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Skiriki

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    Female
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    RPGs, 3D, miniature painting, computers, guilty of general nerdery.

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  1. Hey hey! I have a bit of a pickle, and I'm still learning all the fantastic stuff in 3D Coat, but there's this one thing which puzzles me so: How do I make colored seam guides for UV maps and export them as a neat graphic? For example, StitchWitch does these neat color-coded UV maps (see attachment for an example), but as Genesis 3 (by DAZ 3D) uses a completely different method of doing UV maps, it can no longer extract them correctly, and therefore, I figure I should try to export one via 3D Coat, since 3D Coat has no probs dealing with the figure. I, ummmm, haven't quite figured out how to do it. How would I do it? I've done UV maps of my own and successfully exported them in objects, but I haven't done this thing. Help?
  2. Hello! Newbie here, to the forum and 3D (I've been doing this a hair over a year by now, so I think that's still within realms of newbieness). An online friend (and 3D goodies vendor) recommended 3DCoat and gave it a good spiel, so I downloaded the demo and I've been happily tinkering with it! Wow! So cool! Unlike other software I've tried, this one clicked in my brain right away! I don't have any noob questions yet, but I'm sure those will come in time. Right now I'm just happily slathering paint over digital figures (as opposed to real ones -- this is very much like miniature painting hobby I also have) and exporting textures to my main software (DAZ Studio 4.5). At this point sculpting is just a cherry on top of my sundae, since I wanted to try this for painting purposes (I hate UV seam painting with a blazing passion); however, I've dabbled with that too (mostly with Hexagon and Sculptris), so it is going to end up a rather huge cherry on my dessert.
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