Jump to content
3DCoat Forums

Hammers

Advanced Member
  • Posts

    128
  • Joined

  • Last visited

Posts posted by Hammers

  1.  

    I think that Sync Layers w/Ext. Editor and Edit All Layers in Ext. Editor are broken at the moment in the latest 4.5 Beta12A

     

    Could anyone confirm this?

     

    • Load model with multiple Surface Materials and UV-Sets & Mesh parts
    • attempt a sync with Photoshop or external editor.
    • make change in Editor and save Layers.PSD
    • attempt a second sync with a different UV-Set/Material
    • Make change in Editor and save
    • Notice in 3DCoat the wrong Material is altered.

     

    I just had this issue with multiple UVsets editing externally in Ps. Really messed things up for me and couldn't get them back... :( 

     

    I'm on 14A Mac version btw

  2. Hiya,

     

    I'm having some trouble with the freeze tool in the paint room. I've been trying to select an area with different tools, and using e.g. the vertex lasso brush.

     

    However when I select an area with vl, the freeze area always comes up significantly smaller than the selection. Before and after:

     

    post-37883-0-23752800-1424498212_thumb.p

    post-37883-0-37512700-1424498223_thumb.p

     

    Can anyone shed any light for me?

     

    Cheers.

  3. +1 from me.

     

    However the smoothing is calculated in both Voxels and Surface is really unpredictable for me. I believe it has something to do with resolution and maybe scale. I've been working in scale of 50.0 to link to Blender more easily, and many times shift-smooth as well as the smooth tool are almost useless..

     

    Would love to hear if there's a workflow solution here.

  4. I switched my model back to voxels from surface, and tried again and it works as expected. Seems like it must be a bug. Does anyone know if this has been reported or fixed?

     

    I wonder when the next Mac build is due too...

     

    post-37883-0-74176700-1410685119_thumb.p

     

    EDIT:

     

    Just trying to reproduce the problem for mantis. Tried on a cube: didn't happen, reloaded my scene: didn't happen.  :( Just lost an hour or two of my life for one of those weird intermittent things...

  5. Not a complete n00b now, but still a long way to go.

     

    Been trying to do an extrude on my body mesh, to create very basic clothes as part of the same.

     

    Using a rectangle selection (performed from the front of the model) here is the result of an 'absolute' operation, but this is pretty much the same with extrude and gum:

     

    post-37883-0-60832200-1410684556_thumb.p

     

    I've tried all the "extrude direction' options, though I would have thought that 'vertex normal' should have done what I want.

     

    Anyone know what's going on? Bug maybe? User error?

     

    I'm using the latest Mac build 4.1.11B

     

    Thanks.

  6. Sorry to resurrect an old threat, but just looking to see if anyone was having this issue. I've been having a number of crashes lately, usually related to importing from other programs (MD4, Blender). In any case whether it's just a SBBOD or an out of memory crash, when I then try to force-quit, my whole system hangs and I need to hard reset.

     

    This is every time with 3dcoat, rarely had this issue with any other program and have run some pretty hungry ones on my machine.

     

    Mac Pro 3,1 8core, OSX 10.8.5, 16GB, Geforce GTX 660 3GB. At the moment I'm on 4.1 I think the most recent build, maybe a couple of weeks old. Can't check atm cos I can't interact with 3d coat till I force-quit and restart ;)

  7. Ok here he is. As always there's things that could be better, but I'm pretty happy overall. And he's been a great learning exercise. Did more in 3d coat than I had initially anticipated: all the modelling except for a couple of armour base meshes, the straps on his waistband, the final rock and his pearl necklace.

     

    Still would have liked more definition between his lips, and had some trouble balancing visibility and mood in the key light, but it's all early days in my 3d coat and Blender cycles education. I did manage to slip in a bit of rudimentary cycles SSS in the end too, though not enough to get backscattering through his ears.

     

    Hope you like! And please feel free to make crits, comments and suggestions. Not sure if I'll change much, but I do want to hear your thoughts. And thanks again for all the guidance and encouragement from forum members so far. :)

     

    The Monkey King by Moonlight

    Monkey King closeup

    • Like 2
  8. Sorry for the previous image. I rendered a png with transparent background, which translated to white when I uploaded. I can't figure out how to edit the previous post so here's my next render which is easier on the eye.

     

    Now with flame! updated eyes and a bit more grooming. Really going to stop showing now till I get to a final image contender :)

     

    post-37883-0-47584000-1406296961_thumb.j

    • Like 1
  9. Great bust digman. :)

     

    Speaking of bust, it looks a bit like some nipple shape behind the top of the blouse, but if so they seem very high up, anatomically speaking. Don't get me wrong, I'm all for nipples, but I think in this case the sculpt would work better without.

     

    Fine work in any case. Inspiring scene too, very Pompeiian.

  10. Thanks for the comments guys :)

     

    Had to break for other commitments, but here's another WIP with more armour, refined hair, eyeballs and whatnot.  Once I unravel the mysteries of Cycles flames, I'll set his tail on fire, do a bit more grooming, and work on lighting and setting for the final.

     

    Haven't had a lot of success with SSS in cycles yet. Anyone messed around with it much? Complicated by the 2 UV sets on his body I think - same with the spec map.

     

    Anyway, such fun :D

     

    post-37883-0-73238900-1406168417_thumb.p

  11. OK, time for an update. I had some strange challenges transferring UVs to Blender, especially using two UV maps on his body mesh, for his body and head. But found a solution that works, and have started working on cycles shaders and hair/fur. No proper eyes yet and much still to be done, but here he is for now :)

     

    post-37883-0-76096500-1404190518_thumb.p

    • Like 2
  12. Let the painting (finally) begin!

     

    Here he is after many hours of retopo and uv work, with normal, ao and basic shader baking as a starting point. Not going to show wireframes as the topology is nothing to be proud of :) He's still high res too. With all the accessories he's down from 18M to 240K, but I'd always planned for that kind of thing. Not that you can see much detail in this render.

     

    Wish me luck!

     

    post-37883-0-17472900-1403534310_thumb.p

×
×
  • Create New...