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Cleitus

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Everything posted by Cleitus

  1. FABRIC Only strips https://yadi.sk/d/y4H5WK7vwPTkm
  2. From what I've heard, work on the program not so many people. If so, then I think the realisation of such novelty can really take a lot of time and effort. But still it would be nice to see it in 3Dc.
  3. I agree with you. On account of the groupings of instruments would be nice. I also did a request to add a procedural filters for materials. But I think it's better to discuss it here on the forum, because some may not agree. But if Andrew thinks this is correct, then I think he can add these innovations into the program.
  4. And why all this time I didn't pay attention to the radial symmetry Thank you. Topic can be closed
  5. I usually do it so. squeeze to fit my form remove the side sections make copies and combine the layers. But the proposed method can be used to make more complex shapes.
  6. There is an idea to make a tool to squeeze in the form of a cylinder, sphere, cube or plane with the ability to transform, the similarity of the 2d mesh. And each grid square, for example of the cylinder will be squeezed out in the shape of the brush. For example, you can make this form of the model without resorting to other 3d programs. (Есть идея сделать инструмент, который будет выдавливать по форме цилиндра, сферы, куба или плоскости с возможностью трансформировать, на подобие 2d сетки. И каждый квадрат сетки, например цилиндра будет выдавливать по форме кисти. Например можно сделать такую форму модели не прибегая к другим 3d программам)
  7. You are welcome! I will share all that I find useful
  8. https://yadi.sk/d/cl93vk_-vcVaG Used Filter Forge 4 and NeoTextureEdit.
  9. Cleitus

    Knife

    Yes. This is my favorite game, still
  10. Cleitus

    Ratel - Engravings

    From the album: Weapons and more

    only 3Dc - Sculpt, retopology and final render.
  11. Cleitus

    Benelli Hunter

    From the album: Weapons and more

    only use 3DC
  12. From the album: Weapons and more

    only 3Dc - sculpt, retopology and final render.
  13. Прошу прощения, что пишу на Русском. Хочу описать проблемы с которыми я сталкивался. 1 Это проблема с качеством карты нормалей на ровных местах при bake. 2 При перезапуске сцены на воксельных слоях появляются деревянные признаки и при сглаживании они становятся жоще 3 Проблема при bake сцены с оптимизированными surface слоями, появляются такие признаки
  14. Cleitus

    ИС-3

    Потрясающая работа! Интересно, сколько в целом ушло времени?
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