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douglasrthomson

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Everything posted by douglasrthomson

  1. See my post here. I've been getting some good results with Pixelberg. http://3dcoat.com/forum/index.php?showtopic=18782&hl= (3rd post in topic.)
  2. Have a look at Udemy https://www.udemy.com/courses/search/?ref=home&src=ukw&q=3d+coat〈=en Some good stuff there. I paid for the following course and it really helped me get my head around 3D Coat: https://www.udemy.com/introduction-to-3d-coat/ Hope this helps.
  3. See my post here (3rd post) about Pixelberg http://3dcoat.com/forum/index.php?showtopic=18782&hl= Cheers
  4. I've been using a plugin with Cinema 4D called Pixelberg and I've been getting great results. It's a realtime viewport renderer and it does a very good job when working with 3D coat's smart materials. Link here: http://frostsoft.blogspot.co.uk/2014/12/pixelberg-beta.html I use a Mac with C4D and I'd been looking at buying a CUDA card and using either Thea renderer or Octane - but I had a play with Pixelberg and it's astonishingly good. It's also saved me a heck of a lot of money! Series of videos here showing it working: Nice!
  5. Taros, this is great. Many thanks for taking the time to do and share this.
  6. It's more of a general overview of how 3d Coat works and how all the different 'rooms' fit together. There are examples shown in the videos but they're not 'start to finish' projects - if that makes sense. I went from being unsure of how to use 3d Coat to having a clear understanding of its functionality. I was having problems following the youtube tutorials and I needed a structured learning course. This did the job. The youtube stuff now makes a lot more sense to me. Hope this helps.
  7. I used Robert's course "Introduction to 3D Coat" - the first course you reference there. I thought it was very good and gave me a clear understanding of the basics. Definitely worth the money. Cheers.
  8. I've just noticed that the 123D Creature app has had a rather excellent update (it's now called 123D Sculpt+). I've had a quick play with it and it is really good. Perfect for starting a sculpt whilst on the move, then exporting as .obj 3D Coat. Dare I use the word 'workflow'? Update information from the app store below.
  9. Hi rui_mac I saw this last week but didn't have a chance to reply. It looks very interesting. Thanks for posting. Dougie
  10. I downloaded the trial yesterday. On my Mac running Mavericks it crashes a lot (I think half the time I've run it I've had to use force quit). Clearly it will improve with time but I think I'll stick with 3d Coat. Also, my brain is almost full up so the thought of another learning curve doesn't appeal.
  11. Ok, thanks. I'll note the actions that cause the problems and let Andrew know.
  12. Is there a sort of "best practice' for installing/updating 3d Coat? I've had quite a few problems with 3dCoat crashing on my Macs (I have it installed on a desktop and a laptop). I'm running OSX Mavericks on both Machines and am due to update from 4.1.04A to 4.1.17. The crashing seems to be getting worse with every 'update'. Should I be doing a 'clean' install every time there is an upgrade?
  13. I have a problem with this company. I purchased this software when they had an offer on a few years back but when I upgraded my MacOS to Lion (or was it Snow Leopard, I forget which) the software ceased to work. If you're running a Mac, this software doesn't work - however they'll happily sell you a copy of the software for Mac. If you download the demo for Mac, it doesn't run. Have a look at the Forum here http://www.projectmessiah.com/x6/community.html Maybe things will improve but I think they're less than honest in their marketing. Just my two pence worth.
  14. I've had a bit of a play this morning and there still a few issues to be ironed out with this software - however I'll stick with it and see how it develops. Note that I'm not recommending this software, just bringing it to people's attention. Cheers.
  15. Hi popwfx To be honest, I don't know. I haven't played with it that much yet (I only downloaded it yesterday). It's in the public Beta stage - not released commercially for a month or so. The Beta is free to download and fully functioning so have a play and see what you think. Cheers PS, They are going to release Photoshop and Indesign alternatives over the next year or so. If those are as good as Affinity Designer, they're going to give Adobe CC a run for their money.
  16. Just a quick note to say that I've briefly been playing around with the public beta of Affinity designer and I'm very impressed. It seems to be a good alternative to Illustrator at a fraction of the cost. Worth downloading and playing with it for Vector artwork/spline generation. Looks like it will be around $50 when it's finally released... Mac only I'm afraid. https://affinity.serif.com
  17. Hi AbnRanger, thanks for your reply. Yes, I thought the issue of someone re-using a model and claiming it as their own might be an issue. Over the years I've followed a few digital tutors and Lynda.com tutorials and they supply assets for you to follow along with. Personally, I've found this way of learning to be very useful because I can compare my results directly with those of the tutor and it's easier to work out where I've been going wrong if the end results don't match. Maybe one solution - depending on the kind of tutorial - would be for the tutor to use or build something from the tinker package as a starting point and then use that as a base for the tutorial. I suppose what I'm getting at is I look at some of the youtube tutorials and think, 'I'm going to have to sculpt a Dragon before I can start learning about MultiRes Decimation'. (I know I can just watch the video, but if i want to play along it's a different story). Cheers Dougie
  18. These are great. Many thanks for taking the time to do this. I have one question about 3d Coat youtube videos and that is whether, in the future, artists would consider making their base sculpts available as a download so that the viewer can work along with the videos. I know there will be copyright/intellectual property issues with this but, personally, I find it much more helpful to work alongside a tutorial rather than just watching it. Cheers. Dougie
  19. I really like the Hair module in C4D. I'm not so sure how it will work when the object is animated but I'm hoping motion blur will help to mask any issues!
  20. I've been playing around with 3D coat for some hard(ish) surface modelling and I'm liking the results. Cinema 4D is the primary software I use but I'm trying to find more ways to use 3D coat for the production of my models. I'm working on a little animations featuring clockwork toys and I thought I'd start by using 3D coat rather than Poly modelling in C4D. The Penguin model was voxel modelled using Booleans and was very quick to produce (I tried modelling this using polys in C4D but it was taking me a long time - no Bools in C4D because the resulting meshes are awful). I then topologised them manually and exported to C4D and fine-tuned the mesh with C4d's sculpting tools. I didn't mind effectively sculpting the object twice as I enjoy the sculpting process. Topologising by hand was also fun and relatively quick. I'm also learning a lot about topology just by doing doing it by hand and this is feeding through to my Poly modelling processes. When I say I'm liking the results from this workflow, I mean that the meshes I'm creating aren't absolutely perfect and, to my eye, I'm getting more realistic results. I maybe wouldn't try to model an iPhone with 3D coat but I think it's useable for some 'hard surface' work as nothing in this world is perfectly smooth/round/flat etc.
  21. Hi all Just a quick post to say that I purchased this training and found it to be very useful in giving me a full overview of 3D Coat. I had previously spent a bit of time working through the various youtube videos, however I found Robert's training helped me to quickly gain insight into what 3D coat offers and how all the different 'Rooms' hang together. I was finding it difficult to get my head around 3D Coat because, good as they are, the youtube videos are rather piecemeal and I needed a simpler and more structured way of learning. With this training behind me, I'm now getting much more from the in-depth youtube videos (ie, they make much more sense to me). Hope this review helps others who are unsure where to start with structured learning. Dougie
  22. Hello all, Just a few lines to introduce myself. I'm Dougie. My background is graphic design - mainly print and video branding work. I've worked in the design industry for 20+ years but have recently (within the last year) taken some time out to look after our young kids - my wife wanted to go back to work. I've always been interested in 3d stuff but never really did anything about it until about 3 years ago. I started with Sketch-up, then moved onto Cheetah 3D (I use a Mac) and then finally took the plunge and moved to Cinema 4D. I didn't get much chance to develop my skills when working as I was running a small design agency and most of my time was taken up with running the business, however, as I now have child-care help for a couple of days a week I'm taking the opportunity to delve a lot deeper into the 3D world. I know my way around Cinema 4D reasonably well, but, when it comes to modelling, I think my brain is more geared towards Voxel modelling rather than box/spline/polygon modelling. I've been playing with 3D Coat and absolutely love it. I currently run the Educational version on a Mac but my goal is to become proficient enough to use it for paid work and therefore justify the cost of the professional version. I fully expect to ask some dumb questions but you all seem like a friendly and knowledgeable bunch. Going forward hope to be able to make a positive contribution to this community. Cheers Dougie
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