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L'Ancien Regime

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Posts posted by L'Ancien Regime

  1. Please Carlosan, 

    not "Paste"

    rather; "Paste as plain text".




    Because with raytracing mantra needs to have access to information about other objects in the scene, not just the object that is within the current renderbucket.
    Delayed load micro polygon rendering on the other hand does not require geometry to be aware of other geometry in the scene.

    Often if you want to give the impression of reflections with delayed loads you use environment maps in the shader. Which will not give you self-reflection, but will give you a lot of the shading you are looking for.

    So raytracing defeats one of the purposes of using delayed loads -> the objects are kept in memory rather than being thrown out when no longer required by the current bucket.



  2. 2 hours ago, kenmo said:

    Christmas 2019 I received a Chapters gift card and purchased "Framed Ink: Drawing & Composition for Visual Storytelling" by Marcos Mateu-Mestre 




    I grew up reading hockey and car/hot rod magazines. I also was a big fan of Marvel Comics but NO DC comics until Jack Kirby quit Stan Lee and went to DC.

    Jack Kirby Fantastic Four), John Romita (Spiderman), John Buscema (just about every Marvel title) and Barry Windsor Smith (Conan the Barbarian comcis by Marvel) where my favorites. Later it was Frank Frazetta when I started reading the Conan series in paperback as well as other works of Robert E Howard. Later I discovered Heavy Metal magazine and I became intrigued with Moebius & Corben . Also love the work of Will Eisner and his graphic novels of early New York City in the 1900s and immigrant neighborhoods of NYC. I also love the work of the late Dave Stevens - The Rocketeer comic book which had a female who bore a close resemblance to Bettie Page  (IMHO Bettie Page was one of the most beautiful ladies of ALL time and still is). And Paul Chadwick creator/writer/artist of Comics Concrete.


    Illustrations with Photoshop by William Rodarmor



    The DC Comcis Guide to Digitalling Drawing Comics by Freddie E Williams II



    DC Comcis Covergirls by Louise Simonson -  Found this book on a bargain table for $12.99 Canadian at a local Chapters book store. Fell in love with the book after thumbing through a couple of pages.


    haha we have the exact same comic book tastes. Don't forget Jim Steranko, who started inking Nick Fury Agent of Shield for Jack, and then eventually took it over. I loved his work








    If I hadn't been shamed into selling my comic collection at 14 by my  mother and two older sisters I'd be worth $30 million right now. And I bought them all for $.02 each used at the old Fraser Book Bin in Vancouver.


    Stupid. When I told them that I wanted to move to NY City and become a comic book artist they all cried out with derision. 



    The guy who created Wolverine was paid $13 million USD 20 years ago for the comic rights.

  3. 59 minutes ago, pickers said:

    No unreal devs have the tools yet...... :-(

    Was looking at chaos cloth, to replace the awful nvcloth.

    I chuckled when they said "you dont need normals". You just need billions and trillions of polygons on screen!

    It'll be free, it'll be one single version that's free up to $1 million income and then you pay royalties on it. 


    It'll probably come out late summer 2021.

  4. https://fselite.net/news/download-dcs-world-free-for-a-month/



    Eagle Dynamics has announced that DCS World will be completely free for people to download and use for the next month. Between April 18th and May 19th 2020, users can enjoy unlimited access to all DCS aircraft, maps and asset packs completely free of charge.

    Digital Combat Flight Simulator enables users to partake in aerial dog fights, a large number of missions and scenarios in a large number of aircraft and fighters. As a true online multiplayer experience, take part in battles with friends as you try to dominate the skies.

    Also during this period, a massive 50% discount sale is happening for all products you wish to add to your collection (except the F-14B and AJS-37 Viggen, which have a $15.00 discount). All campaigns are also discounted. On Steam, fly the F/A-18C Hornet, F-16C Viper, A-10C Warthog, F-5E Tiger II, Persian Gulf Map and all DCS World War II products for free during a two-week period from April 19th to May 3rd. Between the 13th and 27th of May, a 50% discount on all DCS products will be available.

    You can get your copy from either the DCS eShop or the Steam store. Links down below.




  5. On 4/12/2020 at 11:18 AM, Tony Nemo said:

    I delete the unused folders. They accumulate like dust bunnies.

    A couple years ago I had something like 30 version stowed away on a drive. I'm an incurable pack rat. 3DCoat is very easy and clean to install and uninstall. 

  6. 20 hours ago, kenmo said:

    Does he have any online tutorials?

    No. In fact, I don't even think he uses Alias ( as much) anymore. Last I heard he had some young Alias  NURBS wizard in Los Angeles doing a lot of that work while he just travels around to the coolest places in the world drumming up new business with elite corporations...like doing the livery for F1 cars and his special project, RoboRace, not to mention stuff he does for the movie industry. The work he does now seems to mainly be concept work on paper that he does with his array of technical felt pens.




    • Like 1
  7. 2 hours ago, stusutcliffe said:

    Hi Mr Regime,

    For the fancy tools try activating "beta" tools in the prefs. Im not a fan of the new curves , the red lines too thick last time I looked, so I stick to the old one for my simple needs.

    Try turning off symmetry for your seat.

    Also try and post a complete screen , it helps  folks see the whole problem... maybe  a box needs checking/unchecking etc


    Yeah I'm going to have to have a discussion on that closed spline , stuff like maximum depth on it. I never had this problem 2 years ago with it but now it is. OTOH...I did get a productive night, though not without shouting some very bad words into the void. Those seats look like ass; I could have done a lot better if I had some of my old 3D Coat skills with me..but they'll do as a placeholder for now.



  8. I'm finding the Cut Off tool to be rather troublesome, particularly the Closed Spline. It simply doesn't work now. I worked great two years ago. And what happened to all the fancy curves tools that were added to it? I'm using 4.9.33 and 4.9.34. Sorry to be out of the loop here...But the info on this stuff is hidden all over and it's sort of a formidable task to go rooting all over the place for it. the brown area I'm cutting is 45000 triangles and I made it uniform.




    I'm hitting "ENTER" and the little drop down "Apply" and no luck.

  9. 5 hours ago, parel said:

    L'Ancien Regime I am not sure why you say that Rhino or moi3d for that matter doesn't do BREP- Please see https://www.grasshopper3d.com/forum/topics/differences-between-brep-nurbssurface-geometrybase-and-surface for the definitions I am working with. Anytime that a NURBS surface modeler knits or trims surfaces it is creating a BREP-boundary representation. 
    The latest Blender has some configs that can very nicely approximate Maya and Modo UIs. It is absolutely possible to model Daniel Simon's works in Blender. He, in fact, is doing some very nice experiments with Blender poly/SubD concept modeling. See here https://www.instagram.com/p/B8jYvRzFa-a/ 

    kenmo- Michael Gibson has a very elegant mindset. He tries to do the most with the least. I love that the moi3d interface is so so sparse and functional. His implementation of SubD to NURBS is also very clean. I've run some comparisons to high-end Siemens NX and it is much lighter. It is most definitely a great tool for modelers.  

    I think that it's legitimate to distinguish between BREP and NURBS. Yes they share a lot in common technically but in practice they're two different animals, two entirely different toolsets. That's why Autodesk has both Inventor and Alias programs. Engineers will use BREP for their mechanical and electrical designs and Industrial Designers will use Alias to create an attractive form around the functional guts of the device. I think we can agree that car body designers definitely distinguish between the two uses of this technology, and I'd like to see the mechanical engineer that designs a car engine to manufacturing specs in Alias. I doubt if that has ever happened. BREP is for solid modeling, it has a boundary on all sides. NURBS can be just a 2D surface that doesn't imply any solidity to it. It's not a mass, it's a skin. One is for engineering, the other for design.



      And yeah Daniel Simon is using Blender to design stuff..but not in NURBS...he's using it for SubD modelling.  He posted this example on Twitter just a few months ago;




    6 hours ago, kenmo said:

    Daniel Simon is awesome. I purchased two of his books "Cosmic Motors" which has a foreward by the legendary Syd Mead and "The Time Less Racer" which is a hugely over sized book that does not sit well on my book shelves among my many 3D, graphic novels, NHL hockey, Photoshop, automotive history, hot rods, US Civil War WWII and ancient & medieval history books.

    Both are great books but The Timeless Racer is full of amazing NURBS modeling. It's so beautiful, so perfect.




    • Like 2
  10. I've played around with MOI3D and it's useful to an artist alright. There's certain things you can do in that program that you can't do in 3D Coat. Like what you say?  Like bevels and chamfers on irregularly shaped edges between two boolean union objects for example. You find a lot of such bevels and chamfers on an engine block.  You simply cannot do that in 3D Coat, or even if in certain limited cases you can it's an immense time consuming chore involving all sorts of involved strategems while with MOI 3D it's simply a matter of selecting an edge with your cursor then hitting a button and then if you want you can fiddle with it by punching in some various parameters. And then there's long curvilinear swept shapes with varying profiles too; yeah you can sort of do that in 3D Coat but hmm...not really.  I'm a great believer in multiple tool approaches to problems we encounter in attempting to creat the things we desire. I think it's great that Kenmo is using MOI 3D in his workflow, and it's great to use 3D Coat too. I love 3D Coat. You should probably throw Teya Conceptor in there too just because Arseniy Korablev is an awesome guy.  There's a ton of stuff in Houdini too, where the boundaries between modeling and texturing melt and fuse into something amazing, more mind bending than any drug. But then on the other hand, there's certain things you can do in 3D Coat that you can't do in any of those programs. It's a superb pleasure to move your object, your file or data or whatever you want to call it from one format to another, one program to another to work on it, like an alchemist distilling, heating, cooling, alloying, fermenting, some substance in the hopes of producing the Philosophers' Stone.

    And strictly speaking MOI3D isn't a CAD program. CAD programs produce BREP models. MOI3D is more of a NURBS modeler, for a designer. It's for producing a certain kind of aesthetic, not for producing technical models for stress, shear strengths, heat diffusion or weight estimations. Of course it doesn't have the very expensive high end algorithms that Alias Auto Studio or ICEM Surf have for producing Class A surfaces. Even Rhino doesn't have those; that's why Rhino is close to $1000 and Alias Auto Studio is something like $64,000.00 and ICEM Surf as part of CATIA is at least $20,000 plus over $3000  in annual maintenance  and remote server fees. 

    Having said all that, I've tried to see how far I can push 3D Coat down that Alias road, in this case by copying the work of the unparalleled master of NURBS modeling Daniel Simon. 









    Here's my 100% 3D Coat cable imitating Daniel's




    As you can see there's some serious deficiencies in my voxel model's irregular chamfers between various geometric objects; the problem is in striking the correct tangency where the chamfers segue into the objects, from one to another. Only NURBS and to a cruder degree BREP are going to truly do that for you. I need to do further experiments with Mesh Fusion in Modo or Groboto to see just how far it permits that kind of perfect  tangency in the irregular segue between two boolean shapes in union. But then Modo costs $599 annually and MOI 3D is something like $300 for a permanent license. Both do the same trick though perhaps MOI 3D is more precise? 





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