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omerpekin

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  1. Thank you AbnRanger I have been looking for ways to export mesh with two different colors but I couldn't find something. As I understand one vertex wont be capable of storing multiple colour information.
  2. Hi, is there a way to export multiple vertex color sets from one object? I tried to use layers in 3d coat and it wont read as multiple color sets in maya. I try to render with one vertex color set as diffuse color and use the other one as an alpha map for the shader in maya. Is it possible to export from 3dcoat two or more color sets to maya? thank you
  3. Hi everyone, I am trying to create a workflow between ZBrush and 3D Coat in order to use benefits of both programs. I am trying to do an architectural project and I try my best to be precise. I modelled something in 3D coat, I brought it to Zbrush basically by exporting and I paint it in Zbrush. Afterwards I brought my painted object to 3D coat by pixel painting option and baked on my voxel object. I edited it in 3D coat (mostly with Cut off tool) and now I want to 3D print this object. I know 3D coat has some features for retopo a model but I loose a lot of details when I do it in 3D coat. (An other detail is that my object has a skin so manually retopo is not that easy...) Since my model is around 10mil polycount there is no way of 3D printing as it is right now. The best results and reviews were about the decimation master in Zbrush but unfortunately I cant get my painted object from 3D Coat to Zbrush. So my question is is there a way to bring a pixel painted surface object from 3D Coat to Zbrush? Or is there an alternative for decimation master of Zbrush for reducing polycount and preserving the pixel paint? Thank you very much,
  4. Hi everyone, I am trying to create a workflow between ZBrush and 3D Coat in order to use benefits of both programs. I am trying to do an architectural project and I try my best to be precise. I modelled something in 3D coat, I brought it to Zbrush basically by exporting and I paint it in Zbrush. Afterwards I brought my painted object to 3D coat by pixel painting option and baked on my voxel object. I edited it in 3D coat (mostly with Cut off tool) and now I want to 3D print this object. I know 3D coat has some features for retopo a model but I loose a lot of details when I do it in 3D coat. (An other detail is that my object has a skin so manually retopo is not that easy...) Since my model is around 10mil polycount there is no way of 3D printing as it is right now. The best results and reviews were about the decimation master in Zbrush but unfortunately I cant get my painted object from 3D Coat to Zbrush. So my question is is there a way to bring a pixel painted surface object from 3D Coat to Zbrush? Or is there an alternative for decimation master of Zbrush for reducing polycount and preserving the pixel paint? Thank you very much,
  5. Hi, Thank you very much for your answers. The problem is I tried using Cutoff tool; I duplicated my object and then cut parts of it and merged them together. It looked good at the beginning but when I merge the rest of my object I have again the same problem, it merges everything. With right click menu I also couldnt find an option with which I would be able to combine parts of two object. In the picture I uploaded blue object is one combined object and red is an other separate object. Since I try to use 3d coat in architecture I need to be precise. I somehow try to do something like a labyrinth and tit should work as a corridor, so it should be one object but it shouldn't be combined more than once. I mean it is hard to explain but I need to combine those objects only in one of the intersection not in every intersecting area. since it needs to be a building at the end I need to have one combined shape that intersects. So unfortunately cutoff tool works only if I cut my model to more pieces which does not allow me to have one combined mesh. As I tried to do it with the split tool it works pretty much like cutoff tool. It works only if I divide my model in to separate layers. I tried doing it with separated models too but then it becomes a great hassle to merge vertices in Maya. Since I cut my model and render as a section model I always see an extra wall, which does not make much sense. But thank you very much for your answers.
  6. Hi, I try to merge two objects which intersect in several points. When I merge two layers to be one object 3D Coat merges them to be one objects and merges them in all of the intersection points. What I want to achieve is to preserve most of the intersecting surfaces but merge only at certain areas. Is there a way to merge intersecting objects only in certain selected areas?
  7. Oh thank you very much I never thought of using those options in tool options menu when move only gizmo option is checked.
  8. Hi, I imported OBJ files to 3D Coat, Voxalized them but still most of the Gizmos are not on the centre point of my geometry. When I check move only gizmo box in tool options I can move the Gizmo and centre it manually. Although centring manually is an option it is never exact. Is there a shorter and more efficient way to centre the Gizmo to an object? Thank you very much for your help Omer
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