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Posts posted by Fantome
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Thank you carlosan that was interesting to watch. They see seem to be using quite a lot of composting.
Setting up underwater scenes is a pain in the "$$
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Thank you! Those are some excellent suggestions. Here is a revised version.
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I think I'm pretty much done with this! Any ideas on how to improve it would be welcome.
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Tres beau boulot! Je viens de Nantes aussi .
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I've finally got time to work on this.
There is still a lot more to do with the textures and the lighting/render but it's getting there.
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Great sculpt! You might want to add more color variations on the skin though. Around the eyes, lips and nose.
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Sorry for the late reply, got busy with work.
The model is in voxels, it was around 10 millions but I downgraded to 2 mil now, it looks more or less the same.
I don't plan on modeling the entire body, but doing a close up shot like in my last render.
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I've added the fins started to put in more details.
I think next will be refining the skin, adding teeths and starting on the textures.
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@ garagerape Thx! That looks hilarious.
@ Pix jigsaw Thank you, hope this one goes faster than the last one....
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Great architectural pieces, definitely try to put together a scene with all those objects.
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Very nice, great details!
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Nice works, I've used 3D coat in the same way to create all the environment for a mobile game.
It's a great tool for that purpose.
Sorry I can't help you for that stretch face, since you said the uvs are fine.
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Hi,
I'm starting a small new project, a great white shark.
I'll be modeling and texturing it in 3d coat.
Once the model is done I'll try to make a nice underwater scene and render it in mental ray.
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You are right about the flamme Tony. I decided for a daytime lighting at the end, having the candle lit seemed weird.
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Ah thank you digman. Will do that!
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Direct link for the render and the models.
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ymt3d Sketchbook
in Finished Projects
Posted
Very nice work, I too really like the mouth area.