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shape3d

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Everything posted by shape3d

  1. Hi, I have several problems in the paintroom, some of them seem to be bugs. They can be seen in the following Video. I think the first 3 problems are bugs? Shift tool Problem https://youtu.be/ALohm_7kgkM Layer Reimport from Photoshop Problem https://youtu.be/ALohm_7kgkM?t=28s Discard Clip Masked Pixels Problem https://youtu.be/ALohm_7kgkM?t=1m10s Problems with normal map workflow, is there any possibility to clone parts of a normal map to fix some problems in the texture? https://youtu.be/ALohm_7kgkM?t=1m48s CU Ansgar
  2. It doesn't depend on the projection and the problem is there in 4.5.22 too. But in 4.1.17d it works. Where is the psd file saved before it is opened in photoshop? CU Ansgar
  3. Hi, when I want to edit a projection in photoshop and select "edit projections in ext. editor" in the paintroom, I get these destroyed image every time. Version 4.5.21 and photoshop cs6. What can it be? CU Ansgar
  4. Can this VD bake untercuts? CU Ansgar
  5. the same version, but what you show is not open and close but grey and black. What I mean is this: https://d3ui957tjb5bqd.cloudfront.net/images/screenshots/products/2/23/23478/padlock-with-keyhole-o.jpg?1371749396 CU Ansgar
  6. Ah, thank you. But when everything is locked, why can I paint in the texture editor? For future releases it would be better if the symbols were open and closed padlock instead of grey and black, that is more intuitive. CU Ansgar
  7. Can you test the following file: http://www.rahmacher-media.de/temp/morph_001.zip I can only paint in the texture editor but not in the 3d window anymore. It happend when I did some tests regarding this thread: http://3d-coat.com/forum/index.php?showtopic=18334&hl= Let's say I want to paint on several morph variations. Then I find out that one morph state is missing, so I create a copy of the retopomesh, bake it to the paint room but it has no texture. So I exported the existing layers with depth, color and glossiness and tried to import it on the last morph variant (paint object and surface material 3) and after that I couldn't paint in 3d anymore. CU Ansgar
  8. Regarding to the problem that making morphs only work in microvertexmode: http://3d-coat.com/forum/index.php?showtopic=18331&hl= I had the idea of a workaround. Instead of making morphs via layers in the paintroom one can make a duplicate of the paint object or surface material and only activate the version which should be morphed. The texture fits to both versions but you can make a copy of the texture and give it a different name that you see to which paint object or surface material it belongs. So if you have 2 surface materials 1 and 2 which are two different morphs of the same object then you only activate version 1 and in the paint layer you only activate the corresponding paint layer 1. So far so good, it works well in my quick test. But as I see there is no easy way to duplicate surface materials or paint objects. I did it via making a copy of my retopo mesh, rename both to 1 and 2 and bake them into paintroom with ppp. Is there an easier way to do that? CU Ansgar
  9. So, in microvertex mode it works indeed. CU Ansgar
  10. But when I understand it correct the 3dcoat vector displacement isn't able to do undercuts so it is not better than normal displacement? CU Ansgar
  11. Ah, I used per pixel. Are there any downsides of microvertex? All of my workflowtests were with per pixel and now displacement is shown too so what is better in microvertex? As 3d software I use Cinema 4d which has nice morphing tools. But I would prefer to do it in coat because then I can create some additional normal or displacement maps which fit to the morphs. CU Ansgar
  12. I tried to do something like in this video: But I can't deactivate morphs or combine them, everything I do in the tweak room is permanent. Is this a bug? Switching to paint room doesn't help. CU Ansgar
  13. ah, yes, I tried it but often it would be faster if one can deactivate this brush behaviour. CU Ansgar
  14. Happy. The problem is at very thin curved edges that the brush goes into an angle which is nearly a thin line from point of view and flips very strong at every move. CU Ansgar
  15. Is there a function to disable the brush beeing aligned to the surface? When I sculpt eye lids for example it is very difficult to work in curved areas. CU Ansgar
  16. When I lock on of the Paint object or surface material, I can't paint on the specific object in the 3d window but I can paint on it in the texture editor, very confusing.
  17. I read the parts in the help file, but what is the practical difference? If I bake something to paint room, I get both. If I delete one of them, in both cases the paint room is empty. If I have several objects with corresponding UV sets, then I can activate and deactivate Paint object and surface material in the tab. For example, there are object 1 and 2 and both have UVs on layer 1 and 2. Per default all Paint objects and surface materials are activated. If I deactivate only paint object 1, it disappears in the paint room. If I deactivate surface material 1 and activate it again, then it appears even paint object 1 is still deactivated. The same happens vice versa. So in which case I have to do something with the paint object layers or the surface material layers? CU Ansgar
  18. I have a strange crash bug, it happened two times. After the crash, when I load any saved file in 4.5.16 then it crashes again. Only when I open the old 4.5 beta, load a file, close it and try it again with 4.5.16 then it works again. CU Ansgar
  19. Is it possible to import a normal map with PPP or microvertex and then export it as a displacement? For example, I have a face with only details in the normal map. But I want to have a displacement map of these details too. When I import a normal map and try to export displacement, then I see nothing in the map. I think this doesn't work in 3DCoat and you have to use other programs like xnormal? CU Ansgar
  20. Doesn't work. Make a test, import any object to paintroom, create a layer, switch mode from "Standard Blend" to "Normal" and try to paint depth, nothing happens. When you import an existing normal map, you can modify it with the height adjustment tool but not with the brush tool. So what is the best way to manipulate an existing normal map?
  21. Hi, when I bake my sculpting in the paintroom, I get a layer called "Normalmap". On this layer I can use the hight adjustment tool but not the brush tool in depth mode. Why? If i want to add completely new depth, I have to add another layer. CU Ansgar
  22. When I start 4.5.16 in Cuda mode then voxels are invisible. Starting in surface mode and switch to voxel leads to crash. Solved: updated graphic drivers and now it works
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