-
Posts
128 -
Joined
-
Last visited
Content Type
Forums
Calendar
Gallery
Posts posted by Hammers
-
-
Just wondering if anyone knows of a way to achieve this.
I've tried exporting from Blender as .obj, .fbx, .ply, but none seem to work well for muliple uv sets. (fbx came close in at least recognising the sets on import dialog, but didn't actually import them all)
Also tried with the applink of course.
I thought 3dc v4 supported collada import, which I thought might do the trick, but .dae files will not import into 3dc for me. (Mac 4.0.0.9).
It'll be great when this works
-
Thanks for that, I'll see if I can find a clear example to post soon
-
I can't share it openly, but maybe I could PM it to you in the name of troubleshooting, if that's ok.
-
I'm gradually getting a handle on this awesome program. Just wondering something about UV unwrapping.
When I use the auto unwrap option, although the layout can be a bit messy, textures seem to paint quite well across seams.
But when I do bother to 'properly' unwrap, with what I think are fairly well-laid out seams and getting nice looking, more traditional UVs, I often find that there is quite different stretching on either side of seams, which leads to visible joins in texture paints across seams.
I'm hoping I'm just missing something, but is there a way to (automatically...) adjust or otherwise match the amount of stretching at the joins between UV islands?
Is it just a matter of using the brush tool in the UV texture window, and some relax where possible?
-
Yeah, the normals were reversed on parts of the original version (one ear and a couple of odd faces) which I had unwrapped and painted the first time.
Then I fixed the normals in Blender and sent the model back to 3dc, fixed the unwrapping on the weird areas, but can now not paint.
-
Sorry, forgot to mention I'm on Mac 10.7.5. Just tried again with experimental build with same result.
I'll have to re unwrap I guess and paint the model again. But would like to know if I'm doing something wrong or if there might be a bug.
Cheers.
-
-
Hi,
I'm having trouble with a round tripping workflow thing.
I've exported a model from blender for uv mapping and painting, so far so good. But when I get it back to Blender I found that some of the normals were reversed, so I fixed them, then send the model (with the app link) back to 3dc for fixing up (the uvs went very bad after fixing the normals...)
On the faces that had dodgy normals every face had a seam around it now, so I deleted all of the marked seams, reseamed, then unwrapped and applied the UV set.
But now when I go to the paint room to fix up the texture (which looks mostly ok), I am unable to paint on the model. Nothing has been frozen (that I know of) and I've tried different layers etc. But strokes just aren't working.
I've just repeated the process, to see what happens and this time I can paint in the Texture editor view, but still not in the 3d view.
I hope someone can help.
Cheers.
-
Ah well, getting used to the paradigms...Thanks for your patience.
-
I must be missing something obvious. Just getting started with 3dc, and something's gone weird.
I've created a voxel shape (based on a background image), then going to the paint room, I'm not able to paint it with colour — not with brush, fill, pencil etc.
I can't see anything stupid that I've set wrongly, the opacity is up, layers are visible...
I tried starting from scratch with a new primitive object, but same deal...
Can someone please help before I go completely bald
-
Hi all,
Just a quick hello. I'm excited to be starting my 3D coat journey. Got hooked on the voxel sculpting, retopo tools and general ease of painting stuff with the demo, so now got my Student copy.
Here's a little matchmove animation experiment I did when I was still in demo mode. Voxel sculpted, retopoed and textured in 3D coat, rigged animated and composited in Blender.
See you round and thanks team for a great (and affordable) product.
Blender to 3dc with multiple UV maps/sets
in General 3DCoat
Posted · Edited by Hammers
Do you mean in Blender? I tried both ways of exporting - One object with one material, with 3 different textures mapped to 3 different UV maps/sets in Blender, as well as making 3 separate materials on the object, each with one texture/UVset.
Is 3dcoat supposed to be able to import .dae collada objects? I saw that on the list of version 4 features, but the import dialog has .dae files greyed out for me. As far as I can tell .dae supports multiple UV maps, while .obj doesn't.