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Shu

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  1. I would be interested in this as well, if there is an automated solution. Right now, I am moving and mirroring the UVs manually, which may be unnecessary work.
  2. Unfortunately, I didn't find a fix for this problem. I am now sculpting using the Macbook's trackpad. Not as convenient and takes some practice, but better than working with lag.
  3. Thanks! I just sent the mail asking about this.
  4. Hey everyone! I read macOS 10.14 will not support OpenGL and OpenCL anymore. Is this going to be an issue for 3D-Coat? For me, it would be terrible to not be able to use 3D-Coat anymore. Or to use Windows. Best wishes, Shu
  5. Hey everyone! I am currently running into a weird issue. When rotating the camera view with my mouse (in any room), there is a small lag between clicking and the rotating happening. Panning and zooming is not affected by this. Also, this does not happen when using my Macbooks trackpad. This does not happen when using the mouse in Blender either. Does anyone know what could cause this issue? Even though this problem showed up after tweaking the navigation settings to match the navigation I use in Blender, when choosing Custom Navigation -> 3D-Coat (it seems, this sets back the controls), the issue persists. This may seem like a small issue, but it has a strong influence on workflow performance since I'm rotating around objects quite a lot. Hardware used: Macbook Pro 2015, 16GB RAM, 2,8GHz i7 CPU Software used: Mac OS 10.11.6 3D-Coat 4.5.02 If possible, I'd like to not update anything since I'm in the middle of important projects. Best wishes, Shu
  6. Alright, all the apps are released now. Also, Squeaky Toys can be updated to 1.02, which is an important bug fix update.
  7. Hey everyone! I am going to release 8 Apps for iOS and Android from 2016 / 06 / 01 to 2016 / 06 / 08 (each day one app). Promotional videos are being released on the Shushustorm Youtube channel (from 2016/05/25 to 2016/05/31): https://www.youtube.com/user/shushustorm For more information, you can also visit my website: http://www.shushustorm.com Here are some screenshots: Squeaky Toys Throw da Phone One Life The apps will be available on the App Store and on Google Play: App Store developer page: https://itunes.apple.com/us/developer/stefan-dumler/id943994670 Google Play developer page: https://play.google.com/store/apps/developer?id=Stefan+Dumler And some more links for the individual apps (iOS, Android, promo-video): (Please note that, right now, not all the links are working because the videos and apps aren't fully released yet.) Squeaky Toys https://itunes.apple.com/app/squeaky-toys/id1042280182 https://play.google.com/store/apps/details?id=com.shushustorm.squeakytoys https://www.youtube.com/watch?v=NNjaSGOxfOw One Flight https://itunes.apple.com/app/one-flight/id1047858038 https://play.google.com/store/apps/details?id=com.shushustorm.oneflight https://www.youtube.com/watch?v=D_K0vxvdMIo One Life Plus https://itunes.apple.com/app/one-life/id1033008414 https://play.google.com/store/apps/details?id=com.shushustorm.onelifeplus https://www.youtube.com/watch?v=vqUxD7mnEMs Throw da Phone https://itunes.apple.com/app/throw-da-phone/id1039592315 https://play.google.com/store/apps/details?id=com.shushustorm.throwdaphone https://www.youtube.com/watch?v=1LJdsZPRkb4 hardbroken https://itunes.apple.com/app/hardbroken/id1037353659 https://play.google.com/store/apps/details?id=com.shushustorm.hardbroken https://www.youtube.com/watch?v=fBhmMPqiCTM pushle https://itunes.apple.com/app/pushle/id1013617378 https://play.google.com/store/apps/details?id=com.shushustorm.pushle https://www.youtube.com/watch?v=H41nQGTksMc One Life https://itunes.apple.com/app/one-life/id1033007854 https://play.google.com/store/apps/details?id=com.shushustorm.onelife https://www.youtube.com/watch?v=vqUxD7mnEMs Spin A Melon https://itunes.apple.com/app/spin-a-melon/id1098439453 https://play.google.com/store/apps/details?id=com.shushustorm.spinamelon https://www.youtube.com/watch?v=dI5inROmqAw As there is quite some 3D modelling going on in most of the apps, feedback would be great! I used 3D-Coat in many different ways, sometimes even for creating models that I would render in Blender to get textures to use in Unity. Best wishes, Shu
  8. Hello everyone! For video game development, it would be nice to be able to paint tilable textures onto meshes in realtime. Especially terrain heavily uses texture tiling + blending. Then, for exporting, 3D-Coat could use vertex painting or an RGB/RGBA-splatmap for describing where the different textures are located and how opaque they are. For example: 1. I have 3 textures that I can tile. 2. Painting the mesh (maybe on a special layer blend?) with the 3 textures referenced 3. Export mesh and splatmap or mesh including vertex colors (referencing the textures) 4. In the game engine, use the 3 textures and vertex colors or the splatmap for blending the textures. Right now, I am using two different ways: 1. Paint RGB on the mesh and export it as a texture, which can be used by Unity for texture splatting 2. Vertex paint on the mesh in Blender, then use vertex colors in Unity for texture splatting The problem with these approaches is, that I don’t see the tiled texture blend in realtime. Many thanks in advance, Greetings, Shu
  9. Hello everyone! Does anybody know if it is possible to set the division direction of a quad without actually dividing it into 2 tris? Sometimes it would be nice to be able to change the direction because it doesn’t always divide the way you may want it to. Especially low poly meshes could benefit from this. Many thanks in advance, Greetings, Shu
  10. Thank you very much for your answer, carlosan! This was very helpful and most of the stuff works now as expected. I was even able to shorten the whole procedure: (The first step will create both a map that can be used for albedo and a normal map at once. Of course, besides exporting the mesh itself.) 1. File -> Export Object and Textures 2. Textures -> Texture Export/Import Workflow -> Gloss/Color Specular 3. Textures -> Export -> Specular Color 4. Textures -> Export -> Emissive Intensity I’m just a little bit confused about emission. If I understand this correctly, Unity’s Standard Shader“ can’t use an emission color map? Because it seems I can only use an emissive intensity map and set a certain color for the whole map. So basically, I cannot use different emissive colors on the same mesh. Also, I still don’t know why those fragments occurred while testing last time. They just didn’t appear after trying once more. I still get some shadow casting from the mesh onto itself which doesn’t exactly look awesome due to low-poly geometry, but I guess I’d just have to increase polycount or turn shadows off. Here is an image with shadows turned on (left) and shadows turned off (right):
  11. Thank you very much for the release! It's great! I already have two questions, though: Has the View -> Low smooth shade setting been removed? I used this a lot but now it seems to be gone. Also, is there a way to change the panorama image? If so, can I use my own images for this? Greetings, Shu
  12. Thanks for pointing this out! So I took another look into this. I created a new object and exported it to Unity 5. But I still run into some weird problems, especially strange artifacts. Maybe someone can tell me what I might be doing wrong? Here are some images showing the problems that appear when using maps from 3D-Coat: Also, some more information: The artifact next to the mouth already showed up in 3D-Coat at some point, but after restarting 3D-Coat it was gone. On the other hand, the artifact on the forehead made its first appearance in Unity. EDIT: Alright, The artifact on the forehead might appear due to bad topology. I'm not sure, but the quad split into the direction I didn't want it to. Is there a way to tell the quad how to split up? (preferably without triangulation) Also, I can't seem to set the workflow type to metallic or specular when exporting as it is shown here: http://3d-coat.com/forum/index.php?showtopic=17331&p=119277 The line "Texture export/import workflow" is missing. Does this option only show up in 3D-Coat 4.5? I'm still using 4.1.
  13. Thanks for your reply! That's awesome! I'm really looking forward to downloading this awesome update!
  14. Unfortunately, I didn't make any screenshots when it happened and ever since I ran into that problem I just quit using normal maps on a project, but anyway: Ever since updating to Unity 5, I get weird artifacts when using normal maps from 3D-Coat. Could I be missing something?
  15. I mostly use 3D-Coat for games in Unity. When it comes to characters and some of the organic environment, I pretty much do everything in 3D-Coat: Sculpting, Retopo, UV, Baking. But when I create hardsurface stuff, I prefer modeling in Blender. Then, sometimes I will use 3D-Coat for Painting.
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