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Hammers

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Everything posted by Hammers

  1. I think this is a great topic. I'm just too busy as usual. Would have loved to have a crack at this one
  2. Hammers

    some brushes smooth with no results?

    +1 from me. However the smoothing is calculated in both Voxels and Surface is really unpredictable for me. I believe it has something to do with resolution and maybe scale. I've been working in scale of 50.0 to link to Blender more easily, and many times shift-smooth as well as the smooth tool are almost useless.. Would love to hear if there's a workflow solution here.
  3. Hammers

    Am I doing something wrong here? re extruding.

    Though it works correctly some of the time, maybe. Thanks for checking it out carlosan. I've reported as best I can on mantis. Cheers.
  4. Not a complete n00b now, but still a long way to go. Been trying to do an extrude on my body mesh, to create very basic clothes as part of the same. Using a rectangle selection (performed from the front of the model) here is the result of an 'absolute' operation, but this is pretty much the same with extrude and gum: I've tried all the "extrude direction' options, though I would have thought that 'vertex normal' should have done what I want. Anyone know what's going on? Bug maybe? User error? I'm using the latest Mac build 4.1.11B Thanks.
  5. Hammers

    Am I doing something wrong here? re extruding.

    Thanks carlosan, I just reloaded again and the problem reappeared: Selection: Result: I hadn't thought of RMB menu. I tried that after freezing the non extruding area and it seemed to work ok. Very strange. I'll try to test on the new build when it is done.
  6. Hammers

    Am I doing something wrong here? re extruding.

    I switched my model back to voxels from surface, and tried again and it works as expected. Seems like it must be a bug. Does anyone know if this has been reported or fixed? I wonder when the next Mac build is due too... EDIT: Just trying to reproduce the problem for mantis. Tried on a cube: didn't happen, reloaded my scene: didn't happen. Just lost an hour or two of my life for one of those weird intermittent things...
  7. Sorry to resurrect an old threat, but just looking to see if anyone was having this issue. I've been having a number of crashes lately, usually related to importing from other programs (MD4, Blender). In any case whether it's just a SBBOD or an out of memory crash, when I then try to force-quit, my whole system hangs and I need to hard reset. This is every time with 3dcoat, rarely had this issue with any other program and have run some pretty hungry ones on my machine. Mac Pro 3,1 8core, OSX 10.8.5, 16GB, Geforce GTX 660 3GB. At the moment I'm on 4.1 I think the most recent build, maybe a couple of weeks old. Can't check atm cos I can't interact with 3d coat till I force-quit and restart
  8. Go allexr, I believe in you How did you do the canvas sails? Nice work everyone!
  9. Hammers

    Rock study

    That is one lovely rock
  10. Hammers

    A Victim of Duty

    Great work! I'm reminded of some stop motion I've seen by the Czech/Australian surrealist Dušan Marek. Love it.
  11. Hammers

    Monkey King concept sculpt

    Appreciate the feedback, thanks. I might try another render on comp layers this week, for more flexibility. Back at uni now, so time is getting scarcer. Cheers.
  12. As an exercise in slowly coming to grips with sculpting in 3d-coat, I thought a concept sculpt based on Jesper Ejsing's beautiful painting 'The Monkey King by Moonlight' would be a fun project. The painting is featured in the magazine ImagineFX Fantasy Icons 2012, p47. And you can see it here too Well things are progressing a bit for me and I'm at the stage of probably getting to the limits of voxel work on the body, before going mostly to surface mode I think. This is all new and I'm still trying to understand good workflow, especially switching between V and S, and what the two modes are best at. I definitely feel like getting tight creases (e.g. between lips) is a bit tricky, so any suggestions welcome. I'm also wondering whether maybe going to Blender for the hard-surface stuff (armour etc.) might be on the cards for this sculpt, and I'll tackle learning that in 3d-coat in another project. I'll probably do fine details in the normal painting, and try some texture painting too I'd say, before going to Blender Cycles for hair, fire and rendering. Probably not looking at retopo on this guy as he'll just be a still image I guess. Or?… If I want to do turntable renders, would I be better off doing a quick and dirty retopo to save render times?…. Anyway this is WIP and I am learning, so any thoughts, crits and suggestions are encouraged. Thanks for looking.
  13. Hammers

    Monkey King concept sculpt

    Thanks Carlos! I'm not sure by your picture…do you think the sky/sky light should be more towards mauve/purple? I should do a composite friendly render so I can experiment more easily with lighting colours I think. Cheers
  14. Hammers

    Monkey King closeup

    Cheers Stu! And thanks for all your inspiring work. Legend.
  15. Hammers

    Monkey King concept sculpt

    Ok here he is. As always there's things that could be better, but I'm pretty happy overall. And he's been a great learning exercise. Did more in 3d coat than I had initially anticipated: all the modelling except for a couple of armour base meshes, the straps on his waistband, the final rock and his pearl necklace. Still would have liked more definition between his lips, and had some trouble balancing visibility and mood in the key light, but it's all early days in my 3d coat and Blender cycles education. I did manage to slip in a bit of rudimentary cycles SSS in the end too, though not enough to get backscattering through his ears. Hope you like! And please feel free to make crits, comments and suggestions. Not sure if I'll change much, but I do want to hear your thoughts. And thanks again for all the guidance and encouragement from forum members so far.
  16. Hammers

    Monkey King concept sculpt

    Sorry for the previous image. I rendered a png with transparent background, which translated to white when I uploaded. I can't figure out how to edit the previous post so here's my next render which is easier on the eye. Now with flame! updated eyes and a bit more grooming. Really going to stop showing now till I get to a final image contender
  17. Hammers

    Digman's Cravings

    Great bust digman. Speaking of bust, it looks a bit like some nipple shape behind the top of the blouse, but if so they seem very high up, anatomically speaking. Don't get me wrong, I'm all for nipples, but I think in this case the sculpt would work better without. Fine work in any case. Inspiring scene too, very Pompeiian.
  18. Hammers

    Possible Issue with Curves Tool

    I posted the same issue a while back too, also a slightly paranoid n00b. But it looks like it's now a known bug that has appeared. http://3d-coat.com/mantis/view.php?id=1530
  19. Hammers

    Monkey King concept sculpt

    Thanks for the comments guys Had to break for other commitments, but here's another WIP with more armour, refined hair, eyeballs and whatnot. Once I unravel the mysteries of Cycles flames, I'll set his tail on fire, do a bit more grooming, and work on lighting and setting for the final. Haven't had a lot of success with SSS in cycles yet. Anyone messed around with it much? Complicated by the 2 UV sets on his body I think - same with the spec map. Anyway, such fun
  20. I'm trying to edit a curve object in 4.1.04A osX, and I can't seem to scale the curve points with the 'E' key. W R Q work ok but E only scales the red point ball itself - not the curve object. It works ok if I double click the point and use the manipulator. Is this a bug or am I doing something wrong?
  21. Hammers

    Monkey King concept sculpt

    OK, time for an update. I had some strange challenges transferring UVs to Blender, especially using two UV maps on his body mesh, for his body and head. But found a solution that works, and have started working on cycles shaders and hair/fur. No proper eyes yet and much still to be done, but here he is for now
  22. Hammers

    Monkey King concept sculpt

    Thanks Tony. Yes, my plan is to switch to Blender Cycles for rendering, and particle hair/fur, fire. Still aiming for something like the original painting (see the link in OP)
  23. Hammers

    Dutiol WIP

    Nice sculpts Kargall. Evokative - definitely a story wanting to come out there.
  24. Hammers

    Monkey King concept sculpt

    Let the painting (finally) begin! Here he is after many hours of retopo and uv work, with normal, ao and basic shader baking as a starting point. Not going to show wireframes as the topology is nothing to be proud of He's still high res too. With all the accessories he's down from 18M to 240K, but I'd always planned for that kind of thing. Not that you can see much detail in this render. Wish me luck!
  25. Hammers

    Base mesh UVing etc.

    Thanks digman again. Yeah that sounds like a good plan - next time when I can see more than 1 step ahead I guess... I've got another quick Q as I'm now done with retopo and unwrapping. Will pm you. Cheers.
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