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JoseConseco

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Everything posted by JoseConseco

  1. Thx Javis. I haven't taken the job yet, that it why I was testing PBR to see if it will work for 8k textures with uv mesh. My specs are 8gb ram, i5 4670k 4cores. 3.4ghz. Baking AO took for 8k map took around 25minutes, cavity took around 5 minutes. I have no experience with ptex, but it seems to work way faster. Filling layer with PBR material that consists of 4 layers (2masked by cavity, one by AO) took less than one minute. But now when I try to repeat ptex process, AO bake in Ptex is black. Anyway there is huge difference in speed of UV mesh vs Ptex, in advantage of Ptex. I guess I will skip the job this time.
  2. Hi I have a job that would require 8k textures. But Filling 8x texture with pbr material took 15 minutes. It is unworkable. I have question: is there a way to speed it up or this is how 3dc works on 8k pbr textures? I have 8gb of ram and it is all taken by 3d coat, so maybe buying another 8GB would speed things up? Or mabye CPU is limiting factor (I'm not planning on buying another CPU for sure - I have i5 4670k). In that case maybe Mari is the way to go...
  3. The more I use new pointiness in blender the more I like it. Implementing it in 3d coat could simplify ui imo, and adds more control. If Andrew adds it to 3dc we would have advantages: - all masking by cavity - concave, conves, flat, etc/ could be simplified to one mask - pointiness. Then with proper curve settings user could himsefl define will the pointiness mask concave, convex, flat or curved surface - we could define range of concave, convex mask by adjusting curve fallof.
  4. I have sent you a PM with example scene that loads above 5min (I didn't wait till the end )
  5. Actually I have file without polypaint that is loading quite fast. So maybe reading vertex color data is slowing down of loading of file..
  6. AbnRanger, yep they load but very long time. ajz3d - i can confirm this in uv mode. Also I found a possible reason why 'on plane' won't work with LC General brush. It would be great if you could +1 to this http://3d-coat.com/mantis/view.php?id=1809
  7. Thanks for update. Can you guys open old files in beta13? For me 3dc freezes. And once I managed to open old file, but specular information was lost
  8. yep. I played a bit w ptex and it is really cool. Painting in ptex is faster than uv-mesh, user can paint with real displacement. So maybe zremeshing mesh in zbrush, then back to 3dc for ptex baking with displacement may be the easies way. And soon blender will have support for ptex, so I will be able to render sculpts in cycles. Another way could be baking to vector displacement on very simple model. But I'm not sure if 3dc supports vector displacement.
  9. thx. ajz3d for in depth explanation. This is just what I was thinking, but I hoped there is easier way. I don't know if fbx suports multiple vertex color channels per vertex, but I guess it is not implemented in 3dc fbx exporter. Anyway I think I can do what you described in blender too, by baking one object vertex data to another. it may be less work than doing retopo and uv, and baking...
  10. Hi, I was wondering is there a way to export hipoly mesh with gloss, metallnes, roughness data encoded in vertex colors? Would be helpful for rendering in external rendering engines, with no need to make lowpoly and bake everything.
  11. Yep I saw this on mantis, but it wasn't mentioned in release notes. Great to have it working
  12. https://www.youtube.com/watch?v=J9Eg4wcqPHQ#t=520 would be great to adjust fallof of cavity map in 3dc.
  13. Antibump quite fast for me. But I can confirm color picker crash at 3c coat beta 12a. Anyway I'm not sure for how long, but recend 3d coat builds seems very slow in pre-pixel painting. I always thought blender painting was slow, so I made a test for both 3dc and blender: - simple quad with 2k texture. I was painting with brush size of 1k, and to my surprise blender was much more fluid. Painting in 3d lags a lot even ok small 2k texture. Please Andrew investigate this, and let us know if you are planning to fix this to 4.5 release. After bit more testing, it seems 3dc 4.1 had similar painting seed to 3dc 4.5 so maybe it is just blender that got faster, and not 3dc got slower...
  14. I think this is how it is supposed to work. It is similar to how zbrush is doing it with spline type - straight line.
  15. JoseConseco

    Grim1

    From the album: Randomnes

    Just different render of previous work.
  16. Ah. Ok I see. Shift works ok. I was using Vertex line, and it is not possible to snap 45deg. I'm not sure if it is a bug or vertex line dosn't support snap. Thx for help
  17. The thing is, yellow line with preview of stroke direction works ok, but the actual stroke is performed to cursor (white dot on image below) and do not follow yellow one.
  18. Thx carlosan. Extension export works great. Option to share individual material, instead whole folder would be great, but the way it is now is good enough. BTW. does painting straight line in vertical or horizontal direction works for others? Because when I hold shift, line is aligned to horizontal/vertical position, but after click, it is not aligned to preview.
  19. On beta 12 'V' works ok. I don't have 12a yet. Will there be a way to share pbr materials with others? I guess pbr material would be required to have ability to pack images into itself, to make it work. Right now material contains just absolute path to texture, so it would be broken for other person, who doesn't have original textures.
  20. I was showing 3dc pbr materials at work, I say: "and we can map by box mapping, and by uv-mapping... Oh wait... it will be fixed soon". Andrew I hope you will find time to resolve this bug.
  21. Painting/filling with bpr material with uv mapping won't work. Box mapping works ok. Serious bug if you ask me...
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