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Grayhem

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Everything posted by Grayhem

  1. Thanks Carlosan for taking the trouble to ask in that thread. With the speed of blender development [and 3D Coat development!] I'm sure that soon all these sorts of things will be possible. I'm currently very encouraged about the speed increase Ive found using Blender cycles GPU rendering. As a result, I am shifting from Cinema4D towards Blender. But 3D Coat is my 'staple diet' for modelling/sculpting/texturing. Again, thanks for the help! And if you ever hear of this becoming possible - I'd love to know!!
  2. https://vimeo.com/128022529 I found this - however I was not sure if this would include the new PBR shader info - also his node setup is a little beyond my current understanding..... I need to 'brush up' on my blender skills
  3. I like the 3dcoat render room, but I'm looking to do at least some camera animation - stuff for video rather than stills
  4. It's not so much about seeing it correctly in the viewport, but about rendering the model in Cycles correctly - purely from the vertex colour info, possibly with gloss values etc, (possibly even from the new pbr shaders.) I'm just wondering how possible this is, or how far off it is, if it's not possible yet? What colour info is saved when you export the high poly sculpt model? Is any of the shader colour info saved, along side info that might be on vertex colour 'layers' that you deliberately paint with the brush? Am I making any sense?
  5. Does anyone know how to export your medium-high poly voxel/surface model with vertex colour info intact - and render this model within Blender, with as near to identical results as you would find in your 3D Coat viewport? [ PBR Materials/ Colors / bump info / gloss info etc etc ] This would be great if possible - in many situations I dont need to rig or animate a model, so low poly version is unnecessary - this would speed up modelling/painting/rendering process massively!
  6. Thanks SO much for the fix in rendering alpha! The download link for the 4.5 BETA 15 - just to mention that it still says beta14 in the title. But I checked and realised that it does link to the 15 beta thanks G
  7. The environment rendering/lighting is great - however, the 14A BETA also cannot render out single images with the 'store alpha channel'. For me, this would be GREAT to get fixed It would be great to somehow get notified when this is fixed as well thanks
  8. Does anyone know if it is possible to import a high poly voxel mesh WITH vertex paint into Cinema4D? I have tried without success so far. Is it possible ? Are there any Cinema users out there that have done this successfully? Vertex colour info on a model in C4d? I'm drawing a blank when I search on google as to how to do this? Help! ....please.... thanks
  9. I just want to first say Hi to all on this forum. I also want to express my thanks to Pilgway for making such an intuitive application as 3D Coat - I have never come across such an easy to use and sensible 3D modelling app as this. I have been using it for a couple of months and it has transformed my attitude to modelling in 3D. I wouldn't recommend anything else! That said, I would like to suggest a feature that I can't seem to achieve with the crease or pinch tool. I often get to a place in modelling where my edges get too rounded, and I would like to sharpen the edges I would like to sharpen up these edges to a more 90 degree angle Please forgive me [ a newbie ] if there IS ALREADY a tool that does this and I have just not discovered it - but I have often been in a position where I would like to do just this. Any thoughts??
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