Jump to content
3DCoat Forums

reidh

Member
  • Content count

    6
  • Joined

  • Last visited

Community Reputation

0 Neutral

About reidh

  • Rank
    Newbie

Profile Information

  • Gender
    Male

Recent Profile Visitors

261 profile views
  1. reidh

    Introduce yourself!

    thank you. I just found out how to completely retopo automatically a sculpted .obj the add split tool is necessary for good quad placement. I hope that is easy. elven head 02.3b
  2. reidh

    AUTOPO problems ?

    I understand, or think, that 3d Coat has an automatic retopology feature. If this is so, I would like to know. I want to know also, if it is easier and/or more automatic than that of Blender retopology with J. Williamson's retopology add-on.
  3. reidh

    Introduce yourself!

    I understand, or think, that 3d Coat has an automatic retopology feature. If this is so, I would like to know. I want to know also, if it is easier and/or more automatic than that of Blender retopology with J. Williamson's retopology add-on. How much work does it entail to get 3D Coat to automatically retopologize my sculpts. I don't think the 30 day trial is going to do it. However I would feel pretty stupid to buy the full licensed package and find that Blender can do as well, or better. I am pretty slow to start with but hope eventually to find a software that does retopology fairly automatically, maybe someday when it has been produced. Where is even the command or tab or key to start auto retopo in 3D Coat? I am only interested in 3d Coat because it appears to claim that the user can automatically retopologize a high poly sculpted obj. BTW I tried to attach an existing .obj file here and the software told me I am limited to 19+ MB file size but file is 3,769 KB. Is this an evil Omen of what to expect from 3D Coat?
  4. reidh

    Introduce yourself!

    I haven't bot it yet.I have to try it out before I do. I think I tried it out in the demo. I tried to do Voxle sculpting, which was presented to me as starting from nothing and adding voxels from there, or am I wrong ? Anyway, I am too dumb to use it, I think.
×