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L'Ancien Regime

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Posts posted by L'Ancien Regime

  1. So I finally got it right and loaded the foot in as a set of discreet solid individual bones. Too bad you can't import a layered mesh from Maya..I kept making stupid mistakes until I woke up from my stupor and did it right. These short gloomy days are making me sluggish and stupid right now.

    Now I can start really sculpting and texturing it..

    post-3590-0-97805700-1321064656_thumb.jp

  2. I was really stoked for my mirror project then I went dead after I finished it. Call it procrastination, laziness, artist's block it wasn't fun. I wasted the last two weeks being bored, vexed annoyed, frustrated.

    Albrecht Durer made a superb etching on this subject, called Melancholia...Saturn exerts it's malign influence upon creative people...and they sink into a paralyzing depression...

    Melencolia_I_%28Durero%29.jpg

    Anyway, last night I'd had enough and set to work despite feeling depressed, or rather overwhelmed by all the problems that this medium presents to me, particularly in texturing. And after just a little bit of work I felt a whole lot better...

    post-3590-0-74902200-1320725993_thumb.jp

    post-3590-0-50656600-1320726246_thumb.jp

  3. Thank you, Digman, L'Ancien Regime.

    Whatever that means LOL

    You're so kind, but not unreal. Lot of wrong strokes around. The crazy is that I find lot of of these wrong things in maters works. Do we miss something?

    Masters, particularly masters of the Maniera didn't concern themselves with anatomical correctness once they were past their apprenticeship. I think they've got all sorts of other agendas operating. Michaelangelo's David is totally wrong in terms of proportion; the hands and feet are too big the head is too big for the body and the eyes are too big for the head. But it works while a photographically correct work would not work correctly, or feel right. This is partly attributable to stage craft, tricking the eyes and the mind behind them, but also the Maniera of the late Renaissance is a rejection of Albertian classicism of the early Renaissance with its clarity of light and Euclidian proportions; the Maniera is the adoption of the occult, the mysterious, and the alchemical. Stylizations with deep abstract impulsions come to dominate the icons, pushing aside mere proportional correctness with strange distortions that suggest spiritual qualities that are unspoken, cryptic. An analogous movement takes place in the sciences with Galileo's classical geometrical astronomical mechanics being shouldered aside by the mysterious and occult force of gravity for which there is still no obvious mechanical explanation or even rational model. Gravity travels through space instantaneously in some cases, at the speed of light in other cases. It's occult. The Maniera is occult. The later Michelangelo is of the Maniera and has more to do with Bronzino's peculiar proportions than it does with Leonardo's brilliant Albertian analyses...

  4. Thanks Garagarape

    When sculpting these, I need to brake symmetry as soon as possible. But, you know what this means. This is my problem with 3dc. The absence of a decent sculpt room. Zb is always waiting. Just saying.

    But something is wrong in these possible workflows, I feel it.

    Anyway, a question: I constructed these cans using instances. I retopo'ed one. Then what? Do I have to re-compose the whole scene? I would like to paint them as one single mesh. And maybe deform them as one single mesh. I need one UV map.

    Just to inform you, I had all this beer during last weekend. Not in good mood, you can guess.

    That's unreal work and I love the direction you're calling for in workflow development.

  5. This would be a tuff retopo. Very interesting. Looking forward to the finish work!

    I handn't thought of that. My own creation was excruciatingly difficult to retopo and it was nowhere near as complex as this. Hopefully it's made up of a lot of layers so that he can retopo them individually

  6. theres only 3d coat to thank for this, maybe I could make my own kit pieces, but id do that with 3d coat too, I actually need to work out how to do that in a semi decent fashion. Thanks everyone! :)

    Ill be back with a game hopefully 100% created using 3d coat, ill have to finally purchase the program tho.

    What game engine are you planning on using?

  7. I like to join this effort.

    So many times I posted opinions a bit agains anatomy.

    The basic principles of composition, of sculpting have little to do with anatomy.

    Anatomy is an analytic approach but may be an inspiration to sculpt even crazy things.

    In any case I like to participate. I had some hard time, searching the web for some interesting references.

    On interesting poses. A simple chart on a T like pose doesn't help me. What comes from bones, what from muscles, when looking at the surface... When all these details becoming soft, what part is still sharp and visible...

    Anatomy is an idea after all, it can also serve psychology, expressionism etc. Analysis is the appropriate word. I think so. But, most of all, observation.

    That would be excellent michalis. You're a very knowledgeable and talented guy. I look foward to seeing your contributions to it. Maybe it'll inspire me to get off my lazy ass and start working on it.

    And I agree that the mechanical approach to anatomy is not the be all and end all to sculpture, but it's an essential fundamental skill that allows the higher functions of the art to flourish on top of a firm foundation of correct knowledge.

    post-3590-0-49392700-1319402216_thumb.jp

    post-3590-0-80667800-1319402220_thumb.jp

  8. I finally got it completes and uploaded to Shapeways. I can't believe the price though $24.26 for the cheapest material, White Strong & Flexible. While it's cool to have something I made printed, I question cif I want to spend that much.

    Edit: I scaled the model down just a little, from 2.75" across to 2" and the price dropped by more than half to $11.48.

    Is that a sintered powder or a polymer extrusion technique?

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