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Aleksey

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Everything posted by Aleksey

  1. ahrenetj! Loving your work man! esepcially the basketball and zombie scenes. some of the other sculpts have crazy detail!
  2. hm.. maybe he already sold it... ok well i'll give him another couple of days. my emails is aleksey @ ace5studios.com
  3. yup. i confirmed it. Switching the legs between voxel and surface mode a few times lets me merge them together as predicted.
  4. ok no worries. Yeah. Im just experimenting. I understand that the proper workflow is get the overall shape with voxels and then go into surface mode to sculpt details. Im just testing the limits. ooh ok i found a solution. while writing this. so i tried using inflate or build clay with tool blend merge real time detection enabled. But that was very slow and ugly. But it did let me connect the two meshes. and left a bunch of ugly inside. then i also noticed that really the other thing that can connect the two meshes is the regular spike tool ( live clay one doesn't work). Curves connects, but i cant smooth between surfaces, always hard edge. so basically i move the two meshes as close as possible. use the spike tool to stitch em together, then use smooth tool, then reconstruct tool. Then smooth it out again. still have a little island of geomtry in the middle of the mesh, not sure how to get rid of that. ok so i think if you have problems merging stuff you got to flip between voxel and surface a couple of times
  5. yeah i know i can go back to voxel mode, but then i loose the sculpted detail in surface mode. and if i do cut and clone to preserve detail, well then i'll be back in this situation thats exactly what i did. I cut and cloned the pelvis, attached the legs and was hoping to merge it back into the surface model )
  6. merging with overlap doesn't work for some reason. it always fails, that's why i made a gap. the bridge tool isn't working either. also if i try to place a sphere in the middle with the "primitives" tool that also says "boolean operation failed" i'll make a video explaining it tomorrow.
  7. @AbnRanger: thanks for that video! that whole series is amazing! I love this program! the more i learn the better it gets =)
  8. im no expert in uv maps, but im pretty sure you can just overlay the unwrapped uv's on top of each other. and then they wil recieve the exact same texture information.
  9. Hi, finally decided to dive into sculpting, and decided to try 3d coat. Hi everybody! so far love the program. Some crashes here and there, but nothing terrible. Autosave saved me each time =) anyway so i was doing the rat tutorial. (great tut). and now im re-doing it to make my own mouse. And experiment with the various tools. -Found surface mode. That's pretty awesome with live clay. still not as smooth operating as sculptris, but small price to pay with all the other features. (maybe i just haven't leart how to use the tools properly yet). Anyway this is my current challenge: I made the body, converted it to surface mode worked on the face. Then decided to make the legs, cut and copy the bottom half of the body, made a new voxel layer, made the legs, sculpted the legs. but when i tried to merge back it kept saying that baloen operation failed. so i cut off the bottom half of the surface layer with my body and head on it. and merged my legs with pelvis into the body layer in surface mode. But now i have this gap. Is there any way to close this gap while in surface mode? or do i have to switch it back to voxels? ( dont want to switch it coz it looses a lot of the definition. ) cheers
  10. I've been playing with the demo and did the rat tutorial. Im really liking this software. If i can get some kind of official approval on this. Im happy to help out on christmas. 150USD is totally do-able for me.
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