excon
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Ok, I know what I did wrong, I was like a dumbass . I got too greedy with the detail and always set the bake tex res to 4096, and my computer often freezed as a result. Actually it's works surprisingly fast at 2048, who need that kind of detail anyway.
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I have 4GB Ram and 512MB Video Ram, But my computer is pretty old and it's not very effective at memory handling and stuff, Actually I Just tried your solution yesterday and It almost worked, retopo the part one by one and remove the voxel afterwards, I guess I really have to lower the res of my model, Killing a little detail woundn't hurt that much. Although getting a better computer seems like a much better option.
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Please excuse my poor english Some days earlier I made a post "Huge .3b file?", which express some of my worries about the size of 3b file. And I see it's a pretty common problems, But I still having trouble dealing with it. I Just finished the calf of the leg for my character, I am having a hard time to combine it to the body, head, and feet. I REALLY REALLY wish if I can just combine all the parts I made in the voxel room and retopo them and then paint them altogether, and then get rid of those insane CPU memory killer "voxels" for good. but that's not possible, 2 more of those calf (not even with symmetry on) and my computer will simply stop running. So I separated my model into multiple 3b file, retopo them and bake the texture first and then tired to combine them later. but I have no idea how to combine or export/import different object from different 3b file. There is no option to do with object ( Materials ) other than hide or remove them, If I export my model as obj and import it back to another 3b file for paint it's layer will become messed up. I sure there must be some workaround for it, I am just too dumb to figure it out, please enlighten me!
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Really thanks for the quick reply!
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The model I am currently working on is very detailed, It's some sort of biomechanical human/alien hybrid. I only finished half the head of my character and my .3b file is already over 700MB ( I have to downgrade some of the volume to keep my frame rate acceptable). I am pretty sure when I finished the whole model (If I keep everything in a single file), It will be over 2GB. The huge file size did give me some trouble, sometime it takes a lot of time to downgrade to volume, my computer even crashed 1 time when I try to downgrade to volume and corrupted my 3d coat settings. It also takes a lot of time to save (obviously). other than that everything seems pretty much ok. Is this something 3d coat expected, or I am putting to much detail into my model? Is it necessary to separate my model's into multiple part when my file gets too large? I hope nothing goes wrong when I try to retopo or bake the texture, or I am just being paranoid? By the way, thanks thy great pilgway god for granting me this powerful magic, so I can bring my most unholy creation down to the surface
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This is my first serious 3d-coat model. I've always want to make a character based on Rob Conway "The Con Man" (I found his WWE entrance song "Just look at me" extremely amusing). Since I am not very good at sculpting I had to made my "base shape" on 3dsmax, and then export it to 3d-coat for fine detailing. Just Look at me! Now I need to make some sort of tactical armor and a shiny pair of sunglasses , and a stylish hair for him. Does anyone know any good hard surface tutorial for 3d-coat? especially for armors and stuff. I have no idea how to make them in 3d-coat And a hair tutorial would be appreciated. if there is one, I always have trouble making those "good looking hairs". Merry christmas!
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Operating System: Windows 7 Ultimate 64-bit System Manufacturer: Dell Inc. System Model: Studio 1558 BIOS: Ver 1.00 BIOS A11 PARTTBLr Processor: Intel® Core i7 CPU Q 740 @ 1.73GHz (8 CPUs), ~1.7GHz Memory: 4096MB RAM Video Card: ATI Mobility Radeon HD 5400 Series 3D-COAT 4.0.04(DX64) I removed my old configs(using newly generated default configs), end up with no luck. I hope you'll find the information useful. and thank you for your time!
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There you go, the "bugged" voxel. Btw, Here is my current progress. I've been following psionic's tutorials, it's really fun learning 3d-coat! I made a bunch of models during the past few years using 3dmax. now it's time to refine them. ZombieLowres.rar
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I fixed the issue by export the voxel as obj and then import it back, auto-resize it and there is no quaility loss. Anyway, really thanks for the help. I can't spot the difference between the "bugged" voxel and imported voxel, actually I don't think there is any difference at all. they work pretty much the same unitl I try to bake the maps. that's really weird.
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First I'd like to thank Pilgway team for making this awesome software! I created a zombie head, after I go through "AUTOPO for per pixel", there is no BakedOcclusion layer, the normalmap have no effect on the model. It's been very frustrating trying to figure out what's wrong. I also made a human head, which everything worked just fine. if anyone knows the problem, please let me know, thanks!