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L'Ancien Regime

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Posts posted by L'Ancien Regime

  1. Actually I want to say that what is really needed is better documentation on everything leading to a clarification of potential workflows. Creating workflows is very individualistic and creative in itself in any complex software and I'd really like to have SideFX Houdini quality documentation on all functions and workflows.

     

    https://www.sidefx.com/docs/houdini/

     

    The comparative weakness of 3d Coat's manual/documentation is my biggest criticism of a program I'm very attached to.

     

     

    • Thanks 1
  2. I'm using  2 x 4k monitors and the current interface on a 4k screen seems antiquated and crude compared to other DCCs out there right now.

    I'm not going to say what should be done to improve that; I'll leave that to the ergonomics experts. 3d Coat workflow is already better than ZBrush despite the obvious advantages in many areas of Zbrush. I'd like to see the workflow clarified, made more obvious and straightforward an direct. 

     

     

    • Like 1
  3. On 8/3/2020 at 1:43 PM, TonyG said:

    Hi, All,

    I have had Zbrush for over a year and have competed quite a few sculpts. It’s a great and powerful program and I enjoy it. However, 3D coat has been on my eye for a while now and I am about to buy. I was wondering which software do you prefer overall? I want to know the benefits of 3Dcoat. I want to sculpt both hard surface and organic 3D character meshes. I do not like the interface and functionality of Zbrush overall and I’m ready for a change. Any advice would be greatly appreciated.

    Why don't you give us a better idea of where you're going with your own work by posting some samples of it, so we can see if 3D Coat would fulfill your needs. I really like 3D Coat's workflow and while every program has its vexations I've found Zbrush to be substantially more annoying to work in than 3D Coat.  Zbrush is older and has a bigger user base so that there's a tendency to look at the work that's been done in it as proof of its superiority.

  4. I have a question though on using the shaping tools to lay out the black and white areas that become voxelized dimensional objects in  Sketch Tool; they're the same shapes you use for Cut Off Tool, where they work fine. But in the context of the Sketch tool there's one important shape that doesn't work well at all; the Closed Spline goes wonky on you.

     

    WPYxChc.jpg

     

    When you try to use it by clicking the spline points within the Sketch Tool box it shoots right off to a point far from the target area and the Sketch Tool box refuses to allow any curve points to be placed inside it.

     

    WSsiSmV.jpg

     

    It would be useful in the Sketch Tool context if we had access to drawing with this spline.

     

    And one other question; when Tenitsky has drawn a circle or square in Sketch Tool to the size and dimensions he desires, he can slide its location around the Sketch Tool box with some hot key or something before he has released his mouse button and formed the blob of voxels in the Sketch box.  Any ideas on what that technique/hot key is?

  5. 9 minutes ago, sprayer said:

     

     

    1 hour ago, Carlosan said:

    Is not working, sorry :(

    Bug reported. 

    Thanks a lot Carlosan. Are there any versions that do work? I've uninstalled 9.52 and installed 9.54 and the problem remains the same.  And thank you too sprayer.

    It's too bad because I've never liked the sketch tool before; I thought it was cheap and dumb but that Tenitsky tutorial shows it's new form off to good effect. It produces some very cool work now.

    • Thanks 1
  6. http://www.cgchannel.com/2020/06/download-over-90000-free-ies-lighting-files-from-ies-library/

    https://ieslibrary.com/en/home

     

    buQ4afO.jpg

     

    Why this?
    IES files describe how light from a lamp is distributed in a room. This data is provided by many manufacturers so that lighting designers can realistically simulate how a project will look when a specific light source is used.

    3D artists also use this data to calculate their images more realistically. However, it is cumbersome to find the correct file using try and error, as the manufacturer does not necessarily include a visual example.

     

    Jürgen Furrer has launched IES Library, a new online library of IES files for use in architctural visualisation and illustration work.

    The site currently has over 90,000 IES files available to download for free, representing real-world lights from manufacturers like GE, Osram and Philips, each with a rendered preview of the light pattern it generates.

     

    Download IES files for real-world light fixtures for use in DCC and CAD software
    A global standard for photometric data, the IES file format encodes the intensity and spatial distribution of light emitted by real-world light fixtures.

    IES files are supported by most industrial design and visualisation software, including DCC applications like 3ds Max, Blender and Maya, either natively or through renderers like V-Ray and Arnold.

    Although IES files are freely available online, IES Library collects together data from many individual repositories, including those for a range of major lighting manufactuers, and eliminates duplicate records.

    Each file is presented with supporting information like wattage and bulb type, plus a standard render showing the lighting pattern it represents, generated automatically in Blender.

    Files can be filtered by manufacturer or by type: there are simple categories for downlights, uplights, flood lights and multi rays.

    New tagging and browsing features planned for the site
    Furrer is currently in the process of populating the library with data, and says that he has around 160,000 files to process in total.

    Future features planned for the site include a contextual tagging system, the option for usrs to rate individual files, and a Blender plugin to make it possible to browse files directly inside the software.

    Users have suggested making it possible to filter data by the type of fixture in which a light can be mounted.

    Availability and system requirements
    The IES files on IES Library are free to download, and are licensed for commercial use.

  7. Martin Scorcese's Kundun, set in Tibet was actuallly filmed in Morocco. Lots of awesome matte painting shots in that movie

     

    http://www.vfxhq.com/1997/kundun.html

     SVxZhHr.png

     

    There were lots of awesome matte shots in Scorcese's Gangs of New York too. 

     

    3cry5ol.jpg

     

    The ending in particular was beautiful sequence of animated matte paintings of New York's Manhattan, from the 1860's to its pre 911 city scape. 

     

     

  8. Please Carlosan, 

    not "Paste"

    rather; "Paste as plain text".

    thx

    Zjr6COl.jpg

     

    Because with raytracing mantra needs to have access to information about other objects in the scene, not just the object that is within the current renderbucket.
    Delayed load micro polygon rendering on the other hand does not require geometry to be aware of other geometry in the scene.

    Often if you want to give the impression of reflections with delayed loads you use environment maps in the shader. Which will not give you self-reflection, but will give you a lot of the shading you are looking for.

    So raytracing defeats one of the purposes of using delayed loads -> the objects are kept in memory rather than being thrown out when no longer required by the current bucket.

     

     

  9. 2 hours ago, kenmo said:

    Christmas 2019 I received a Chapters gift card and purchased "Framed Ink: Drawing & Composition for Visual Storytelling" by Marcos Mateu-Mestre 

     

    https://www.chapters.indigo.ca/en-ca/books/framed-ink-drawing-and-composition/9781933492957-item.html?ikwid=Framed+Ink%3a+Drawing+and+Composition+for+Visual+Storytellers&ikwsec=Home&ikwidx=0#algoliaQueryId=57ff460846544e6dcd75237a3d64a988

     

    I grew up reading hockey and car/hot rod magazines. I also was a big fan of Marvel Comics but NO DC comics until Jack Kirby quit Stan Lee and went to DC.

    Jack Kirby Fantastic Four), John Romita (Spiderman), John Buscema (just about every Marvel title) and Barry Windsor Smith (Conan the Barbarian comcis by Marvel) where my favorites. Later it was Frank Frazetta when I started reading the Conan series in paperback as well as other works of Robert E Howard. Later I discovered Heavy Metal magazine and I became intrigued with Moebius & Corben . Also love the work of Will Eisner and his graphic novels of early New York City in the 1900s and immigrant neighborhoods of NYC. I also love the work of the late Dave Stevens - The Rocketeer comic book which had a female who bore a close resemblance to Bettie Page  (IMHO Bettie Page was one of the most beautiful ladies of ALL time and still is). And Paul Chadwick creator/writer/artist of Comics Concrete.

     

    Illustrations with Photoshop by William Rodarmor

    https://www.amazon.ca/Illustrations-Photoshop-Designers-William-Rodarmor/dp/0596008597/ref=sr_1_3?keywords=Illustrations+with+Photoshop&qid=1589493919&sr=8-3

     

    The DC Comcis Guide to Digitalling Drawing Comics by Freddie E Williams II

    https://www.amazon.ca/DC-Comics-Guide-Digitally-Drawing/dp/0823099237/ref=sr_1_6?keywords=freddie+williams&qid=1589494200&sr=8-6

     

    DC Comcis Covergirls by Louise Simonson -  Found this book on a bargain table for $12.99 Canadian at a local Chapters book store. Fell in love with the book after thumbing through a couple of pages.

    https://www.chapters.indigo.ca/en-ca/books/dc-comics-covergirls/9780785834366-item.html?ikwid=DC+Comics+Covergirls&ikwsec=Home&ikwidx=0#algoliaQueryId=d81009d8049e789c41506b71954e8264

    haha we have the exact same comic book tastes. Don't forget Jim Steranko, who started inking Nick Fury Agent of Shield for Jack, and then eventually took it over. I loved his work

     

    https://www.amazon.com/Nick-Fury-Agent-S-H-I-L-D/dp/0785107479

     

    6zb6dPX.jpg

     

    rbfyGbJ.png

     

    If I hadn't been shamed into selling my comic collection at 14 by my  mother and two older sisters I'd be worth $30 million right now. And I bought them all for $.02 each used at the old Fraser Book Bin in Vancouver.

     

    Stupid. When I told them that I wanted to move to NY City and become a comic book artist they all cried out with derision. 

    Right.

     

    The guy who created Wolverine was paid $13 million USD 20 years ago for the comic rights.

  10. 59 minutes ago, pickers said:

    No unreal devs have the tools yet...... :-(

    Was looking at chaos cloth, to replace the awful nvcloth.

    I chuckled when they said "you dont need normals". You just need billions and trillions of polygons on screen!

    It'll be free, it'll be one single version that's free up to $1 million income and then you pay royalties on it. 

     

    It'll probably come out late summer 2021.

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