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Ghastly

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  1. Ghastly's post in Retopo quads leap off the surface. was marked as the answer   
    I found the problem. I had forgotten I had painted a hair model earlier in this file and then deleted it but didn't delete it's mesh from the UV room. For some reason the Retopo room was treating the UV room mesh like it was part of the sculpt. deleted it and everything is working fine now.
  2. Ghastly's post in Distortion in symmetrical UV map. was marked as the answer   
    Well I learned something new today about low poly modeling. Turns out the problem was with my geometry. Some of the quads were too non-planar. I modified the geometry and that fixed the problem.
  3. Ghastly's post in Moving to a new computer was marked as the answer   
    Before I installed the software on my new machine I copied all the files from my /user/documents/ folder to the new computer. When I installed 3D coat it defaulted to the way I had everything set up on my old machine. AWESOME!!! No worries about things not being exactly the way I like them! And boy does it ever run a lot better too.
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