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Hammers

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  1. Hammers's post in Crash on Startup Mac OS Monterey 12.5 was marked as the answer   
    I downloaded 2022.39 again from here and it's starting again https://pilgway.com/~sergyi/links-macOS.html
  2. Hammers's post in Taking a multi-part mesh into Substance was marked as the answer   
    @arumiat Not sure if this will help, but I just had a similar challenge getting from 3Dcoat to SP.
     
    My process was
     
    1. Model in Blender (low poly, 5 objects)
    2. Export .obj to 3dcoat for UV mapping. All objects on same UV set
    3. Export .obj again to Substance - this gave me the 'one material' issue
    4. Opened the .obj in Blender again, and add a separate default material to each object (naming them, head, eyes, hair etc.)
    4. Open obj in Substance et voilá. Objects separated by material (as 'texture sets') ready for painting, and allowing for isolating parts. The obects still share the UV space as expected.
     
    Hope this gets you a bit further
  3. Hammers's post in [Solved] No baking from retopo to paint was marked as the answer   
    Wow, don't know how that happened. I guess when I imported the body base mesh from Blender, but sheesh!
     
    Oh well, another gotcha to look out for. Thanks Carlosan!
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