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JoseConseco

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Everything posted by JoseConseco

  1. 3d coat is the easiest software to texture 3d objects on the market now. Good job
  2. Great release. Painting textures is so easy now. But this bug http://3d-coat.com/mantis/view.php?id=1711 seems to be still present. Can someone confirm - that using condition mask from top bar - 'mask by flat', 'mask by curved' works in preview, but not while painting? BTW. I will be giving some lesson to coworkers how to paint in 3dc, and soon ours company will buy few copies for sure.
  3. I think the way 'relief mode' is implemented now in paint room ( '1'- hotkey) could be improved. Right now, the way it works, 3dc is changing lightning from pbr to 'old' point light style. But imo, it should stay lit by pbr environment texture. It would be more consistent with 'smooth shade' vieport display mode
  4. Hopefully before 25 may - release date of 3dc 4.5. Unless it won't be reported.
  5. Thanks for the fixing those, and 'save as' for material editor! I will test it today.
  6. Thanks for updates farsthary. I wonder what happened to this feature from your blog post http://farsthary.com/2014/05/06/simplicity-is-the-key/. I was really excited to try new simple triangulation algorithm because of this image you posted. But there is no option for division type in LC brushes yet. Topology for simple division seems way cleaner than old method, and from what I understand it is also faster because algorithm is simpler.
  7. Andrew - are there any chances you could look into those two bugs: http://3d-coat.com/mantis/view.php?id=1809 - it is imposible to set plane for LC general brush -> 'on plane' option. http://3d-coat.com/mantis/view.php?id=1714 - sampler too is buggy. Also two features I wish were added for managing pbr materials; - I wish I could copy settings of one pbr material layer to another. I would allow eg. to copy dirt layer from one material to another in easy way - https://trello.com/c/yTCrAMKL - often when I tweak material settings, eg rusty metal, I change it so so much that I wish to save it as another preset. But right now I can only override current material, this destroys my basic preset. And if I cancel, then I'm loosing my settings, and I would have to recreate my new rusty metal, from scratch. So I wish there would be option to save / save as/ cancel in pbr material editor.
  8. ghib, I reported it so long time ago, that I lost hope that it it will be fixede. http://3d-coat.com/mantis/view.php?id=1711 It feels like I wasted time reporting those too: http://3d-coat.com/mantis/view_all_bug_page.php?filter=45977
  9. Please + 1 to this bug report http://3d-coat.com/mantis/view.php?id=1847
  10. JoseConseco

    Zenek

    From the album: Randomnes

    Old blender sculpt, now finished and textured in 3d Coat. Software: blender, 3dcoat, zbrush.
  11. +1 to artman. I have this for some time now. Preview is unusable now.
  12. Using pbr material depth channel as stencil for surface sculpting would be great. Or add ability for fill tool in paint room, to displace vertex positions - so it would work as surface noise in zbrush.
  13. Javis - you should check ClipStudioPaint. I has less brushes than PaintStrom, but i has filters (blur, sharpen, gradient etc), clipping masks, adjustment layers, ability to move multiple layers at once. Basically it is way more mature software than PaintStorm
  14. I tried it and I didn't saw canvas rotation feature... What is the hotkey?
  15. Awesme. Is is more powerfull than CSP? What about performance? Also I didn't saw canvas rotation feature... will have to test it
  16. Amazing renders and great textures. Do you use 3d coat only for textures? Nvil for modeilng and Houdini for render/sim ? It seems to be not ordinary choice of software...
  17. JoseConseco

    Sing

    Both are great, but there are 2 things that I like more in unreal: - material nodes - so I can use vertex color, mix with some nodes and get eg. rougness from it - UE4 is free. But marmoset gives slightly better results.
  18. JoseConseco

    Sing

    From the album: Randomnes

    Testing Unreal for rendering of hipoly mehs. Loading takes around 2 minutes for 2 milion polys. But render is real time
  19. ajz3d - I skipped job because I it was unworkable. Filling 8k layer with PBR materail took 15 min, on uv mesh. On Ptex it took less than 1 minute, but Ptex had problem with AO baking. It was all black. Javis - I have 8gb ddr3 ram. I chected 3dc ram usage, and it was below 8gb. I didn't check vram. I actually wonder what hapens when computer is out of Vram? Shouldn't just 3dc crash? Or Vram is swapped with ram or maybe hdd? To my understanding Vram, ram is responsible for how big images I can load do project, but performance should be ony CPU, GPU dependant, right? Yep I know speed of ram is important, but it is just for speed of loading, saving data, and it shouldn't be responsible for speed of processing... And one more thing, why ptex is so much faster? Hardware is the same, yet Ptex performs much better. Thx guys for your time.
  20. Thx guys. I skipped the job this time. But maybe next time I will use udim.
  21. I have 660GT, 2gb ram. But I suppose If I ran out of Vram, 3dc would crash. It should not affect performance imo. On the other hand, If I ran of system RAM then 3dc would use hdd as swap, and that could lead to slow performance... UDIM, I'm not familiar with those...
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