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Inegvin

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  1. Yesterday entered my account to find out that my pay to own licence has status "terminated". I'm not quite sure but it isn't how "Pay to own" should look like, is it? Starts On Ends On Free Upgrades Till The Date Floating 12.10.2022 12.04.2023 12.04.2023 No Terminated I did not receive any emails or any notifications about the cancelation. Tomorrow there should have been the last payment before owning the software. I am confused. Wrote to pilgway but they are not answering yet. I really don't want to start the process over again. Perhaps somebody knows how to restore the payments? Or maybe it is just how an ongoing "subscription" should look like?
  2. Hi! I have a Rent to own licance of 3D Coat Textura. When I export my textures through 'File - Export Objects &Textures' my textures are being saved with the watermarks on 'em, yet when I export each texture separately through 'Textures' menu all the images are clean and free of any watermarks. So how can I get rid of the watermarks? The license is installed (at least in Help menu I only have an option to uninstal the license). And I didn't find any settings for turning off those watermarks Need to find the solution fast cause I'd love to avoid exporting 48 textures one by one by hands
  3. Hmmm... I don't have anything to bake and I don't need to change the uv sets. I simply have a body with some UDIMS, that I have to import separately, cause othervise 3D Coat ignores the UDIMS. Then I import bunch of clothes that has different materials (UV Sets) with some base textures on it. But each time I import the next model, its textures get automaticaly applied to the body UV Set, but not to its imported mesh (3D Coat messes up the textures that are imported with FBX). So the only thing I can do is to delete those texture layers, go to import find and reimport all those textures to the right UV Set. Same goes for the patterns: if you have a PBR pattern and you want to apply it on different UV Sets, (lets say on pants, on the jacket and on shoes that are located on a different udims) then you have to select each UV Set and repeat importing of the same textures over and over and over again. Which doesn't feel right. So I was asking if there is any approach when I can import textures just once in the project and then use it in a different UV Sets. Or how can I fix imported textures that for some reason automaticaly were applied to the wrong UV set
  4. This question was bothering me for a while... When we import a new texture we can choose the UV set that it will be applyed to. But is there any way to change it later? Or make one layer affect two UV sets? What if I painted some element on UV Set 1 and then I want to copy this part of texture to my UV Set 2? How can I do that?
  5. Yes, all the parts are listed in Poly Groups. If there is no way to lock the poly group, perhaps there are some other way to lock selected polygons? Or to work on selected only? Or any other overcome? For example: for any complex game model, limited in polycount. You finnished retopologizing the body and start working on clothes and accessories. All the accessories has different shapes, yet in many cases you'd need to keep the loops approximately at the same place as the base mesh, to a) make rigging process easier; b) prevent any issues with overlapings during animation. So You need to see the base mesh topology to adjust the new one. I don't realy care the way of doing it, but is there any way to safely display the base mesh topology while retopologizing the objects that will be placed on top of the base mesh without any risk of changing the basemesh?
  6. I am working on a complex model with multiple poly groups and huge amount of details. I need to see different parts of the finished topology while working on details from other Poly groups layers, but somehow I can not find this option anywhere. Please, help
  7. Rright. I'm still on .29. Btw, I'm having issues with updating through version manager (I have a feeling that some windows protection just does not allow the browser to download files into the default folder) . Are there any stages on how to make it work?
  8. I've checked multiple options and it is always the same: once I activate Use Spacing in the curves tool, after pressing "Enter" I get the message "Drawing the curve" but nothing is ever appearing on the model. I tried changing the spacing distance, adding jitters, changing Alphas, size, etc but the curve stays empty. Once I turn off the spacing I get a nice line drawn on the surface. Also, by default there's infinite spacing used once you activate the feature=D)
  9. Ok. It became quite urgent now. I need to do a lot of different projections in 2D view. Lets say I want to project an image along my character's belt. The belt is cylindric, so sure it is much easier to do right on UVs then on 3D model. Can I do that righ in 3D Coat without using any external progs? (not sure if it is a bug, but it seems like Projector Tool isn't working in Texture Editor, but only in 3D view in Textura 2022.29)
  10. No way! o_O Isn't there any way to project an image in 2D view right in 3D Coat without exporting it to PS?
  11. It seems simple, but I just can't find an answer. I need to project a part of an image in my Texture Editor, right on the UVs. But as I'm trying to use projector it shows up only in 3D view. I found the tutorial where the guy do what I need to achive using PBR Material window by drug-and-drop the material to a Texture Editor, but when I try to drug-and-drop Smart materials they are not reacting. So how can I place part of an image to the spesific area of my UVs?
  12. Впервые взялась опробовать данную прогу. Импортнула obj из майки. В процессе подошла к развертке. Во всех туториалах при наведении на модель в окне uv preview сразу отображается островок, на котором в данный момент висит курсор. В моем случае этого нет. В превьюшке отображается только автоматически разбитая ювишка, а любые мои изменения не видны. Получается работа в слепую. Подскажите, как поправить? И еще, из за чего может зависать прога при попытке unwrap-нуть ювишку?
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