Andrei Samardac
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Everything posted by Andrei Samardac
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Rocket 3F has a bridge to 3DCoat!
Andrei Samardac replied to Frenchy Pilou's topic in CG & Hardware Discussion
New version of Rocket 3F 1.9 is here: - UI stuff were fixed - Tools bugs were fixed - Hotkeys bugs were fixed Download: www.rocket3f.com/kunena/getrocket3f/1953-download#6374 -
Rocket 3F has a bridge to 3DCoat!
Andrei Samardac replied to Frenchy Pilou's topic in CG & Hardware Discussion
Hay. new version of Rocket 3F is here: https://www.rocket3f.com/kunena/updates/5547-version-1-8-1 -
Rocket 3F has a bridge to 3DCoat!
Andrei Samardac replied to Frenchy Pilou's topic in CG & Hardware Discussion
Hay people, check new Portable version of Rocket 3F: https://www.rocket3f.com/kunena/updates/5524-rcoket-3f-portable -
Rocket 3F has a bridge to 3DCoat!
Andrei Samardac replied to Frenchy Pilou's topic in CG & Hardware Discussion
Hay, now Rocket 3F, has Bridge to Blender! So you can exchange you models between Rocket 3F and Blender. Check it: https://www.rocket3f.com/kunena/updates/5424-version-1-7-8 -
Rocket 3F has a bridge to 3DCoat!
Andrei Samardac replied to Frenchy Pilou's topic in CG & Hardware Discussion
Review of Rocket 3F by askNK: https://www.youtube.com/watch?v=fWx7nbYJcOQ&feature=emb_title -
Rocket 3F has a bridge to 3DCoat!
Andrei Samardac replied to Frenchy Pilou's topic in CG & Hardware Discussion
Hay, there is a competition on Rocket 3F site, it is possible to win Rocket 3F Pro, check it: https://www.rocket3f.com/kunena/news/5368-win-rocket-3f-pro-version-crease-tools -
Rocket 3F has a bridge to 3DCoat!
Andrei Samardac replied to Frenchy Pilou's topic in CG & Hardware Discussion
Hay, Pro version is here! Pro version is a flagship version of Rocket 3F, you can customize it the way you need it, you can change hotkeys, create your own User Interface, create your own StreamLine and Composite Tools, create your own Radial menu, etc... you can change everything! And the main feature is that you will get thousands and thousands of new tools that is not available in Free and Basic versions. Check this videos to see Pro version in action: https://youtu.be/oR8JXWsQ4gM https://youtu.be/KBsvkkZ7irA https://www.rocket3f.com -
Rocket 3F has a bridge to 3DCoat!
Andrei Samardac replied to Frenchy Pilou's topic in CG & Hardware Discussion
Hay! Rocket grows up and we moving from childish “Ice-Cream” UI to more Professional look! Check it! 2 completely new color schemes Light and Dark! https://rocket3f.com/ -
Thanks guys! exhaustive answers!
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Hay people why not just to tell me - you have to start from voxel and then continue with surfaces. I need only this I do not going to watch all that tutorials i just going to understand basic workflow.
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Its about painting, UV, etc.. But I'm asking about sculpting
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Hay guys, tell me pleas what is the workflow in 3D coat, First create object with Voxels then finish it with Polys then retopology if needed low poly? Voxels only for creating proportions? And details with Polys?
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sharp corner with pain with spline
Andrei Samardac replied to Andrei Samardac's topic in General 3DCoat
No, I meant in Paint room, this one: -
sharp corner with pain with spline
Andrei Samardac replied to Andrei Samardac's topic in General 3DCoat
Denis, thanx, but looks like it does not work. I mean how from 1 make 2? Or just how to make 2? -
How to make sharp corner with - pain with spline?
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[SOLVED] draw on two objects simultaneously
Andrei Samardac replied to Andrei Samardac's topic in General 3DCoat
Thank you! -
How to draw on two objects simultaneously? I have one object onto anover and when I start to draw it draw only on that object on witch brush is. I need to put brush on them two and make stroke.
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Digman, thanx everything is working greate! Just want to say that you do not need to set it before unwarp, it works and after, just run pack uv.
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Do not understand this: "It is placed there because it relates to the retopo room. Uv commands is in the UV room if you need to get more uv island space..." I mean this:
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Thank you, two questions, 1. Why it placed in retopo room? 2. It works like I wanted but it not control space between islands and edges of texture.
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I mean padding in UV not in textures, looks like it produce paddin only for textures? I need space between UV islands to make room for texture padding. Becouse some times textures with padding overlaps eachother.
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Is it any way to control padding when UV mapping?
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Yep, you can test it by yorself
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Thanks, too all.. The problem was that when import normal map in Max it assign it gamma 2.2, and I had to check ovveride gamma to 1.0 on import.
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Yep, everithing is like here