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A. Lynn

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  1. Hello Preecher, welcome to the club! 3D Coat is a wonderful program for scultping. If you're interesting in animating your scultps, make sure you ask about proper topologizing. I look forward to working with you.
  2. Sure ABN; will do once I get to a good break in my college load.
  3. This may just save my case on Senior Project; we are VERY behind. Some things are not even rigged!!! Now if only I could get the hang of the pose tool, and I would be GOLDEN!
  4. Hi ABN, it is always good to hear from you. You are always very helpful. I am knee-deep in Senior Project right now for the next week, nine hours, and forty-something minutes (but who's counting ). Once I get to Thursday the 12th, I can record my mishaps on both the Water Dragon, and with a Rupee I was experimenting with. Thank you for your patience!
  5. Hey guys, always good to have another newbie here So I'm not alone lol.
  6. Hey guys, sorry for the delay in responding. I simply gave up on normal baking. Part of my issue is I like to bake the Shader textures onto my models as a way to "jumpstart" my painting process. There may be another way to do this that I am simply not aware of. I did read the happybaking guide, and I've watched a few videos, but I still do not understand some of the basic principles of baking, including the inner/outer baking cages. At home I only have Mudbox (I cannot afford zBrush, not even the student version). I will eventually start experimenting with Mudbox and 3DCoat together. But I wanted to say thank you , I appreciate the effort. When I can, I've been experimenting with random shapes to better understand why my baked models in the Paint Room end up looking NOTHING like the Voxels int he Sculpt Room.
  7. Hey Daniel, While I am a Maya User, I am still new to 3D Coat so I could be wrong here. That being said, my professors explained to me that hitting the 3 key is literally just the same thing as "Subdividing". You might be able to duplicate your Retopo mesh, subdivide the duplicate, and then send that over to the Render room for an idea of what it would look like once "smoothed" in Maya.
  8. Hi Kelley, 3DC is not a rigging program. However, what you likely saw was the "Pose" tool in the voxel room, which can be used move your model. You can read more about it on Page 51 of the 3DC manual.
  9. Hey team, I've been trying to export this sea-dragon model out of 3DC for about a week now, but I keep getting these black splotches (see screenshot). This is after I sculpted, retopo, and then after attempting to Merge with NM, per pixel. I've exported quite a few models using this method before, abd I have not encountered this issue until now. What am I doing wrong? I've fiddled with the scanning options, but no matter what, I get these issues. This is 3DC 4.0.04B by the way. Let me know if someone needs the 3b file.
  10. Abn and Javis Thank you for all the helpful tutorials! The tutorial list with the Banshee was exceptionally helpful, particularly because it does explain principles and the "why" behind certain things.
  11. I can't thank you enough for posting these tutorials. I was having some trouble getting my models for my Senior Project out of 3D Coat, but thanks to your videos (and the happy baking guide) I've started rendering out my first Maya-ready 3D pieces, my very first in fact. Thank you again!
  12. Awesome. I've already started inviting other artists.
  13. Okay, so I'm using my fiance's little SpaceNavigator model. It is taking a *little* time to get used to it, but it is a lot more fun zooming in on models. I notice that for working in a single area, I do still prefer my Wacom tablet. But for looking over large areas of the model, the 3D mouse is more useful. We'll see how well this goes!
  14. Good morning from the Mountain Time Zone! I used to live in Germany In Bitburg! How are things in your neck of the woods? I'm sure you'll be a 3D Coat fanatic before long. I know I'm quickly turning into one.
  15. As a matter-of-fact, I do know Thomas . Earlier in the semester our NMSU Siggraph chapter organized a big Google Chat with Thomas and he spoke to us about his work on "Wreck-It Ralph". The last I spoke to him, he's waiting for another major project to come along. He explained to us that work in Cali follows a real "Feast and Famine" cycle up there, or it at least takes a while before Disney begins hiring you on as a permanent fixture. He's a fun guy, and we are all rooting for him down here at the Creative Media Institute. As for industry standards; I have to agree with AbnRanger. I've bounced from a HoloProjection Lab, to CMI, and now I work part-time as Multimedia Production Developer, and both the HoloProjection Lab and my current job leverage 3DMax primarily, despite the fact that CMI insisted on teaching Maya. Fortunately, I'm pretty good at any software package I get a hold of. I do like Maya's animation a lot more though. However, zBrush I just cannot get along with. I appreciate all that they've done, and how they've pioneered certain digital sculpting methods, but I cannot stand their price tag, their policy on students, their GUI, or how they export/import 3D assets (or in most cases, DO NOT import/export). Overall, Pixologic has become rather pompous. Judging from their attitude and their lack of affordable student pricing, they seemed to be utterly convinced that there will never be a rival, and that nothing stacks up against their software. I am a part of the crowd that begs to differ. I would MUCH rather give my money to 3D Coat. I think their product is a lot more intuitive. I mean, have you ever tried to merge something in zBrush!? Seriously; you practically have to make an altar, cut off your finger as a sacrifice, summon Cthulu, and THEN still find the right chain of commands in that odious complex they call a GUI, and still hope that it works the way you want.
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