Jump to content
3DCoat Forums

Ghastly

Advanced Member
  • Posts

    170
  • Joined

  • Last visited

1 Follower

Profile Information

  • Gender
    Male
  • Location
    Hamilton, Ontario, Canada
  • Interests
    Music, Acting, and the Atari 2600.

Recent Profile Visitors

1,051 profile views

Ghastly's Achievements

Novice

Novice (3/11)

11

Reputation

3

Community Answers

  1. Ha! That was it. I thought I had the default shader applied but i was mistaken. Thanks!
  2. No, that's how it's looking when I export of TS,Low Poly Mesh. It comes out looking the same as a World Space map. I think it's something that's happening when I'm baking the normal map.
  3. This is what my normal maps used to look like.
  4. I don't know what's going on but somehow I've managed to mess up the way 3D coat calculates and exports the normal maps for Daz. My Low Poly normals look exactly like my World Space normals. Any idea what I've done wrong?
  5. Woohoo! Thanks! That's just what the doctor ordered.
  6. I really miss a lot of the old shaders we've lost with each update of 3D Coat and now we just seem to have 100 different wax shaders and not much else. Is there either a way to convert lost shaders to work with 4.7.06 or is there a place where we can get shaders for 4.7.06? I've tried searching google but it just keeps taking me to shaders that are no longer compatible with 3D Coat.
  7. These are the UV and Wires. I'm using Maya normals because I'm rendering in Daz Studio.
  8. When I apply symmetry to a mesh and bake it with the normal maps the diffuse map always looks good when applied to the mesh in Daz Studio but the normal map sometimes has this sort of wavy sine wave thing going down the centre seam. Any idea what is causing this? The normal maps bake fine on non-symmetrical meshes.
  9. Also were there improvements made to auto-topo in 4.7? It seems like auto-topo is producing much better results than the previous version. And cloth sim seems to be improved too. Or maybe I'm just becoming better at using it.
  10. Okee dokee. At least I know it's not something I'm doing that's messing things up. Thanks!
  11. Are the older 3D Coat shaders compatible with v4.7? It seems every time I've updated since 4.0 I end up losing more and more shaders.
  12. What you can also do is autopo with a very high resolution then delete edge loops until you get the model down to a lower polygon version. Just don't forget to remove the N-gons when you're finished.
  13. Is 4.7 incompatible with the previous versions shaders? I've copied the shaders from my old custom folder to the new one but they don't show up in the shader tab. The only shaders are the ones that installed with 4.7
  14. Is the e-panel what the space bar box that comes up with all the commands is called? I always called it the hotbox. Everytime I go for the muscle tool I always overshoot and end up closing it. Very frustrating.
  15. Is there a way to change the tolerance for the mouseover on the hotbox? It's a little frustrating when I try to select tools on the edge of the hotbox and overshoot it by a pixel and end up closing the hotbox. Can I set a padding for the hotbox, say 50 pixels or so and if I stray more than 50 pixels away from the hotbox it closes?
×
×
  • Create New...