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worldcrafter

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Posts posted by worldcrafter

  1. It would be nice if we could set hotkeys for it, I really like the way mudbox does this - In mudbox you simply hold a keydown wile using LMB, RMB, MMB to move, scale and rotate. It seems the most intuitive way, because similar key combinations are used in the viewport (alt + RMB, LMB, MMB to zoom, pan, and rotate)

  2. Is there a way i can replace the checker grid/texture on my retopo mesh, with a custom texture.

     

    Edit: ah found it.

    select mark seams tool, and you will see a box defaulted as "simple checker" (in the tool options box along the top of your screen), drop down the list and select custom checker.

    • Like 3
  3. I'm not entirely sure what vertex order is; But i guess that vert order wont be the same for the method above, which is

    to slightly extrude the high poly model by a negative value, then decimate it, then use it as the "inside" bake cage

     

    with a very low poly model as the outside bake cage.

    btw I don't know how baking really works (you probably noticed).

  4. When i import a copies of the same object with  the "import to separate instance" option toggled, how do i uninstance the object later?

    I have found a when i duplicate an instance, the duplicate is not instanced; The scene will be composed of 50 poly-painted instances or so.... & i don't know how to duplicate 50 instances quickly.

  5. My file association for .3b files disappeared randomly, and so i clicked "choose default program" > browse > selected C:\Program Files\3D-Coat-V4.5/3D-CoatDX64S.exe.

     

    When i click ok the program is not added to the default programs list... how can i get the file file association right?

     

    Am using win 7 64bit

  6. When i saw the ambient occlusion feature for 4.5 i was overjoyed, but i soon found the detail/size of AO couldn't be controlled :(. i have 2 options - curvature or AO... thats a bit stingy, i expected a an adjustable filter value to change how fine i wanted the AO to be.

    Are other people after this?

    Could you guys make a request on this feature, How hard can it be to implement?

  7. Aha, i found the "bake texture" function in the retopo drop-down menu produces good heightmaps, however it does not bake backfaces. I have backface culling off in view tab, but the back-faces of the high-poly mesh are not baked into any of the texturemaps.

    It is for foliage; how can i make it bake backfaces?

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