed. You Tube's main advantage at this point is its own user base of highly professional artists who can create hyper realistic work of the highest order. I'd like to see the equivalent quality happening over here. Kris Kosta at Fly On the Wall Studio for example..this is an essay by one of his students...

     

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    And just a quick test and decemating works about as well as it did before. Thanks

     

    2021;

     

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    4.9

     

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    These green new deal lunatics are going to ruin my life if this spreads to other N. American jurisdictions...

    This reminds me of the old Soviet Union where even in the 60's and 70's, only accredited communist members of the state controlled artists association had permission to buy artists materials. 

     

    https://www.weforum.org/agenda/2021/07/being-smart-about-smart-cities-a-governance-roadmap-for-digital-technologies/

  4. Typically you have your guides ( the ellipses) and then you have the (in your case spiral) rails. Then you shoot the guides along the rails

    In your example video the the ellipse guides are fine but the spiral rails  start out anchored to the first profile ellipse edge but then the two rail lines merge together part way through and the single remaining rail line devolves to the center point of the target profile not touching the target profile ellipse edge line at all. 

    That certainly wouldn't work in any NURBS modeler like MOI3D nor in Maya poligonal modeling either. The guide rails should both touch the target ellipse profile line not its center point and should not merge halfway through, otherwise, what is the point of the second ellipse?

    I'd try that with just one rail between the ellipses for starters. A second one may be superfluous

     

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    • Thanks 1
  5. One of the keys of photonic computing's superiority is that it's non-Von Neuman architecture. The computers we're using have  Von Neumann bottleneck between memory and processor. Non-Von Neumann photonic architecture allows for in memory computing. But it gets far crazier than that when they start simulating neural synapses...and that is Neuromorphic Computing..

     

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  6. On 7/16/2021 at 4:47 PM, Carlosan said:

    Hi !

    This issue was solved on latest version, please try it.

     

    I started using the latest version with my Cintique and suddenly I was getting all sorts of problems too. 

    First there was this;

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    Using the move tool especially with Symmetry was making the brush displace itself from where I was placing it on the sculpt object.

    I fixed that with the first solution with Properties and DPI .  This also made my entire interface much finer and frankly more impressive looking. Big improvement.

    But the brush still wasn't working right and the voxel surface would either jump way out or collapse. This seems to be solved by doing the opposite of the instructions;

     

    EDIT -> PREFERENCES -> BRUSHING -> and then setting TABLET INTERFACE to WinTab rather than TabletPC.

     

     

    • Thanks 1
  7.  

     

    3 hours ago, GabeRamos said:



     

     

    It's the same exact tablet, thank you for this! The offset was so bad that wasn't caused by a calibration offset. I was working on top left of the tablet, and was getting strokes on the bottom left xDD 

     

    It probably wasn't but with me the mouse cursor works fine but the pen cursor can get lost way off on the most distant monitor. Took my tiny mind a while to figure it out.

    • Like 1
  8. If it's WACOM then you have to recalibrate your tablet or screen.

     

    I'm using the Cintique 24" Pro with two other monitors and I have to recalibrate every once and a while.

     

    1. Open Wacom Desktop Center

    2. Recalibrate pen to monitor

    3. Select recalibration on new window that pops up

    4. click pen tip to 4 crosshairs that pop up in seqence to 4 corners of monitor

     

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  9. 2 hours ago, sprayer said:

    @L'Ancien Regime I am not sure, still testing. Sadly there is no any docs and description to nodes. And it's not polished i think, for example node from texture, you may notice it's inserted in invisible mark(Sampler2d). Would be logical to make one node for all MaterialIO like final node 
    But you already may achieve interesting result with procedural maps. 

    No documentation again.

    When programmers write code, they tend to insert comments on each segment of code as they work for their own benefit and to help other programmers that will work on it. Surely they could at least just redact all those comments and throw them out there on a PDF so that the intentions the programmer could be made clear to the ultimate users? 
    Houdini's documentation is the very paradigm of how this should be done.

    https://www.sidefx.com/docs/houdini/

    Just go through this even if you never want to use Houdini; it's an encylopedia on computer graphics in general that's highly instructive to the greatest detail.

    Then look at how meager the 3D coat documentation is. And no I don't want to pester Digman to tell me what is going on. 

    If this node editor is just for making sculpt room shaders that have no value in creating textures for a final render then really it's a waste of their time especially when their lighting system in the sculpt room is really just not up to snuff. 

    • Like 1
  10. 3 hours ago, sprayer said:

    Yes it's not very intuitive and with some bugs you have to close and apply shader again to see result. You need to start from MaterialIO this is main slots for example albedo it's for color input. Again if you do not see result or model is invisible it's a bug

    here starting point

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    Thanks for this. What's your assessment of it? Is it a viable technique in the finished texture mapping or is it just a shader generator for use in the sculpt room?

  11. 1 hour ago, Yepkoo said:

    Why not use True instead of False. If it reads FALSE, it is working. Otherwise, he would have written. It appears when you refresh the page.

    No it doesn't

    Something has changed though; now instead of "FALSE" it stays at "FIND" and after entering my serial number and hitting "FIND" nothing happens. Page refresh just returns me to the sales page. 

    Still cannot make my purchase of an upgrade.

  12. 33 minutes ago, cineacoat said:

    I had to make a new account to see the upgrade price from V4 to 2021 of 3DCoat.  After making I then entered my v4 license which it didn't seem to take with the only 2 options as "False" or "cancel".  Clicking false it said false, then I clicked it again and it had my license number. and a price of 75 euro.  It would not let me do that with Textura probably because no one would want to go from 3Dcoat pro to Textura seeing as 3DCoat has Textura built into it.

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  13. 27 minutes ago, preecher said:

    hi 

    i can't upgrade either.  got my license to show in my account but per the instructions there is a download button for the last few versions but there is no upgrade button.  i go to store and find an upgrade button which has a box that is greyed out but if i hit it 2 times it says it is in my cart but when i go to cart it says it's empty...no biggie i know you will get it to work soon...

     

    i'll be back...  thanks for all your hard work!!!

    Yeah I'll second that. Thanks for all your hard work. 

  14. I'm trying to upgrade; I hit on "Find my V4 license button and I'm entering my license key and it's saying that it's false. I'm also entering my email address and that's being listed as false too.

    It's not accepting my email address either even though I can sign into my 3d Coat online account with my email address and it does a reply to my email.

     

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  15. 5 hours ago, nickloong said:

    I hope the old version of the curve lasso tool can coexist with the new version
    Instead of removing
    The old version of the curve tool is much easier to use than the new version.
    Very convenient for quick styling

    I agree...

    • Like 1
  16. The first photonic computer will be going on sale by the end of the year. I've been fascinated by the idea that computers could be run with photons instead of electrons since the 80's when I read an article in Scientific American about them. But the promise of those efforts failed, mainly because they tried to create transistor style logic gates that used light. But light and electricity are physically very different so that analogy didn't work out. However a reassessment of the potential of photon computing has produced a new product from a young company; Lightmatter.

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    https://medium.com/lightmatter/the-story-behind-lightmatters-tech-e9fa0facca30

    https://lightmatter.co/story/

    While the optical transistor was dying, a new kind of optical computing approach was being invented. In the mid-1990s, the field of quantum computing was growing rapidly owing to new proofs that showed that quantum systems could solve problems that were intractable on classical computers. There were many known approaches to implementing quantum systems, including using photons (single particles of light). In 1994, in hopes of building an optical quantum processor, Michael Reck and co-authors described a system that used arrays of a fundamental optical component — the Mach-Zehnder Interferometer (MZI) — to perform an important mathematical operation called matrix multiplication.

     

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    It's not good at logic operations, but what it does excel at is Linear Algebra, machine learning, chemistry, RAY TRACING. (go to the 15 min mark in the You Tube video)

    https://www.scientificamerican.com/article/light-based-quantum-computer-exceeds-fastest-classical-supercomputers/

    https://www.infoq.com/presentations/quantum-simulate-chemistry/

     

    This is that 1983 article in Scientific American I read;

    https://www.jstor.org/stable/24968831?refreqid=excelsior%3A7c104d6a66ea167442c8e5d82d76c246

    https://ur.booksc.me/book/10696832/e271e8    (downloadable PDF of the original 1983 article)

     

     

     

     

    • Like 1
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