

Allabulle
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Thanks! I've just tried again with 4.9.69 and it does, apparently, the same. In my case, it's mostly brush size dependant. Large radius brushes lag considerably. More moderate brush sizes work well, though. Example: setting the brush size to approximately match the scale of the head, it lags. Setting the radius then to the scale of what would be an ear, it works pretty well. And a bit tinier and it works absolutely smoothly. It may also depend on other factors, like machine, operating system... Just guessing. Thanks again for trying it out, 3dlancer.
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you can try installing libomp-dev and spacenavd and possibly libcanberra-gtk-module We made it work, solving some other issues that were found, here: --> Link to thread <--
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Update: So I used a spare hard drive to install and try the same procedure in Windows, with current Nvidia drivers, and it behaves exactly the same. So not a regression for the Linux version. It's been quite a while since using 3DCoat so not sure yet what's specific to the Linux builds that we can now use or what's expected from the software as a whole. It has evolved quite a lot.
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Oh, sadly the issue with the missing Smart Materials is still there in the newer 4.9.68 build. Maybe for the next round, then. Also, has anyone experienced quite low performance when voxel sculpting? Here's how to check: - Start a fresh scene - Pick Voxel Sculpting from the Greeting Window - Now, choose the Full Human Male figure (just to the left of the Head figure) - Try to sculpt over the male figure with Vox Clay (with any brush) - It lags considerably when trying any stroke length. At small bursh sizes it's working decenty, but not great. Not completely unusable, but almost. [This on a system with an 8c/16th CPU, 32GB RAM, GTX 1080 and GTX Titan X, running Ubuntu 20.04 with 450.80.02 nVidia drivers]
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New version was released, by the way. 3DCoat 4.9.68 for Linux is here.
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Thanks, it worked! After fiddling around a bit to get to a windows machine I tired it and it worked. It shouldn't have to be this way but, for now, it does the trick. Thanks again!
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You are welcome :-) And yes, it happens here too. The Smart Materials are gone. I couldn't fix it either. I tried several things but nothing. I'll wait for the next version update, hopefully before 2021 launches, and see if it gets fixed. A pity, really.
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Thanks!
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OK, if I save elsewhere, out of 3DCoat folders, the issue is gone. So, I saved the project in an arbitrary folder created for the sculpt and it saves it fine, and the autosave works as it should as well. It seems that 3DCoat possibly can't write in its own folders for some reason. The warning it outputs when that happens is a tad confusing, though. Not sure if it's a bug, but I'll document it here just in case.
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After trying to work a bit with 3DCoat 4.9.66 for Linux I get this error: "Out of memory. You should increase the amount of virtual memory in system settings" and then, the corollary: "Please save your work to a new file because the program has become unstable and will now exit. Do not overwrite existing work." and, "There is not enough disk space to write the file." I was just voxel sculpting, below 400k, and when the autosave kicks off, the message appears. There's plenty of free disk space and RAM usage was pretty low (it's a 32 GB RAM system.) Any pointers on what to do to solve it? Any more info needed?
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Hi, now that the new builds of 3DCoat are finally running on Linux, will the Blender Applink work well with it? Any considerations prior to trying it out? I'll check what's what this evening on my own anyway, but some pointers would be most welcome. Has it been tested on Linux yet?
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Thank you. After installing spacenavd it indeed works. I don't know why do I must install a daemon to run a device I don't own or use, but it works nonetheless. Some documentation detailing what's to be installed on top of the default supported operating system in order to run the software should be accessible and easy to find, though. So, from my experience, as of today, to run 3DCoat one has to: - Download de software. - Unpack it. - Install, on a vanilla Ubuntu 20.04, libomp-dev libc++-dev libcanberra-gtk-module and spacenavd - Run the program and activate the license. Yay! 3DCoat in Linux at last! :-) Edit: It also works in Pop OS 20.04 with the same procedure.
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In Pop OS 20.04 I couldn't make it work. After installing the libraries the executable demanded in the terminal it crashed shortly after the greeting screen. Now I'm trying with a clean brand new installed Ubuntu 20.04 system. Some info on the libraries and dependencies required by 3DCoat to work would certainly help. OK, after installing libomp-dev and libc++-dev it lauches but crashes instantly, before the UI is drawn. I can see the splash screen, but it shuts down after that. What the terminal posted: Gtk-Message: 17:20:47.586: Failed to load module "canberra-gtk-module" libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile connect failed: No such file or directory *** buffer overflow detected ***: terminated Aborted (core dumped) So, I also installed libcanberra-gtk-module. It also crashes: libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile connect failed: No such file or directory *** buffer overflow detected ***: terminated Aborted (core dumped)
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A new Linux Build is available in the beta downloads. Also available in the regular Download section on the main page. Version 4.9.66 for Ubuntu 20.04 at this time.
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New Linux Build! Thanks!