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L'Ancien Regime

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Everything posted by L'Ancien Regime

  1. those are awesome renders. I'm impressed. congratulations.
  2. I believe 3d Coat is in a position to overtake Mari if it wants to. In terms of actually painting textures its ergonomics are superior (there's no delay dropping onto the obj from the paint buffer. The experience is far more visceral . But some things should change. One of the things I really DON'T like is that the Paint window is so much like the other windows for sculpt and voxels. In particular the Materials pop up is terrible. The icons are tiny and poorly arranged and appear colorless, as though no thought had gone into the ergonomics of this vital part of Paint. In fact it's one of the most important things. The artist should have his materials displayed there with such size and colour that he's sensually aroused by them to want to use them. Same thing with the brushes...And the materials are awfully slow to load into the program. I'm not sure why. It all acts to degrade what should be the supreme experience of 3d Coat..painting textures should be an experience that's better than badword.
  3. A big thank you to digman for taking a lot of time tonight to help me get my project back on track. There's a lot of stuff in 3d Coat that isn't really explicit in the manual and isn't laid out in any tutorials I've found. Digman very kindly laid a bridge over a stream of difficulties. Thanks a lot.
  4. Thanks. I just went out for a walk on a cold clear day with lots of wind and I got the idea that if I took that black autopo mesh and exported it as an obj then reimported it that might work. OK did a straight up Autopo like you said and got this. But there's nothing in the UV Room or the Paint Room. What's the correct path to get the mesh into those places? There does seem to be some kind of one piece distorted UV map in the Retopo Room UV Prieveiw though.
  5. OK I'm AUTOPOing the calcaneus again...is there anything I can do at this point to avoid this problem cropping up again?
  6. Wow, I'm in trouble now...I reverted to a pre Autopo version of just the voxel sculpt and this is what I get... OK...whew...I shut down 3d Coat and turned it back on and now it's able to load the original voxel sculpt properly...that's a relief.
  7. Digman to the rescue. It's like you're some kind of god of 3d Coat that knows all its infinite mysteries.. :brush: :clapping: But seriously I'm going to have to wrap my brains around what you've just told me..this is tough..
  8. OK so I Autopo'd the Calcaneus, and then redid the UV mapping to my liking...and that went well but when I went to the Paint Room the polygon surface is totally black. What did I do wrong? Are the normals flipped the wrong way or something?
  9. The voxel sculpt is complete. Now for the creation of individual Autopo for each bone/layer. Then production of UV and normal maps for each polygonal mesh produced. Then I can start painting colour/bump/specularity.
  10. Well if you're going to do jewelry then you're not going to want to go the 3d printer route with a plastic output...you'll be wanting a CAD CAM wax milling machine so you can do a wax removal casting technique... http://www.ganoksin.com/borisat/nenam/nytch.htm
  11. I played around a bit with Live Clay but got some crazy explosions of the surface...glad I backed things up...
  12. So I finally got it right and loaded the foot in as a set of discreet solid individual bones. Too bad you can't import a layered mesh from Maya..I kept making stupid mistakes until I woke up from my stupor and did it right. These short gloomy days are making me sluggish and stupid right now. Now I can start really sculpting and texturing it..
  13. OK I see my mistake; I don't want to "Merge as Skin"...
  14. So I brought the skeletal foot piece by piece as exports from Maya to .obj into 3d Coat as voxels but each piece was hollow. How do I bring this stuff in as a solid not as a hollow voxel object?
  15. Wow that's some really good texturing and modeling.
  16. I was really stoked for my mirror project then I went dead after I finished it. Call it procrastination, laziness, artist's block it wasn't fun. I wasted the last two weeks being bored, vexed annoyed, frustrated. Albrecht Durer made a superb etching on this subject, called Melancholia...Saturn exerts it's malign influence upon creative people...and they sink into a paralyzing depression... Anyway, last night I'd had enough and set to work despite feeling depressed, or rather overwhelmed by all the problems that this medium presents to me, particularly in texturing. And after just a little bit of work I felt a whole lot better...
  17. Hey Marupura, here's the best 3d printer company I found at Siggraph 2011 in Vancouver this year...they do the biggest and best models at a good price relatively speaking.
  18. What program are you going to use for that??
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