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einfachder

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Everything posted by einfachder

  1. Ist es möglich MicroVertex Painting mit normalen Pixel Painting zu kombinieren? D.h. dann praktisch auf vier Maps zu malen? Man könnte dann ja stellen erhöhen per Pinsel und diese noch mit einer flachen normal map verfeinern Ist das auf der Feature Liste oder auf der zukünftigen Feature Request Liste mit drauf? lg Vito
  2. Hey My first Feature Request list: - Texture Editor: On/Off Button for the square outline UV map (useful for seamless painting) - Texture Editor: On/Off Button for panning (moving around) with MOUSE1 - Painting in 3D: Sometimes i want to start painting outside the model and then want to continue my stroke to the model (this was possible in bodypaint3d) - same here, a button to "freeze" the panning and than the function that i can begin painting i the empty space - If i paint over the seam of two poly's that are not welded (or have same coordinate) in the UV Room, that there isn't a continous stroke. A function that weld this two together temporary would be nice - it should behave like painting over seams in the "Offset Tool" regards
  3. Okay i found out this problem only appears when i have multi tiled UV's
  4. Hi, this makes me crazy - i can move the Texture View by clicking into a non-shell area and then drag around (with mouse1) ... But how can i disable this? Sometimes, no sorry, all the time when i want to paint (with mouse or wacom) i grab accidentially the canvas and drag around instead of painting... please dont say that i cant disable this And i think, that the middle mouse button function is enough for moving the view around (because this is also the way you do this in 3d view) [ sorry for my english i am from ger ] regards, Vito EDIT: Forgot to say, that there is also a Bug and it drag the cavas around SOMETIMES, EVEN when i inside the UV-shell
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