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Whiteyboy

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About Whiteyboy

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  • Gender
    Male
  • Location
    united kindom
  • Interests
    Tradition art
    Digital art including modelling, animation, game design
    Boxing and generally keeping fit
  1. Whiteyboy

    character animation tools

    That's exactly what I was thinking, all they would have to do is upgrade the curve tool that already exists, and since 3dcoat has applinkz, what 3dcoat could do is when exporting it could convert 3d coats rig to something that the host application can support. like if I was exporting a character I made and rigged in 3d coat into blender, it would convert 3d coats rig into blenders bone system. and as for the weight painting, 3d coat has already got vertex painting tools, how hard can it be to upgrade the already existing tools to give it the ability to paint a weight map inside 3d coat. and if you can rig your character in 3d coat, it would be able to give and put your characters in more dynamic poses and for game characters, having to rig your characters in another application would be one task less you would not have to do, but more importantly it would not replace other applications rigging systems because some of those might be more mature but it would give people more options and possibilities. but anyways i'm an artist and designer not a programmer, so I do apologize if i'm a little of on the difficulty of some of these requests.
  2. Whiteyboy

    character animation tools

    Dear 3d coat team, I have another idea, something that I believe is missing for your programme to officially compete with the likes of zbrush when it comes to creating character models for games, and these tools are the following. Rigging System, this tool would allow you to create a character rig inside of 3d coat negating the need to export the character into another programme getting rid of the need to compensate for the differences in both programmes used and all other checks you need to perform and the act its self of exporting the character model, overall speeding up peoples creativity and allowing people to create their models quicker and get them into the game engine fully complete faster. for this you could utilize the curve tool just like zbrush does with the zspheres, and if you include spheres 2 functionality you could create the rig first then paint over the rig creating the base mesh or if you have already got the base mesh use this tool to create the rig. plus if you create the rig first then the base mesh, the rig would automatically spend itself to the rig it is being drawn on but if you are creating the base mesh first then you have to append the rig to the mesh of your choice by hand. Weight Painting for character animations to work or should I say to be able to create character animations, the mesh needs to know how to behave when a bone moves that is in the local area, the way this is achieved is by weight painting the mesh, this could be done inside the paint room, currently you are able to paint, colour, normal/bump, specular/highlight, and emission, this would allow you to weight paint the mesh for character animations, a way to see how the changes affect the movement in real-time when the corresponding bones are moved would also be a nice addition, this would mean that you would not have to constantly move the character between rooms to see if the changes are any good, it would greatly improve speed and accuracy of the results and the fun factor, I do believe it would make the tedious task of weight painting more fun and therefore a task more manageable within 3dcoat which would be a good marketing ploy and win over some zbrushers, and since you can do all of your game character completely within 3dcoat with this improvement, why would you want to have any other programme other than this and the specific game engine of choice. it would become the perfect companion of game developers. the last point is character animations, the ability to create character animations inside 3dcoat so that you can create fully complete game characters inside 3dcoat, through applinkz, you could include support for other character animation tools in other applications that currently support applinkz therefore the person is not just restricted with creating character animations in either one or the other but can actively switch between the two programs to create character animations in both 3dcoat and his other animation too of choice whether that is blender or 3ds max. thank you I do honestly believe that this would be huge, and would definitely be the programme for the artist, just a note if you need to export something, then the programme is not finished and not artist friendly, any tool that allows me to do both inside the same application is a god send.
  3. Whiteyboy

    feature requests for 3d coat

    dear all I have just started using 3d coat, have not yet bought 3d coat but I am definitely considering it because it releases me from the topological constraints of general 3d sculpting in other packages, even with dynamesh in zbrush, you are still restricted by topology and I could even say its because of this restriction that you need to use dynamesh so often and even at all, but inside 3d coat you don't need to think about that and it is no longer a troublesome shadow leaning over you restricting you from the very start, but something that is quite pleasant and enjoyable, I have to say I have never known retopology to be so enjoyable and easy to use than with 3d coat but zbrush isn't without its merits like with the latest release 4r6, the zremesher is more advanced than that of 3dcoats auto retopo and in some other areas its more refined but as a user of zbrush I full stop decline to use it for retopology what so ever as its not just a headache but a nightmare that seams to last forever. zbrush is also better is some other areas due to it costing more and being around a lot longer it has had time to improve some areas I would like to see added to 3d coat in some later release, those tools are fibremesh and zspheres. first of I am aware that 3dcoat has a similar tool to zbrushes zspheres but zspheres have more capabilities since the introduction of zspheres 2 and that is something I would like to see introduced into 3dcoats arsenal. secondly fibremesh, a recent addition to zbrushes toolshelf, this allows you to create and sculpt hair inside zbrush and is equally something that I wold love to see added to 3dcoat, if added its just something else that you don't need to use the over priced piece of software called zbrush for. also for more information about zspheres and how they work head on over to http://pixologic.com/zbrush/features/ZSpheres/ also for more information about fibre mesh and how it works head on over to http://pixologic.com/zbrush/features/FiberMesh/
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