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L'Ancien Regime

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Everything posted by L'Ancien Regime

  1. I have always had the highest opinion of Andrew both as a creative artist and programmer and as a man. This program is in Beta. There's going to be glitches. That's why I have 4.9.72 and Beta49 installed. The only thing I'm waiting for is the day he asks me to pay for the final upgrade on 3dCoat 2021 which I will do with pleasure for this superb tool.
  2. Interesting. So how do I import them say from MOI3D? Sort of off topic but I just found this interesting article on IGES https://transmagic.com/six-reasons-to-avoid-iges-files/
  3. The great thing about Mesh Fusion (AKA Groboto) is that it makes bevels and chamfers on complex objects available when used with polygons for the first time. Previously only NURBS and BREP had that power. Of course it's not quite as mathematically precise as NURBS or BREP but for people working in polygonal or subD modelling it doesn't have to be. Mesh Fusion is one of the most desireable technologies for any polygonal toolset. I haven't even mentioned its superb boolean functionality.
  4. https://www.asus.com/Motherboards-Components/Motherboards/All-series/Pro-WS-WRX80E-SAGE-SE-WIFI/ https://www.newegg.com/asus-pro-ws-wrx80e-sage-se-wifi/p/N82E16813119391 He's running nested virtualizations with a GPU assigned to each virtual machine...
  5. I would love a lighting system like in Maya or at least Zbrush. It's actually essential for serious sculpting.
  6. Primitives panel in Sculpt Room. I can create that hotkey ALT + A and it works but if I move to the Paint room or any other setting and come back to the Sculpt Room the assigned hot key is gone.
  7. Also, I've tried this both in 4.9.72 and also in 2021 B47 there's the option of creating hotkeys for the various primitives (sphere, cube, ovoid etc). I can assign them but they don't stick. If I go to another room then return they've lost their hotkey settings.
  8. Is there any way to bind a hotkey to Curves -> Delete all curves? It's the command I use the most on that menu. Set coordinates and Delete all curves are the only commands on the Curves menu that don't seem to have that option.
  9. So far that TAB command has worked. We'll see. So if I just add that override listening if my spoken command begins with "computer" then I don't have to add "computer to every spoken command individually then?
  10. Right now my favorite command is "interface". All the panels just disappear allowing me a totally empty viewing area. It's much nicer just to call up the various tools and other panels individually by name at need. And calling "interface" can toggle them all back in their pristine default form. This is going to go a long way in overcoming my distaste for the wading through the clutter of all the tools that really deserve to be learned and mastered. And it so much easier to have one meaningful word to remember over a bunch of abstruse key combinations to learn, you know, like in Blender and Zbrush. Click fests are the enemy of making art.
  11. Thanks a lot for the advice on this software. I just bought it tonight and it's going to make working in 3D Coat with the Wacom Cintique a lot easier, a lot more fluid and intuitive work flow. It really works well; voice recognition has gone a long way
  12. I just want documentation on the order of Rhino's if not Houdini's. https://www.sidefx.com/docs/houdini/ http://docs.mcneel.com/rhino/5/help/en-us/index.htm The current help for 3D coat just doesn't cut it.
  13. Thanks, the price is right on VoiceAttack. Can you batch actions on VA? https://voiceattack.com/Default.aspx
  14. Everything according to instructions works until I actually fire it up and it starts talking to me and then it announces it's malfunctioning. Tried restarting 3D Coat several times.
  15. Working with a Wacom Cintique presents its own challenges and having voice commands would solve about 90% of them.
  16. Concept Art I created while taking Jama Jurabaev's course on Learn Squared. Added an animated version of the first shot. The buildings were made using 3D coat which were then brought into Cinema 4D where I did the city layout. It was rendered in Octane, comped in Photoshop then brought back into C4D and projected back across the city geometry before adding the camera move. The final comp and fx were done in After Effects.
  17. https://www.behance.net/gallery/43773491/Singularity-Alpha-version?tracking_source=search_projects_recommended|3dcoat C4D, 3D Coat, Octane, Apple Mac Pro
  18. https://www.behance.net/gallery/109965061/BASTET-SHRINE-RUINS-(THE-PROTECTOR-OF-THE-KING-)?tracking_source=search_projects_recommended|3dcoat Blender and 3D Coat.
  19. Retopo...just what I wanted to discuss here. Andrew produced the first auto topology system all by himself years ago and it was an amazing accomplishment. It was a bit rough and often frustrating. Also I'm finding all the innovations for 2021 a bit intimidating to me so I've been sort of avoiding 3D Coat lately. I started tooling around tonight just trying some approaches with anatomy and layers and curve tool and came up with this and thought; "this would really be a tough test for autopo". The old autopo would definitely have crapped out on this one but not any more. 3DCoat autopo is unreal now. I'm impressed as hell. It's not appropriate for animation...no autopology system is really. But it's smooth and flowing now whatever complexities of topology you throw at it without any egregious glitches and that's really impressive to me. I"m thinking that MOI3D for hard edge mechancial stuff and 3D Coat for organic sculpting is pretty close to being the ideal workflow and on a tight budget at that.
  20. https://www.behance.net/gallery/88968837/Pirate-Ship-Captains-Quarters?tracking_source=search_projects_recommended|3d coat
  21. https://www.behance.net/gallery/94345779/Accident?tracking_source=project_owner_other_projects 3D Coat, Blender, Keyshot
  22. https://www.behance.net/gallery/80800717/TAITAC-Kodiak-X?tracking_source=project_owner_other_projects 3D Coat + Keyshot.
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