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L'Ancien Regime

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Posts posted by L'Ancien Regime

  1. As you get near the end of a retopo job, the escape routes for triangle polygons gets harder and harder to find without screwing up the rest of your mesh when you use the Split Ring.

    It can get vexatious and you might be inclined to start cursing the whole thing until you sit back and marvel at what a cool thing all this 3d graphics stuff is. Really it's better than any drug, better than LSD...

    Split ring starts shooting through your work like a spark of electricity...

    post-3590-0-03966100-1317614556_thumb.jp

  2. Thank you all! I might consider the hangar sometime in the future. I'm currently building a scene in terragen2 to animate this thing over the alps.. But dunno how far I will get since time is not something I have too much :P

    BeatKitano Slipsius, Huh? I dont know what you mean by that :o

    Terragen 2 is awesome but there's no tutorials to speak of beyond the one or two basic ones. What have you used for learning material with Terragen 2?

    If you've got anything please share the info. I'd love to get into it.

  3. wow that's a nice texture job. Very very detailed and tightly controlled to maintain the subtle touch.

    For now Mari has taken the crown for high res texturing but I'm convinced that 3d Coat could catch up and surpass it particularly as 3d Coat has a much more ergonomic fluid artistic feel to it. It's an artist's tool...

  4. Yes, the next release will be a BIG one. We will have a "company created" video, of course - showcasing the most important features. Raul is already really talented at making video presentations of his developments.

    But, users are surely welcome to make "usage" videos. We would ask that they not simply be "time-lapse" modeling videos with no explanation, - They should have some textual or narrated commentary, or both - and not be produced so that they are too fast to follow. The "time-lapse" kind of videos only work as "teasers" and are not very informative. We always want to educate as well as WOW. It saves time.

    Of course, users have always been free to have their own YouTube sites to demonstrate 3DC any way they choose.

    Greg Smith

    When can we expect the next BIG release (ballpark figure)? what number will it be? Will there be a fee charged to those that already own 3d Coat or will it be free etc etc etc..

  5. Baking should be better, Wow 16384, you must have lots of system ram and video ram...

    Andrew said selecting (snap to closest along normal) gives the best results when baking.

    I sent you a pm that should help speed up the retopoing process if the symmetry gets askewed on your next project.

    Thanks a lot digman. I really appreciate that. I wasn't posting all this stuff out of egoism...I was posting it in the hope that someone like you would step in and give me some help in this journey into the unknown.. You delivered. Good stuff.

  6. It looks good. :good:

    You're trying to make it a single mesh, it's a little crazy you know.

    Another way to avoid symmetry related issues to had these elements separated and just reconstruct in maya.

    I could still do that if this approach doesn't pan out. My worry now is that after I've UV mapped it and am ready to bake out the displacement and normal maps etc that it'll all be too much (at the highest settings, that is 16384 x 16384 pixels) and it'll crash the system or something. It's going to be an interesting experiment. Autopo didn't like all the ins and outs and loops of the frame. I'm hoping the map baking process will handle it all better than autopo...

  7. I must say you are one to stick at it... :drinks: Looking good...

    Got a question is your model asymmetrical as I noticed the sphinix is only done on one side without the help of 3DCoat's ability to place the polygons on the opposite symmetrical plane for you.

    I started out in Maya setting up my mesh in perfect symmetry. I brought the mesh into 3d Coat and it was pretty symmetric for the most part though there were some very fine details where the mirrored side was a bit messed up. I turned off symmetry to go in and fix those spots.

    Then I started doing the retopo and found that the symmetry was getting more and more askew on me to the point where it was no longer tolerable so I surrendered to my fate and just did the entire thing without symmetry. Obviously that doubled my labors...*sigh*

  8. This has been a hellish ordeal going on over a week and a half now, but I must say it taught me a bunch of stuff about retopo I never knew; all sorts of little details that make me appreciate the scope of the work that's been done this aspect of 3d coat. For one thing it's made me very adept at getting in all sorts of nooks and crannies to lay down polygons that I'd never thought possible before.

    post-3590-0-21109100-1317265283_thumb.jp

  9. Make your cursor smaller than the polygons, When I'm using the split tool I make mine fairly small for that kind of work. You can split the polys anywhere on the edge line.

    Picture show some random splits except the one way of adding more detail but keeping everything quads. Oh, yeah that was before sculpting programs... :rolleyes:

    Wow, thanks a lot digman. Excellent stuff.

  10. Hi People, good to join the community here.

    digital sculpting is new to me so I figured starting a sketch thread would keep me practicing more.

    here is the very first 2 I did in 3d coat (you can see the "demo" water mark :D)

    C&C is more than welcome~

    since I am new to the program, I was mostly using "clay" tool only. please feel free to share your preferred tools/workflows so I could know more about this amazing software~

    thank you

    Very nice. I predict you're going to do very well with 3d Coat.

    Personally I use the Move tool a lot. The cool thing about Move in 3d Coat as opposed to Mudbox or Zbrush is that you're adding more Voxels when you stretch out a blob of your sculpture, you're not just stretching out topology like in Zbrush or Mudbox. And the Merge tool is definitely worth the struggle to master. I use it a lot to bring in base meshes from Maya where I like working in smoothed or SubD polys and I also use it a lot to duplicate stuff withing a 3d coat scene, like making a vertebra and then duplicating it by using the merge tool to create a new layer in your work.

  11. So they will use open cl to port zbrush to ios5 when it's always been a cpu act all along. Why do I smell unreliable informations ?blink.gif

    I'm paranoid (but I've got all the reason to be) but that sounds more like an attempt to push andrew to tighten osx development to me...

    I'm not pushing Andrew to do nuthin.

    It's a developing situation and if it does materialize then maybe he should look into it. Ipads are the future and that may be where a lot of business is.

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