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JoseConseco

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Everything posted by JoseConseco

  1. JoseConseco

    Terror Bird

    Great design. Is you your concept?
  2. Creator of Nvil - IStonia - is making rocket3f software with collaboration of some 3d guy (ui, marketing). Nvill was/is great modeling software, but for me it was easier to do everyting in one app -blender, event though Blender is not as good as as Nvill in modeling department.
  3. Preview of material specular intecity is quite different from actual result. Preview is on the left, actual result after painting is on right.
  4. Hi, I'm not sure why but 3dcoat seems to heat my cpu quite a lot compared to zbrush or blender. It causes my pc to crash with blue screen. I have non problems with sculpting in blender with dynotopo or in zbrush. Even if I sculpt without Live Clay my CPU is getting hot. Similar thing with texture painting. I'm on latest 4.7 release.
  5. Nice. Too bad you didin't made whole body.
  6. Just add 3d coat to exclude list in your anti-virus software. It should fix your problem.
  7. Awesome. And I have to agree 3dc seems more fun to paint in, than SP.
  8. JoseConseco

    Robo

    From the album: Randomnes

    Made in 3d coat (texturing, base mesh) and zbrush (zremesher, uv, some geometry polishing). You can view full model on sketchfab: https://skfb.ly/JzYL
  9. digman, I tried to recreate this bug in simple scene and I couldn't so I will skip reporting this for now. Anyway thanks for your time. Michaelgdrs greate to hear that.
  10. About importing mesh, I figured out what is happening. Basically when I has symmetry enabled and I want to import tool (from left toolbar, or space menu) 3dc is creating 2 copies of mesh. And if I have option 'import as child' enabled, 3dc is creating left copy for parent layer, right copy for child layer: Also I finally get it, why sometimes putting simple sphere on center of scene fails. If I have symmetry enabled 3d coat is booleaning left and right copy, which are overlapping 100%, and that is why it fails to create sphere (because boolean fails). I wish Andrew prevented this, by checking obj. position on mesh addition. So if object x position is ==0, then just make one copy, without boolean, else make right and left copy, with boolean. And if 'import as child' is enabled just put both copies into single child layer (not one to child, one to parent layer, like it is now). About importing normals, sorry I can't share the file. But basically, when I import second normal (from external file) 3dc messes up green chanel display in 'relief only' display mode. And if I export my uv painted object, throught file-> export obj & textures, normal green channel is flipped too.
  11. I added mesh display bug on mantis: http://3d-coat.com/mantis/view.php?id=2062 How about inserting new mesh into layer? Can you recreate it too? Also I had problem, when importing second normal texture, to paint room. They seems ok, but when I switch 'relief only' shaded model normals seems inverted. And they are exported inverted too (but. I use blender preset at import time - for normal)
  12. There seems to be 2 new bugs in beta 25: - when adding mesh to layer, two duplicates of same mesh are created (sculpt room) - there are artifacts on mesh when using LC General Clay brush
  13. Awesome. I wish you made those ivy thing as her hair.
  14. Awesome. I will wait untill dirt and stuff if released. I hope there is lots of dirt, and some wood would be great too. And architectural stuff...
  15. Hi guys I made this feature request on mantis (feel free to add +1 if you like it): http://3d-coat.com/mantis/view.php?id=2039 I don'n know how 3d coat defines default material, that is restored when 'reset' button in pressed in SMat editor, but it seems buggy. But instead of fixing it, I would much rather prefer to change the way it work. In some painting apps (krita, pss, cps) there is feature called 'dirty'(temp) brush. It works like this: - default brush settings are stored as 'master' backup, - any tweak you make to brush now, is saved to 'dirtty' version (original 'master' version is not destroyed), so we can change brush spacing and it is saved in dirty presed - if we want we can reset 'dirty' brush to 'master' backup by pressing 'reset do default'. - there is also button 'save dirty' preset to 'master - this saves current brush settings to 'master' version. I think this would be great way to handle smart material edits, as sometimes you want to change stuff, but then you would have ability to 'revert to master' version, or save tweaked 'dirty' preset to 'master' version.
  16. I added but here http://3d-coat.com/mantis/view.php?id=2035
  17. Michaelgdrs, I had simiar problem. I had old Smart Materials in folder 'OldMat'. I moved skin smart material from 'OldMat' folder to newly created 'Skin' folder. Now there are two duplicates of skin materials: one in 'Skin' folder - as expected, but second copy is in 'Wood' folder - and all default wood materials are gone! So while moving SmartMaterial from old folder to 'skin' folder, 3dc erased wood materiasl ! and put copies of skin materials into it! Not good. I better backup my material library.
  18. Cool. I didn't know that. So, in theory, I could recreate 3dcoat SmartMaterial setup, in SP? Good to know, that there is no need to dig into SD to crate material presets.
  19. digman - I understand the difference. But lets say you need brick material, with some dirt, worn edges effect. In 3dc coat you can make smart material form texture, save it and use it from now on forward. But how about substance painter? Can you make 'smart material' in SP? Or you have to go through SD nodes to make substance, and then import into SP? Bitmap2Material seems like nice tool, but, If I understand correctly, it creates just one layer material - no effects like cavity masking, ao masking etc. So it seems workflow in substance suite would be: - bitmat2mat - create base material - single layer -from texture - go to to SD, to add effects like dirt, edge wear -> create substance - import substance to SP and use it from now on. Or maybe there is ability, in SP, to create presets of material, like 3dc SmartMaterial? Anyway substance way seems more complicated, possibly more flexible, but not that much of a visual difference compared to 3dc SmartMaterials IMO. And your metal test is nice example of that. No need to go into SD nodes then. Btw. Maybe you heard about Awesome Bump - nice free alternative to B2M.
  20. I agree with Silicon Power. I will probably finish my job, that could use some materials, before those substances are finished... Maybe give beta access ?
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