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fuzzzzzz

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Everything posted by fuzzzzzz

  1. fuzzzzzz

    Flip Faces?

    humm , you can invert the normal when you import your model in 3Dcoat. http://puu.sh/6eazC.jpg thisoption is missing if you when to import your model for the voxel Sculpting
  2. fuzzzzzz

    ivan stuff

    looking good, which rendered engine did you use for the pictures ? you may add some dirty detail to increase the tone contrast , and give more variations. the reactors on the back are too clean , its like the vehicle has never been use, and that not what the global texture tells us anyway great work !
  3. fuzzzzzz

    Red' s sketchbook

    Hello there, my name is Nicolas Kirsch, i am working on mod project on the source engine as AI programmer and modeler, i am 34 year old, And i purchase for a pro licence of 3dcoat through Steam, I am now learn this base, and discover the app , and i must to say that i am very satisfied of 3dcoat, as game artist and developer, I used Lightwave for a long time now, but I am now using Maya 2014, that also satisfy me alot compared to what the lightwave modeler purpose this day, i haven't upgraded with the good deal that newtek had proposed this Christmas period, 3d coat offers me, what LW modeler and Zbrush combined shall brings in my workflow. My English is not perfect, i am french , and will do my best to be clear on board i will use this topic to post some stuff made with 3Dcoat, i suppose some concept and experimentation. i will starting right now and show you my first attempt with the Voxel and Render rooms. I only worked in Voxel ( excepted the horns), i will check out later what liveclay and surface specificities are exactly, there is no better method to apply than test out directly the tools and try to do something correct. Tool used : Scrape Plane Muscles Spikes Snakes The turn around (1.0mb AVI)
  4. fuzzzzzz

    Steam sale on Modo

    i am a source engine developer since 2004, and if you think you could use modo SE for a project of mod under the source engine you should regret you purchase. For information ; FBX importer are available only with Sourcefilmmaker, dota 2 and team fortress 2 throught the publishing tools. The problem with MODO SE is that the description of the product is entirely wrong no full dota2 support. because no animation support no full source engine support, cause other engine branche of the Source engine don' t have the FBX import tool. for sure modo is a great 3d package, but how many people will create dota 2 items that will never being integrated into the final game ? probably few items on the market. http://steamcommunity.com//profiles/76561197993105545/recommended/244290/
  5. fuzzzzzz

    Bake Double-Sided

    it's funny than you mention that video,caue it's exactly why i thought that backface culling was not supported Thanks you after many test, everything is fine =).
  6. fuzzzzzz

    Bake Double-Sided

    hello there, Yeah ,same question for me, the problem happen when if i want to to use 3dcoat to create some for vegetation and foliage, flowers etc for game engines.
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